Greetings fellow custom card makers (or curious surfers). From the top of your head, can you recall how Yu-Gi-Oh! cards are written? Do you capitalize that phrase? When and where are punctuation marks used? How do you write something unprecedented? This guide will explain every detail you will need to know about wording your cards!
If you do not wish to read/learn this whole guide, do not fret! Just leave a comment below (or PM me) with the card type and card effect, and I will do it for you!
Now, onto the guide! [:laugh:]
Table of Contents
- Sentence Structure
• Activation Effects
. i. Conditions
. ii. Costs
. iii. Effects
• Continuous Effects
• Lingering Effects
• Summoning Conditions
• Card Type-Specific Effects
. i. Flip
. ii. Gemini
. iii. Spirit
. iv. Union
• Bullet Points
• Effect Order
- Grammar
• Conjunctions
• Missing Timing and "You can"
• Targeting
• Adjectives and Their Order
• Prepositions
• Diction
• Punctuation
- Capitalization
• Structure Capitalization
• Name Capitalization
• Miscellaneous Capitalization
- Miscellaneous
• Monster Card Type Order
• List of Future Content
- TL;DR
Sentence Structure
Different sentence structures correspond to different kinds of effects in PSCT. If you wish to be fluent with creating effects, be comfortable with the topics below.
Activation EffectsLet's start with the most basic structure of the common effect.
Condition: Cost; effect.Notice the colon ("
:") between the
Condition and
Cost and the semi-colon ("
;") between the
Cost and
effect. This will always be true! Knowing this basic structure is important for creating cards. It is designed to prevent confusion, so be familiar with it!
All activation effects will contain either a
Condition, a
Cost, or both. In other words, if you write a sentence with a "
:" and/or "
;", then you have just made an effect that is activatable and, therefore, chainable.
For example, let's look at "Leviair the Sea Dragon" to see its effect structure.
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.Conditions tell the player the
requirements to activate certain effects. All activation conditions are followed by a colon ("
:").
Examples of Conditions
Once per turn:
(Quick Effect):
During your Standby Phase:
When this card is destroyed:
If a monster is banished:
You can also combine conditions to make the usage of effects stricter. Use commas to separate them. Use this order: usage limit, time frame limit, other conditions.
Once per Main Phase 2, while your opponent controls exactly 3 monsters and you have no cards in your hand (Quick Effect):
Quick Effect Conditions
As of Series 10, conditions on cards have been made with more clarity, especially for those that specify whether an ignition effect can be used during the opponent's turn. The basic idea is to add "(Quick Effect)" whenever an effect is Spell Speed 2 (i.e. activatable at the same time you could activate a Quick-Play Spell). Below shows the changes.
Condition - You can only activate this effect during your Main Phase.
Series 9 - During your Main Phase:
Series 10 - During your Main Phase:
Condition - You can only activate this effect once per turn during your Main Phase.
Series 9 - Once per turn:
Series 10 - Once per turn:
Condition - You can activate this effect during either player's turn.
Series 9 - During either player's turn:
Series 10 - (Quick Effect):
Condition - You can only activate this effect once during either player's turn.
Series 9 - Once per turn, during either player's turn:
Series 10 - Once per turn (Quick Effect):
Condition - You can only activate this effect during your opponent's turn.
Series 9 - During your opponent's turn:
Series 10 - During your opponent's turn (Quick Effect):
Condition - You can only activate this effect once during your opponent's turn.
Series 9 - Once per turn, during your opponent's turn:
Series 10 - Once per opponent's turn (Quick Effect):
Effects that can be activated during your opponent's turn are considered as Spell Speed 2 effects (Quick Effects). These effects are generally trigger effects, which are Spell Speed 2 by definition. However, Series 10 decided to clarify the obvious. An example is shown below.
