Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-23T20:19:22Z
Latest stable AI version (0.35):
(January 23rd, 2017)

Download 
alternative 

This version is identical to the AI included in YGOPro 1.033.D

Readme:

If you don't know, what to do



Decks:

A list of decks implemented so far



Experimental Version: v0.35
(January 23rd, 2017)

Experimental AI version with untested changes or unfinished additions

Download 

Current state:

Notable additions:



Other stuff:


Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-24T13:37:08Z
Added a new Experimental version, testing the Bujin deck. Not finished, but can handle most cards already.

If you want to test it, you can download it here .
Order-Sol
2014-03-24T15:28:47Z
AI_gadget summons Masked Chameleon, and the same active Solemn Warning denying his own call.

This needs to be corrected.
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-24T16:05:07Z
Originally Posted by: Order-Sol 

AI_gadget summons Masked Chameleon, and the same active Solemn Warning denying his own call.

This needs to be corrected.



Done, this will be fixed in the next version (its fixed in the experimental version already).
Six
  • Six
  • Advanced Member
2014-03-24T16:24:03Z
Nice Job..........
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-24T17:52:43Z
Updated the OP for the new YGOPro version. You should not need to download the new stable version, as it is included in the most recent YGOPro update (version 1.033.0).

€ damn, just now the AI used Solemn Warning against itself again... will need to look into that.
haurom15
2014-03-25T08:08:30Z
Thank you very much. AI_Fire Fist playing very good... Thanks for script. If possible, you can fix error when AI summon 1 monster, then Ai activate Dark Hole destroy monster whose AI's summoned. Sorry, my English very bad. 😞
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-25T09:23:11Z
Originally Posted by: haurom15 

Thank you very much. AI_Fire Fist playing very good... Thanks for script. If possible, you can fix error when AI summon 1 monster, then Ai activate Dark Hole destroy monster whose AI's summoned. Sorry, my English very bad. 😞



I will look into it. I recently changed Dark Hole's script, it might not be working as intended.
Order-Sol
2014-03-25T09:26:08Z
Already enjoying his friend talking about AI_FireFist.
- When I'm with Noble Knight only monster on the field equipped with Noble Arms - Excaliburn, the AI_ active cards that target 1 monster on the field, even if my monster can not be targeted. AI_ targeting one of your monsters on the field.

Recommend that you make a correction in AI to avoid this in future deck.[:thumbu:]
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-25T13:58:41Z
Hopefully fixed Warning and Dark Hole this time, fixes are included in the new

Experimental Update 0.18b:

Download 
Order-Sol
2014-03-25T14:06:14Z
giga137
2014-03-25T18:17:40Z
Bug report. Playing against AI_Bujin
Randomly after the AI draws for his turn, the game crashes.
Tried removing Arasuda, since its the only card the AI haven't used against me. Still crashes.
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-25T18:40:45Z
Originally Posted by: giga137 

Bug report. Playing against AI_Bujin
Randomly after the AI draws for his turn, the game crashes.
Tried removing Arasuda, since its the only card the AI haven't used against me. Still crashes.



You mean always? Please describe the situation, maybe add a screenshot.
francot514
2014-03-25T22:03:44Z
Thank you for using my ai script in the update, do you have improved it??? if not feel free to add modifications to it and make it better...
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-25T23:16:11Z
I want the AI to be as challenging as possible without cheating, so I didn't want to go overboard with it. All I improved was that it will also work if the AI goes second (it doesn't do anything for the AI's first turn, though, because of how I set it up).
haurom15
2014-03-26T02:07:08Z
Thank you very much... It looks great. If I want to create a script for AI as the other deck, Can you please guide me how to create scripts for AI ?
if possible, i thank you again 🙂
giga137
2014-03-26T06:00:07Z
Originally Posted by: Snarky 



You mean always? Please describe the situation, maybe add a screenshot.



Not always, but random. Sometimes 1st turn, 5th, just ramdomly. But I do finish some duels with it.
I can't get a screenshot because the game closes (crashes) right after the drawing a card (Draw Phase) and I see no script error.

Maybe you can test it on your end, see if also crashes and if not, maybe its just my system.
horseoftroy
2014-03-26T09:45:45Z
Bug :

First Bug :
I have found a bug with the Six Samurai (Enishi, Shien's Chanslor)

The AI does this :
1 - Banishs 2 Six Samurai monsters to sammun (Enishi, Shien's Chanslor)
2 - Activating the effect of (Enishi, Shien's Chanslor) even there's no monsters on the board
(The bug) 3 - Destroys (Enishi, Shien's Chanslor) by himself


Second Bug :

The AI uses (Field Spells) over each other , instead of saving them as a backup


Please fix this

Thanks for the great AI
Snarky
  • Snarky
  • Advanced Member Topic Starter
2014-03-26T13:11:55Z
Some personal issues on my end, I probably won't be able to provide updates very frequently for the next couple of weeks.

Originally Posted by: haurom15 

Thank you very much... It looks great. If I want to create a script for AI as the other deck, Can you please guide me how to create scripts for AI ?
if possible, i thank you again :)



Best you can do to start with is to familiarize yourself with the ai_template.lua by Percival, he included most of the stuff we can do with the AI functions. Then take a look at our AI script and see, if you can make heads and tails of it. Then try to use the template as a starting point, add some simple cards to it and try to make the AI use them as you want to, thats how I started. Don't try to modify our script at first, since it does a huge amount of stuff on its own, which could interfere with your progress.

Once you get a few cards working, we can proceed of integrating stuff in our script. I can help you with specific issues you encounter, but explaining everthing is hardly possible, I think. Feel free to contact me, if you run into problems, though.



Originally Posted by: giga137 

Originally Posted by: Snarky 



You mean always? Please describe the situation, maybe add a screenshot.



Not always, but random. Sometimes 1st turn, 5th, just ramdomly. But I do finish some duels with it.
I can't get a screenshot because the game closes (crashes) right after the drawing a card (Draw Phase) and I see no script error.

Maybe you can test it on your end, see if also crashes and if not, maybe its just my system.



I didn't experience it yet, but this helps me. Close without crash immediately after draw phase limits it to some specific issues I encounter regularly, most likely a simple oversight on my part.

Originally Posted by: horseoftroy 

Bug :

First Bug :
I have found a bug with the Six Samurai (Enishi, Shien's Chanslor)

The AI does this :
1 - Banishs 2 Six Samurai monsters to sammun (Enishi, Shien's Chanslor)
2 - Activating the effect of (Enishi, Shien's Chanslor) even there's no monsters on the board
(The bug) 3 - Destroys (Enishi, Shien's Chanslor) by himself


Second Bug :

The AI uses (Field Spells) over each other , instead of saving them as a backup


Please fix this

Thanks for the great AI



Sebrian started adding Sixsams script, frankly I am not sure, if he ever finished it. I didn't include the Sixsams deck in the stable update for that reason. I would recommend sticking to the other AI decks for now.

I could probably add a generic rule for field spells, shouldn't be too hard.

Thanks for the reports, guys.
Order-Sol
2014-03-26T14:22:26Z
Snarky, I have here a script from former Six Samurai. That at the time of Gateway, then you can make some changes to fix some errors. On the causes of the new updates AI_.[:thumbu:]
File Attachment(s):
AI_sixsams.ydk (1kb) downloaded 182 time(s).
ai-sixsams.lua (59kb) downloaded 165 time(s).

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