Hi, i have converted all my cards from ygopro percy to the new EDOPro!
I have also fixed some effects that are not working as intended and updated the scripts for original summoning mechanics (Reunion, Ignition, Reverse Xyz and Armor/Armorizing).
This project includes a total of 469 custom cards, including tokens. I just counted them I thought they were about 200, I got carried away XD
Pics are a bit more because some cards have been discarded in the testing/scripting phase, because redundant or unnecessary for the deck, but the pic still exists. I'm too lazy to look for them in the pics folder XD Eg. Fire Core had a synchro 6 and External Worlds had a Xyz rank 3.
With this update I have added new cards to existing archetypes and added some new decks.
I don't make a list of the new cards because it's been a while and I don't remember all the new ones :)
EDIT: current card count 1043
Original summoning mechanics





- Reverse-Xyz: similar to Xyz Monster but uses subtraction between the monster levels.
- Reunion: Extra Deck monsters that are Special Summoned using monsters with a sum of Levels/Ranks/Links equal to its Level x2.
usually use monsters from your field but there are some that can use monsters from the GY or opponent monsters.
Originally this summon method belongs to Anuaks but they shared it with the other clans.
- Ignition: Extra Deck monsters that use as material 1 monster from the field and 1 or more cards from the hand.
This summon method is unique to Morhais, but they could teach it to others as well... (The backgroung of Inigtion monsters is changed from the previous version)
- Over-Fusion: Main Deck monsters that can be special summoned using 1 Fusion monster
- Echo: Main Deck monsters that replaces Over-Fusion. Uses 1 Extra Deck Monster as material that becomes equipped to the Echo Monster, the type of Extra Deck Monster depends on the Echo Monster (may be an Xyz, a Fusion, etc. ...)
- Armor: Can be any type of cards. They have a ATK/DEF bonus and an additinal effect when used as armor. Attaching an armor target the monster and the armor go under the monster like Xyz materials, bacause of this they are incompatible with Xyz monsters, armor cards cannot be attached to Xyz monsters. An Xyz monster can be summoned with an Armor monster but it not gain any of its Armor effects.
- Armorizing: Extra Deck monsters related with armor cards, they are summoned using 1 monster that has X or more armors, eg. 1 Dragon monsters with 3+ armors
The minimum number of armors the material must have are also the number of 'Shield' stars in the monster level. (a monster with 2 Shields and 4 stars require 2+ armors, its' also considered as level 6). Armorizing monsters can be also Armor monsters
Custom MSE VersionIt includes all the cards released by Konami up to the Link monsters (excluding Speed Duel's Skill Cards and Rush Duel Cards) and also all the types of cards I created: Reverse-Xyz, Reunion, Ignition, Armorizing, Echo, Over-Fusion (even if it has been replaced by Echo I left the layout) and an Armor version for all cards. There are also 3 other card types which I haven't used in released archetypes yet: a Spell Token card and 2 alternative templates for Pendulum, Pendulum Trap and Zero Pendulum (Pendulum with the spell texture on the top and the monster texture on the bottom).
The cards use Series 10 templates which have the same layout as the current Series 11 but with a slightly different color tone.
It also includes some usefull features like additional auto replace specific for Yugioh cards, an autosorting feature by card type and an export template to import the cards in the EDOPro database.
The autoreplace includes some usefull features to avoid writing repeatedly repeating texts, eg. 'OPT' becomes 'You can only use this effect of CARDNAME once per turn.' or CARDNAME becomes the card name (it's updated if the actual card name is changed).
To avoid writing a wall of text here to explain all the included features, I put a readme.txt in the mse zip file with all the instructions. Feel free to ask if there is something that is not clear.
The download is at the end of the post among all the other downloads.
Autosync with GithubEdopro has a feature to sync cards with github, which is used to add new cards but can also be configured to work with custom cards!
To enable this for my custom cards you have to edit your config.json file in EDOPro, it's located in the ProjectIgnis\config folder. This way you can have effect fixes and new cards immediately when I commit them, the only problem is that there is no notification when Edopro downloads new cards, to know that there are new cards you have to check on the Github page.
This is the repos for my project, you can find the same guide there.
https://github.com/Secuter/SecuterYGOCustomCards - Cards
https://github.com/Secuter/SecuterYGOCustomCards-pics - Pics
First make a backup of the config.json file, so you can restore it if you do something wrong. Then you have to add the addresses of my repos in the file.
The config.json is structured like this
{
"repos": [
{ ... }
],
"urls": [
{ ... }
],
...
}
You need to add this to 'repos' to download card data and scripts.
{
"url": "https://github.com/Secuter/SecuterYGOCustomCards",
"repo_name": "Secuter Custom Cards",
"repo_path": "./repositories/secuter-custom-cards",
"data_path": "expansions",
"script_path": "script",
"should_update": true,
"should_read": true
}
And these in 'urls' to download card images.
{
"url": "https://raw.githubusercontent.com/Secuter/SecuterYGOCustomCards-pics/master/{}.png",
"type": "pic"
},
{
"url": "https://raw.githubusercontent.com/Secuter/SecuterYGOCustomCards-pics/master/field/{}.png",
"type": "field"
},
{
"url": "https://raw.githubusercontent.com/Secuter/SecuterYGOCustomCards-pics/master/field/{}.jpg",
"type": "field"
}
PS: Images are not updated if there is a change in the card, you have to manually delete the old image to automatically download the new one.
Updated archetypes (with some rappresentative cards, archetypes has 15-30 cards each)
-
External Worlds - power ** - type: combo
added new sub-archetype 'External Worlds Hero'
This archetype represents those who firht for the world's harmony after the world between Morhais and Anuaks.
This archetype is focusing on Synchro Summon, banish and recover cards from banished, effects that require to banish the monster until the end phase, so a lot of banish things. The archetype has all 6 attributes and has both Pendulum and non-Pendulum monsters.