Series 9 - When this card is destroyed:
Series 10 - When this card is destroyed (Quick Effect):
Usage Conditions
The final kind of condition is the sole condition that is a standalone sentence. Even if an effect lists a condition "Once per turn:", you can activate the effect again provided that you obtain a fresh copy of the card on the field again. However, you can give cards a harsher condition, disallowing the above to happen. For monsters, write "You can only use this effect of "<Insert Card Name>" once per turn." directly after the effect. For Spell/Traps, write "You can only activate 1 "<Insert Card Name>" per turn." as the final sentence. See the usage below.
During your Battle Phase: Monster
You can target 1 monster you control; change its battle position. You can only use this effect of "I-Flip-Me Monster" once per turn.
Spell/Trap
You can target 1 monster you control;[/color] change its battle position. You can only activate 1 "I-Flip-Me Spell" per turn.
Costs tell the player what must happen when you
activate the effect. This includes targeting and (obviously) costs. Costs are always followed by a semicolon ("
;").
Examples of Costs
You can detach 1 Xyz Material from this card;
You can discard 1 card;
You can target 1 face-up monster;
You can Tribute this card;
Effects tell the player what happens when you
resolve the effect. Effects are always followed by a period ("
.").
Examples of Effects
Draw 1 card.
Add 1 Continuous Trap Card from your Deck to your hand.
Gain 1000 LP.
Destroy that target.
(I don't really need to explain this further, right? You're making cards solely for this part, anyway!)
We will need to jump into a bit of rulings to fully understand the meanings of each part. To summarize,
conditions are requirements for the activation of the cards or effects. If the conditions are met, then you can
activate the cards or effects. When you activate the cards or effects, you may need to pay a
Cost or target something (this will happen even if your card effect is negated). Finally, if the activations and effects have not been negated, you will
resolve the
effects.
If a chain happens, know that
costs happen as soon as you
activate the cards or effects. The
resolution of the cards or effects starts only after neither player responds with further chains. You
resolve chains backwards.
Example of a chain
Follow the "< >" to see what happens in order!
Activations:
Player A Chain Link 1: "
Mystical Space Typhoon " <
Player A targets Player B's face-down card (Raigeki Break)>
Player B Chain Link 2: "
Raigeki Break " <
Player B discards "Rainbow Kuriboh" to target Player A's "Dark Magician">
Player A Chain Link 3: "
Seven Tools of the Bandit " <
Player A pays 1000 LP>
Resolutions:
Player A Chain Link 3: "Seven Tools of the Bandit" <
Player A negates the activation of Player B's Raigeki Break and destroys it>
Player B Chain Link 2: "Raigeki Break" <
Player B's "Raigeki Break" was negated, so it resolves as if nothing happened>
Player A Chain Link 1: "Mystical Space Typhoon" <
Player A destroys Player B's "Raigeki Break>
Continuous EffectsThese sentences are much easier to construct and may seem unnecessary to inform, but I will fill in any possible gaps.
Continuous effects only appear on these cards: monsters, Pendulum Monsters, Continuous Spell/Trap Cards, Field Spell Cards. These effects are always only applicable while the card is face-up on the field (unless you make a card that says otherwise). Remember that these effects do not activate!
As for the sentence structure, just follow regular English grammar. Do NOT write a ":" and/or ";" because it will imply activatability. I will list several examples across the spectrum to give you an idea.
All monsters you control gain 300 ATK.
Neither player can Special Summon LIGHT monsters.
Your opponent cannot target Spell/Trap Cards by card effects.
During your Main Phase, monsters you control cannot be destroyed.
While you control exactly 1 monster, you take no battle damage.
Note: If you want to add a condition to a continuous effect, only use "continuous" words such as during or while. Do NOT use "if", "when", etc.
Lingering EffectsLingering effects are similar to continuous effects. However, lingering effects cannot be negated once the initial effect has resolved. For simplicity's sake, I will separate this part into 2 sections.
1. As an
effectWriting it as part of an activating effect
The most common placement of these kinds of lingering effects is at the end of the
effect.
