Lex Talionis
2014-06-24T13:32:18Z
Pendulum:

You
Debug.AddCard(A,0,0,LOCATION_SZONE,6,POS_FACEUP)
Debug.AddCard(A,0,0,LOCATION_SZONE,7,POS_FACEUP)

Opponent
Debug.AddCard(A,1,1,LOCATION_SZONE,6,POS_FACEUP)
Debug.AddCard(A,1,1,LOCATION_SZONE,7,POS_FACEUP)

A = Card ID
salvadorc17
2014-06-24T18:37:58Z
Oh thanks for that, you know how to add custom scripting to duel puzzles? to made draw cards or some other effects, also you know how to use DUEL-TAG PUZZLE
GhostrickKero
2014-10-02T02:57:03Z
How can you pre-add Pendulum Monsters for Tutorials?
ryotiu
2014-10-11T10:26:21Z
Love the tutorial you made, been using this to test some combos.

But there's something I want to do, which is to have a monster's eff negated as the puzzle starts.
Is this possible?
FabioGomes11
2014-10-27T11:20:48Z
slewdry
2014-12-21T01:17:10Z
how can i change the level/rank from a monster as example i have schooting star dragon or number 39 on the field and i want that his level/rank becomes 1
Anj
2014-12-26T13:39:14Z
hello I would like to know how I put an opponent's monster xyz with attached materials ?
Slyder5597
2015-05-30T08:29:23Z
Hey there. Just made my first Duel puzzle based off of the one in 5D's episode 80. In the puzzle I have a "Stronghold the Moving Fortress" on my opponent's side of the field, along with "Red Gadget", "Yellow Gadget", and "Green Gadget", but when the duel starts Stronghold's ATK is at 0. How would I go about fixing this?
Zenas
2015-05-31T12:25:03Z
The guy that made this tutorial is inactive so I would try to figure it out yourself.
salvadorc17
2015-05-31T19:53:58Z
Originally Posted by: Slyder5597 

Hey there. Just made my first Duel puzzle based off of the one in 5D's episode 80. In the puzzle I have a "Stronghold the Moving Fortress" on my opponent's side of the field, along with "Red Gadget", "Yellow Gadget", and "Green Gadget", but when the duel starts Stronghold's ATK is at 0. How would I go about fixing this?



That effect is only avaliable when doing it as special summon, btw, why do not use puzzle editor, you can also include info about that in this tutorial...
Nejaru
2015-09-09T17:24:00Z
I've been trying to recreate the puzzles from Yu-Gi-Oh! GX Spirit Caller. I ended up creating the first one, and in order to win you must use Creature Swap to switch your monster with the AI's Blue-Eyes, attack, and you win. However, after I use creature swap, the game will not let me attack. Furthermore, I'm able to increase my monster's attack and defeat the Blue-Eyes itself, but the AI won't lose LP. I have no idea what's going on.
salvadorc17
2015-09-09T19:31:03Z
Post the puzzle here, that way we can help you easy way, but if not please an image to better understand situation, if Creature Swap is not quick play will not allow you attack after...
Nejaru
2015-09-09T20:03:37Z
Here is the code that I used:
--Starting Off
Debug.SetAIName("Sartyr")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,1500,0,0)
Debug.SetPlayerInfo(1,1400,0,0)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,FACEUP_ATTACK)--Blue-Eyes White Dragon

Debug.AddCard(03659803,0,0,LOCATION_HAND,0,POS_FACEDOWN)--Overload Fusion
Debug.AddCard(31036355,0,0,LOCATION_HAND,0,POS_FACEDOWN)--Creature Swap

Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP)--Proto-Cyber Dragon
Debug.AddCard(07359741,0,0,LOCATION_GRAVE,0,POS_FACEUP)--Mechanicalchaser
Debug.AddCard(07359741,0,0,LOCATION_GRAVE,0,POS_FACEUP)--Mechanicalchaser
Debug.AddCard(70095154,0,0,LOCATION_GRAVE,0,POS_FACEUP)--Cyber Dragon
Debug.AddCard(70095154,0,0,LOCATION_GRAVE,0,POS_FACEUP)--Cyber Dragon

Debug.AddCard(64599569,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)--Chimeratech Overdragon

Debug.ReloadFieldEnd()
Debug.ShowHint("Win in this turn!")
aux.BeginPuzzle()

Here is the intended solution:
1. Play Overload Fusion and use Cyber Dragon, plus one other monster in your graveyard to special summon Cimeratech Overdragon with 1600 Atk
2. Use Creature Swap to switch the user's Chimeratech with the AI's Blue-Eyes
3. Attack with Blue-Eyes FTW.
Nejaru
2015-09-11T18:37:27Z
I was able to fix my previous mistake (I had it typed as "FACEUP_ATTACK" when it should have been "POS_FACEUP_ATTACK"). Now, I would like to know how to add traps that are attached to a target. Such as Nightmare Wheel, it's technically not an equip card, so how do I make it "equipped" to a monster before the puzzle starts? Also for stuff like Metal Reflect Slime, how would I place it in the monster card zone, yet also make it take up one of the S/T card zones?
yisus2200
2016-01-24T22:10:27Z
HI
My question is how I can do with the deck dont shuffle when a effect of a monster its activated for special summon a monster of the deck.
Thanks.
Edimilson
2017-11-20T02:49:37Z
Hello guys, I have a question: Now in the Link Format, how add Link Monsters in my puzzles? With the codes from this topic, my puzzles don't show the new duel field with Extra Zones e new Pendulum Zones Location.
[YOL]Edo9300
2017-11-20T06:22:48Z
Originally Posted by: Edimilson 

Hello guys, I have a question: Now in the Link Format, how add Link Monsters in my puzzles? With the codes from this topic, my puzzles don't show the new duel field with Extra Zones e new Pendulum Zones Location.



That's pretty easy, in Debug.ReloadFieldBegin() you have to put the number of master rule you want to play as a second parameter, so in case of mr4 you write
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) 
Instead to add a card in the extra monster zone, you have to use 5 and 6 as the sequence, 5 is left and 6 is right, for the pendulum zone instead, you have to put LOCATION_PZONE and as sequence or 0 or 1, 0 is left 1 is right.
Wolfgang DelaSangre
2018-04-17T00:37:14Z
Is there a quick way to add entire decks to a puzzle, or do those need to be put in one card at a time? Also, how can I ensure that one or both decks are actually shuffled in the puzzle?