-
Undead - power **** - type: combo
They are zombie-like creatures that how the name suggests cannot die xd. They don’t respect any law and love to fight. They were created by the Morhais to have an immortal army.
It's an offensive combo deck that uses a lot the grave and summon powerfull Fusion monsters.




-
Fluid - power *** - type: control-midrange
added new cards including a Link 1 (the deck needed to have 100% 'Fluid Decomposition' on turn 1 to play at the level of current decks, the link 1 fixes this)
Fluids are water creatures that can switch each other from the Deck or split into more smaller monsters. They are LV monsters such as the Armored Dragons. The deck uses Reunion Summon thanks to the alliance with Anuaks.





-
Dark King - power ** - type: control-ritual
added new cards and ritual monsters
This archetype uses DARK attribute monsters and are focused on Ritual Summon strong monsters and gain card advantage. Monsters are divided into "Dark King" Ritual monsters and "Dark King Servant" monsters whose effects search for Ritual cards and all of them can be banished from the GY to pay the cost of a Ritual Summon.




-
Hydra - power **** - type: combo
Hydras are Level 4 and 6 Reptile monsters that can easly perform multiple summon and go for Xyz _and Link monsters_. With MR 5 they don't need these useless links XD
Small Level 4 "Hydra" monsters if destroyed by the opponent can SP 2 "Hydra" (1 from and 1 from deck) like the Hydra of Lerna that for every head cut off, the Hydra would regrow two heads. Unfortunately this effect is too slow to use in the current meta.
The deck is a going first that can play vary well even against multiple hand traps, but having only monster based negations it loses to a 'Dark ruler no more ' or 'Forbidden Droplet'.




-
Fire Core - power ** - type: combo
added new cards
Effects of monsters that can be activated from the grave no longer have to wait 1 turn to be activated.
Like other Fire decks, this archetype involved on destroy your own cards. Allied with the Anuaks in the war against the Morhai. In the Extra Deck they have both Synchros, Reunions and a Link.




-
Anuak - power *** - type: combo
A very particular LIGHT and DARK deck that has both Spellcaster and Dragon monsters. At first the deck mainly used Reunion monsters, but now it can also count on Synchro and Fusion summon. The archetype also have Continuous S/T cards with a secondary effect when destroyed.
They are the origin and cause of the rebellion against the world ruled by the Morhais.





-
Morhai - power *** - type: midrange-combo
added new cards and fixed some effects
The counterpart or the Anuaks, Morhais an archetype with effects that require to send Morhai cards to the grave. Their monsters are divided into 3 sub-archetypes:
Morhai Cultist: the searchers
Morhai Spawn: they can SP themselves from the hand/grave when a level 7+ Morhai is summoned
Morhai: level 7+ monsters that can be special summoned from hand/grave sending 2 'Morhai' cards to the grave
In the Extra Deck they have Links, Fusions and their unique Ignition monsters. Ignition are the peculiar summon of the Morhais, summoned from the Extra Deck using a material from the ground and 1 or more from the hand.