If this card is sent to the Graveyard: You can banish it; Dragon-Type monsters you control cannot be targeted by your opponent's card effects until the End Phase.
The less common placement is at the beginning of the
effect.
If this card is sent to the Graveyard: You can banish it; until the End Phase, Dragon-Type monsters you control cannot be targeted by your opponent's card effects.
Writing it in a whole new sentence
If, for some reason, you want to start a new sentence containing the lingering effect, it is more common to place the effect's duration at the beginning of the sentence.
Draw 2 cards, then banish 1 card in your hand. During your next Standby Phase, add that banished card to your hand.
It is less common to place the effect's duration at the end of the sentence.
Draw 2 cards, then banish 1 card in your hand. Add that banished card to your hand during your next Standby Phase.
However, be wary of "until the end of this turn" effects.
"This turn" effects
You may see that many cards exist with sentence structures conflicting with one another. However, the most recent way to write an "until the end of this turn" effect is by placing "this turn," at the beginning of the
effect (instead of "until the end of this turn" at the end).
Incorrect - When this card is Summoned: You can discard 1 card; this card cannot be destroyed until the end of this turn.
Correct - When this card is Summoned: You can discard 1 card; this turn, this card cannot be destroyed.
Template of a lingering phrase shorter than 1 turn
<Until/During> <the/your> next <insert Phase>, ____ .
During your next Battle Phase, all monsters you currently control gain 500 ATK.
Template of a lingering phrase longer than 1 turn
<Until/During> <the/your> <insert time (i.e. 2nd)> <insert Phase> after activation, ____ .
Until the 7th End Phase after activation, this card cannot be destroyed.
Using "until" implies that the effect will be active until the time is up.
Using "during" implies that the effect will only apply during (and possibly after) the specified time.
Using "the" counts
both players' Phases.
Using "your" counts
only your Phases.
For those of you who need them, things like "for the rest of the Duel" and "banish it when it leaves the field" exist, too.
Note: As you can tell, placement of an effect's duration is not yet concrete. I will let you know if this changes!
2. As a
condition.
(From now on, I will call these "lingering conditions" to facilitate future instruction.)
These are useful for nerfing powerful effects. Place these sentences right after the effects that you want to limit. The sentence structures for lingering conditions are uniform, so follow the templates below.
Limiting card activations
You can only activate 1 "<insert card name>" per turn.
Limiting effect activations/uses
You can only activate/use this effect of "<insert card name>" once per turn.
Note: It is important to know the difference between "activate" and "use." If a card or effect activates but its activation is negated, you can "activate" it again but not "use" it again. I will give you an example.
Let's say we have a monster called "Plop" that has the effect "When this card is sent to the Graveyard: You can target 1 banished monster; Special Summon it. You can only use this effect of "Plop" once per turn."
If the activation of this card gets negated, then you cannot activate "Plop"'s effect again this turn.
Let's say we have a monster called "Plop" that has the effect "When this card is sent to the Graveyard: You can target 1 banished monster; Special Summon it. You can only activate this effect of "Plop" once per turn."
If the activation of this card gets negated, you can still activate "Plop"'s effect again this turn.
Note: A huge difference exists between "Once per turn:" and "You can only activate/use... once per turn. "Once per turn:" effects allow you to use them again if you happen to get the same card on your field again. However, that is not the case for "You can only activate/use... once per turn." effects.
"This turn" conditions
<Insert condition> the turn you activate this card.
You cannot banish monsters during the turn you activate this card.
You cannot conduct your Battle Phase the turn you activate this effect.
"For the rest of this turn" conditions
If you activate this card/effect, <insert condition> for the rest of this turn.
If you activate this card, you cannot draw cards for the rest of this turn.
If you activate this effect, you cannot Fusion Summon for the rest of this turn.