-
Eagle Overseer - power ** - type: midrange-combo
Archetype of WIND Winged Beast monsters with effects related on returning cards from the field to the hand.
the deck with the most changes
the second effect of monsters now triggers when they return to hand and not when destroyed by the opponent
effects that require you to return a monster to your hand can now also return continuous spells




-
Asura - power * - type: control
Changed when mon effects is activated, before its an ignition effect, now it activates when an 'Asura' monster is summoned
The archetype have a simple strategy, Normal summon big monsters and crash the opponent with them.
All of them can be Normal without tribute if you control no monsters and have an effect that can be activated if they are the only monster with that archetype. Overall it's not one of the strongest decks but it can be fun :)
It's Reunion summon is not related to Anuak, that's because they are prior to Anuaks and Morhais.




-
Ancient Oracle - power ** - type: combo-mill
new cards including a Link 5 and some update of effects
the main deck boss now if you have no cards in the Main Deck prevent both players to draw/add cards locking the opponent and also you can't lose by drawing from an empty deck :)
Archetype that uses a strategy involved on self-milling like Lightsworns. The deck is also eavly related on it's own field spell 'Ancient Oracle', because all monsters need the field spell to activate their main effect, but with 13 cards that can search for it it's not that hard to have the field on the first turn.




New archetypes-
Geartron - power * - type: control
new archetype of EARTH Machine monsters based on tribute summon




-
Felgrand - power * - type: control
3rd version of the Felgrand structure deck




-
Divine Disciple - power ** - type: midrange
new archetype with small monsters and big level 12 monsters




-
Gradius - power *** - type: going 2nd OTK
new archetype that consists in 2 cards (link 1 + field spell) that can Special Summon 3 Gradius/Victory Viper monsters from the deck and easily OTK

Other archetypes- Superancient Deepsea Fish
The archetype consists in Fish monsters to support Superancient Deepsea King Coelacanth.
No longer supported because Konami released better support for Superancient Deepsea King Coelacanth. I don't know if it works correctly in the new version of ygopro.
- Normal Dragons Support
Not an archetype itself but consist in some Extra Deck monsters and Spell cards to support Dragon Normal Monsters, some are generic for all normal monsters and other more specific for dragons.
They have some Link monsters that permit to search/summon Normal monsters, and an OTK spell like Limiter Removal but for Normal Monsters, very effective if you control 3 BEWD XD.
It also have a new version of Future Fusion that Fusion Summon a Fusion non-Effect monster (e.g. BE Ultimate Dragon) using monster from the hand/deck but destroy it after 2 turns.
- Armor starter deck
Starter deck for Armor/Armorizing mechanics. It contains generic cards for Armor support. It is not very strong as I have tried to make the effects not too strong as they are generic for all Armor cards and it could cause problems next when I release new archetypes. (I'm currently working on 2 Armor decks, they stayed on hold for a while because I was more inspired by other decks. XD)



New series - Episode 1: Dark corruptionWith this expansion I begin a new series of decks created not from a lore on an idea for a cool effect or interaction, as I tried to do with previous decks.
But these archetypes will be meant to be broken and be able to win against meta decks. The series will have 6 episodes, 1 episode for each attribute.
In each episode i'll try to make at least a combo deck, a going 2nd deck and a control deck. First episode is covering Dark atribute, the next will be Earth with a deck that uses Armor cards!
Dark Corruption new archetypes- Erinyes - power ****
new mini-engine of 5 cards
They are Fiend monsters that can summon during opponent's turn an Xyz that can negate 3 effects.
PS: Nemesis is not an Erinyes in mythology, but I needed a 4th name for the Xyz




- D.D. Invader - power *****
going second archetype of hand trap monsters that abuse the banishing mechanic
has an anti-Dragoon version of Unchained Links (that don't target)




- Demon Rival - power *****
new archetype of DARK fiend monters that can play both starting 1st or 2nd




- Abyss Challenger - power ****
new control archetype based on banishing your cards face-down