Note: It is important to know the difference between "this turn" and "for the rest of this turn." "This turn" conditions restrict usage for before
and after. However, "for the rest of this turn" conditions restrict usage for
only after. I will give you an example.
Let's say we have a Spell Card called "Swoosh" that has the effect "Draw 1 card. If you activate this card, you cannot Special Summon for the rest of this turn."
In this case, if you Special Summoned previously this turn, you can still activate "Swoosh" this turn.
Let's say we have a Spell Card called "Swoosh" that has the effect "Draw 1 card. You cannot Special Summon during the turn you activate this card."
In this case, if you Special Summoned previously this turn, you cannot activate "Swoosh" this turn.
Summoning ConditionsIf you plan on making extremely powerful monsters, it will be a good idea to limit their time on the field by giving them summoning conditions.
Writing summoning conditions is easy. Konami words its summoning conditions uniformly. Just learn these few templates. Again, remember that these effects do not activate!
Restricting summons
Cannot be <insert name of Summon(s)>.
Cannot be Normal Summoned/Set.
Cannot be Special Summoned.
Optional summons
Without cost: <Insert condition>, you can Special Summon this card from <insert where>.
With cost: <Insert condition (if any)>, you can Special Summon this card from <insert where>
by <insert cost>.
If you control no monsters, you can Special Summon this card from your Graveyard.
You can Special Summon this card from your hand by discarding 1 Counter Trap Card.
Specific summons
Without cost: Must be <insert name of Summon> and cannot be Special Summoned by other ways.
With cost: Must be <insert name of Summon>
by <insert cost> and cannot be Special Summoned by other ways.
Must be Synchro Summoned and cannot be Special Summoned by other ways.
Must be Fusion Summoned by sending the above cards to the Graveyard and cannot be Special Summoned by other ways.
Specific initial summons
Without cost: Must first be <insert name of Summon>.
With cost: Must first be <insert name of Summon>
by <insert cost>.
Must first be Ritual Summoned.
Must first be Special Summoned by banishing the top card of your Deck.
You can also restrict the usage of your monster as part of a Summoning procedure. Below are the different kinds of ways to do so.
Tributes
This card cannot be Tributed.
This card cannot be Tributed for a Tribute Summon.
This card cannot be Tributed, except for the Tribute Summon of <insert exception(s)>.
This card cannot be Tributed, except for the Ritual Summon of <insert exception(s)>.
This card cannot be Tributed, except for the Ritual Summon of a "Gishki" Ritual Monster.
Summons that require Materials
This card cannot be used as a <insert Card Type> Material Monster.
This card cannot be used as a <insert Card Type> Material Monster, except for the <insert Card Type> Summon of <insert exception(s)>.
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of "Stardust Dragon".
Card Type-Specific EffectsFlip Effects
If you have a monster effect that starts with a condition that reads "When this card is flipped face-up:", you have the option to change it into a Flip Effect Monster by replacing the whole phrase with "FLIP:". "When this card is flipped face-up" and "FLIP:" are, by definition, equivalent (except that the monsters with "FLIP:" are considered Flip Effect Monsters). These flip effects are always written first (including effects directly related to this effect). Other effects are written in a new line.
FLIP: You can Special Summon 1 Rock-Type monster from your Deck in face-down Defense Position. If you do: You can draw 1 card. You can only use this effect of "Pebble" once per turn.
Once per turn: You can target 1 face-up Rock-Type monster you control; change it to face-down Defense Position.
Gemini Effects
If you want to create a monster with a relatively powerful effect, you can somewhat nerf its potential by requiring it to be Normal Summoned to get its effect. This is called a Gemini Summon. Here is a template of a Gemini effect.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● <Insert effect>
Spirit Effects
If you need a monster that an regularly return itself to the hand, you can try making a Spirit monster. Here is a template of a Spirit effect.
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: <insert effect>
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spirit monster in your Graveyard; add it to your hand.
Union Effects
If you want to make a monster that can alternate between becoming an Equip Spell Card and becoming a monster (for whatever reason), you can turn it into a Union Monster. Here is a template of a Union effect.
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, <insert effect>.
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, during the Damage Step: You can double the equipped monster's ATK.
Note: Currently, all Union Monsters Special Summon themselves in face-up Attack Position. Of course, you can be crafty if you wish to be different.
Bullet PointsSeveral usages of bullet points exist. The most common ways are listed as templates below.
Apply one effect
<Insert condition> activate 1 of these effects.
● <Insert effect>
● <Insert effect>
● <Insert effect>
During each of your Standby Phases: You can activate 1 of these effects.
● Target 1 face-up monster; it gains 200 ATK.
● Target 1 face-down Spell/Trap Card; banish it until the End Phase.
● Target 1 monster in your Graveyard; shuffle it into your Deck.
Apply appropriate effect
<Insert condition> apply this effect, depending on <insert condition>.
● <Insert effect>
● <Insert effect>
● <Insert effect>
Once per turn, when this face-up card is targeted for an attack: You can pay 1000 LP; reveal 1 random card from your opponent's hand, then apply this effect, depending on the type of card revealed.
● Monster: Special Summon it to your side of the field.
● Spell: Activate it on your side of the field.
● Trap: Set it on your side of the field.
Gain an effect
<Insert condition> add this additional effect.
● <Insert effect>
If this card was Synchro Summoned using a monster your opponent owns as a Synchro Material Monster, add this additional effect.
● This card is unaffected by your opponent's card effects.
Give an effect
<Insert condition> gains this effect.
● <Insert effect>
An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
● Once per turn: You can target 1 other monster you control; this turn, it can attack directly.
Note: Aside from Gemini effects, always place lingering conditions right before the bullet point list.
Effect OrderNow that you know all of the above, I can talk about effect order. Effect order is slightly less important, but it is good to know. The idea is writing the effects based on the gameplay flow of the card effects. Follow this order, and you should be fine!
1. Archetype clarifications (i.e. (This card is always treated as a "Madolche" card.))
2. Flip effects (specifically FLIP:)
3. Summoning conditions (i.e. Cannot be Normal Summoned/Set)
4. Continuous effects (i.e. All Thunder-Type monsters you control gain 500 ATK)
5. Hand effects (i.e. You can discard this card;)
6. Summon effects (i.e. When this card is Xyz Summoned:)
7. Phases in order (Draw Phase, Standby Phase, Main Phase 1, Battle Phase, Main Phase 2, End Phase)
8. Leave field effects (i.e. When this card is sent to the Graveyard:)
9. Graveyard effects (i.e. You can banish this card from your Graveyard;)
10. Bullet point effects
Here is an ultimate example.
(This card is always treated as a "Poodle" card.)
FLIP: You can Special Summon 1 "Poodle" monster from your Deck in face-down Defense Position. You can only use this effect of "Baby Puppy" once per turn.
Cannot be Special Summoned, except by the effect of a "Poodle" card. All Beast-Type monsters you control gain 100 ATK and 500 DEF. You can discard this card from your hand to target 1 "Poodle" monster in your Graveyard; shuffle it into the Deck. When this card is Special Summoned: You can target 1 Spell/Trap Card you control; this turn, it cannot be destroyed. Once per turn: You can inflict 500 damage to your opponent. Once per turn, during either player's Battle Phase: You can target 1 "Poodle" monster you control; this turn, it cannot be destroyed by battle. During the End Phase: You can excavate the top card of your Deck, and if it is a "Poodle" card, add it to your hand. Otherwise, send it to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 "Poodle" monster in your Graveyard, except "Baby Puppy"; Special Summon it in face-up Defense Position. You can banish this card from your Graveyard to target 1 face-up monster your opponent controls; this turn, it loses 300 ATK. Once per turn, when this card declares an attack, you can activate 1 of these effects.