DownloadsFull download:
https://drive.google.com/file/d/...P3CeQl1/view?usp=sharing strings.conf file:
https://drive.google.com/file/d/...zM5jHpr/view?usp=sharing Replays with the basic combo for some of my archetypes:
https://drive.google.com/file/d/...R264qyl/view?usp=sharing UPDATED
Example decks for my archetypes:
https://drive.google.com/file/d/...hyhZ9OF/view?usp=sharing (strings.conf, replays and decks are also included in the Full Download)
MSE download:
https://drive.google.com/file/d/...-HymRzm/view?usp=sharing PS: check 'Alternate formats' under the Lv/Rank box to see custom cards in Edopro
PS2: if you see 'Archetype: ???' on the cards in EDOPro it may be because when EDOPro is updated it overwrites the string.conf file.
You have to add again the archetypes names in the string.conf file (its located in your ...\ProjectIgnis\config folder). To do that you can copy all the text after '#Secuter System Strings' from my file (or from the first post) and paste it at the end of the string.conf file.
string.confWhen EDOPro updates the names of the archetypes may be overwritten, if you have ??? in the archetype you should add these at the end of the string.conf file in your ...\ProjectIgnis\config folder
#Secuter System Strings
!system 600 Select a card to use as Reunion Material
!system 601 Select a card to use as Ignition Material
!system 602 Select a card to use as Armorizing Material
!system 603 Select the armor to detach
!system 604 Select a monster to detach armor
!system 605 Select a monster to attach armor
!system 606 Select an Armor Card to attach as armor
!system 607 Exchange Summon a monster from your hand
#Secuter Actions
!system 1180 Reverse Xyz Summon
!system 1181 Reunion Summon
!system 1182 Ignition Summon
!system 1183 Attach as armor
!system 1184 Armorizing Summon
!system 1185 Return to hand
!system 1186 Echo Summon
#Secuter Counters
!counter 0x300 Counter (External Worlds Ruins)
!counter 0x301 Fluid Counter
!counter 0x302 Fire Counter
!counter 0x303 Oracle Counter
!counter 0x304 Armor Counter
!counter 0x1305 Hailshift Counter
#Secuter Archetypes
!setname 0x201 External Worlds
!setname 0x1201 External Worlds Lord
!setname 0x2201 External Worlds Hero
!setname 0x202 Undead
!setname 0x1202 Undead Master
#!setname 0x203 Fallen World -> merged with Undead
!setname 0x204 Fluid
!setname 0x1204 Air-Fluid
!setname 0x2204 Solid-Fluid
!setname 0x3204 Fluidsphere
!setname 0x205 Dark King
!setname 0x1205 Dark King Servant
!setname 0x206 Hydra
!setname 0x207 Fire Core
!setname 0x1207 Fire Core Magic
!setname 0x208 Anuak
!setname 0x1208 Anuak Dragon
!setname 0x209 Morhai
!setname 0x1209 Morhai Cultist
!setname 0x2209 Morhai Spawn
!setname 0x20A Zenit Dragon
#!setname 0x20B used by anime card
!setname 0x20C Cracking
!setname 0x20D Aetherock
!setname 0x20E Exoheart
!setname 0x20F DARK AI
!setname 0x210 Eagle Overseer
!setname 0x211 Ancient Oracle
!setname 0x212 Geartron
!setname 0x1212 Elite Geartron
!setname 0x213 Divine Disciple
!setname 0x1213 Dark Divine Disciple
!setname 0x214 Erinyes
!setname 0x215 D.D. Invader
!setname 0x216 Demon Rival
!setname 0x217 Abyss Challenger
!setname 0x218 Asura
!setname 0x219 Armorizing Dragon
!setname 0x21A Bulwark Champion
!setname 0x21B Machine Force
!setname 0x21C Savage Beast
!setname 0x21D Rascal Ace
!setname 0x21E Rock Control TODO
!setname 0x21F Yoccol
!setname 0x220 Wyrmwind
!setname 0x221 Eternal Storm
!setname 0x222 Magic Tower
!setname 0x1222 Magic Tower Sphere
!setname 0x223 Exchange Daemon
!setname 0x224 Hailshift
!setname 0x225 Abysmal
!setname 0x226 Pyroclast
!setname 0x227 Ember Worm
!setname 0x228 Blaze Dragonlady
!setname 0x229 Fog Dragon
!setname 0x22A Soulbound
!setname 0x22B Crearmor
!setname 0x22C Irradiance
!setname 0x22D Pelagic
!setname 0x22E Aquaraid
!setname 0x22F Amorphiend
!setname 0x230 Dark Sovereign
!setname 0x231 Freeflame
!setname 0x232 Ghoost
!setname 0x233 Void Wanderer
!setname 0x234 Primeval Forest
Edited by user
2023-03-15T10:31:38Z
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Reason: added echo template