● Target 1 "Poodle" monster you control; this turn, it can attack your opponent directly.
● Target 1 "Poodle" monster you control; this turn, double its ATK. Your opponent takes no battle damage from battles involving that target.
● Draw 1 card.
Note: If you happen to have a quick and trigger effect that should be placed in the same place (i.e. Main Phase 1), then write the trigger effect first.
Note: Lingering conditions are usually placed right after the corresponding effect.
Note: If your card is part of an archetype and has a common effect among many others, try placing the common effect at the beginning or end of each card - whichever seems to makes more sense.
Grammar
Grammar is just as important as sentence structure. Just 1 tiny mistake can completely change the effect, so be careful!
As you may have guessed, grammar is quite a broad subject. It will take ages to cover all of the bases! With that in mind, I will begin by explaining one of the most important parts of PSCT grammar: conjunctions. Without knowing this, you are at risk for not being able to activate certain effects. Order is
extremely important in Yu-Gi-Oh!!
Conjunctions"A
and B"
The "and" conjunction requires both A and B to happen. If A cannot happen, then B also cannot happen, and vice versa. When effects like these resolve, A and B are said to resolve at the same time.
Banish 1 monster on the field
and add 1 Spell Card from your Deck to your hand.
If "
Imperial Iron Wall " is active - Both A and B cannot resolve.
If "
Deck Lockdown " is active - Both A and B cannot resolve.
"A,
then B"
The "then" conjunction requires A to happen before B can happen. When effects like these resolve, A resolves first. Then, B resolves.
Banish 1 monster on the field, then you can add 1 Spell Card from your Deck to your hand.
If "Imperial Iron Wall" is active - Both A and B cannot resolve.
If "Deck Lockdown" is active - Only A will resolve.
"A,
and if you do, B"
The "and if you do" conjunction requires A to happen before B can happen. Unlike the previous conjunction, A and B are said to resolve at the same time.
Banish 1 monster on the field, and if you do, add 1 Spell Card from your Deck to your hand.
If "Imperial Iron Wall" is active - Both A and B cannot activate.
If "Deck Lockdown" is active - Only A will resolve.
"A,
also B"
The "also" conjunction requires nothing. If A cannot happen, B can still happen, and vice versa. These effects are also said to resolve at the same time.
Banish 1 monster on the field, also add 1 Spell Card from your Deck to your hand.
If "Imperial Iron Wall" is active - Only B will activate.
If "Deck Lockdown" is active - Only A will activate.
Missing Timing and "You can"Right now, you might be thinking, "What's the difference between 'then' and 'and if you do'?"
Order matters. It can determine whether certain effects can activate. Well, in fact, it is solely for the "When...: You can" effect. This famous type of effect can
miss timing. If the correct trigger for the "when" condition happens, but something else happens before you can respond, then you missed the timing. Here is an example.
Let's say that we have a Spell Card that says "Target 1 face-up monster; destroy it, then draw 1 card."
We will activate it and target our opponent's "
Michael, the Arch-Lightsworn ".
The target has been destroyed, then we draw 1 card.
"Michael, the Arch-Lightsworn" cannot activate its effect because the last thing that happened was our drawing 1 card.
Keep in mind that this only applies to "When...: You can" effects.
The "you can" phrase is probably the most common set of words. It dictates whether your effect is optional or mandatory. Addition or deletion of this phrase can dramatically change gameplay. Let's look at an example.
If "
Sangan " is destroyed, the owner of the card
must add a monster with 1500 or less ATK from their Deck to their hand. In fact, if they do not have an available monster to add, they will have to show their Deck to their opponent. This is to ensure that two people can play Yu-Gi-Oh! without a mediator to see if someone is cheating.
I should note that, as of today, no printed cards contain "you can" after a simultaneous conjunction.
In other words, there is no such thing as "A
and you can B", "A,
and if you do, you can B", "A,
also you can B".
Only "A,
then you can B" exists.
TargetingTargeting may seem self-explanatory, but there are a few things usually unvisited. For completeness sake, I will detail everything there is to know about targeting.
General
The targeting action (the verb) is always written in the
cost part of an effect's sentence structure.
The target itself (the noun) is usually written in the
effect part of an effect's sentence structure.
When a cost exists before targeting, write "<insert cost> to target <insert target(s)>".
You can discard 1 card to target 2 face-up Trap Cards on the field; banish those targets.
Targeting multiple targets
For the
cost, write "Target 1 <insert target> and 1 <insert target>".
For the
effect, write "first target" and "second target" when referring to the targets (third target and fourth target etc. if you have more).
Pronouns ("it" and "them")
You may be wondering when do I use "that target", "those targets", "it", or "them".
When you write the word "target" in the
effect, you imply that the target still has to be correct.
When you write the word "it" or "them" in the
effect, you imply that the target does not have to be correct anymore.
I will give you an example to illustrate this.
Let's say we have a Spell Card that says "Target 1 face-down Spell/Trap Card; destroy
that target."
If the opponent chains by activating the targeted card (let's say
Royal Decree ), then the target is not destroyed because it is no longer face-down.
Let's say we have a Spell Card that says "Target 1 face-down Spell/Trap Card; destroy
it."
In this case, even if the targeted card is no longer face-down, it will still be destroyed.
Note: Only cards on the field, cards in the Graveyard, and banished cards can be targeted! You cannot target cards in the hand, Main Deck, or Extra Deck.
Adjectives and Their OrderYou may have wanted to specify a specific kind of card but did not know what order you should use to describe it. In PSCT, there is a concrete way to list the adjectives. I will write them in order.
Monster
1. Number of cards
2. Face-up or face-down
3. Banished state
4. Card position
5. Level/Rank
6. Monster Type (i.e. Rock-Type)
7. Attribute
8. Archetype Name
9. Card Type (i.e. Synchro Monster)
10. ATK
11. DEF
Number 11: Big Eye 1 face-up Attack Position Rank 7 Spellcaster-Type DARK "Number" Xyz Monster with 2600 ATK and 2000 DEF
Spell/Trap
1. Number of cards
2. Face-up or face-down
3. Banished state
4. Archetype Name
5. Card Type
Madolche Chateau 1 face-down banished "Madolche" Field Spell Card
PrepositionsI will specifically be talking about the prepositions "in", "on", "from" and "to" because they are the ones everyone messes up.
"In"
Use "in" for references of the hand, Deck, Main Deck, Extra Deck and Graveyard.
Reveal 1 card in your hand
"On"
Use "on" for references of the field, top of the Deck and bottom of the Deck.
Target 1 face-up card on the field
"From"
Use "from" for referring to the first location of a moving target.
"To"
Use "to" for referring to the second location of a moving target (except top/bottom of the Deck).
Send 1 card from your hand to the Graveyard
Note: Use "into" when referring to shuffling a target to the Deck.
Shuffle that target into the Deck
DictionSometimes, Konami is not consistent with making its grammar "parallel." I will describe unusual word usages here.
Banish
Back in the early days of Yu-Gi-Oh!, "banish" used to be "remove from play." However, although that has changed, for some reason, they have not added an official "Banished Zone." Therefore, whenever you want to refer to a card that has been banished, you say "banished card" instead of "card removed from play" or "card in your Banished Zone."
PunctuationPunctuation helps clear misunderstandings. After PSCT was implemented, some concrete rules were made. Here is a compiled list of the rules (at least how I see them).
1. Place a colon ("
:") after a
Condition.
2. Place a semicolon ("
;") after a
Cost.
3. Place a period ("
.") after every sentence.
4. Place quotation marks ("
""") around a monster name or archetype name.
5. Place parentheses ("
()") around a clarification. (i.e. (min. 1))
6. Place a comma ("
,") before a conjunction (and a comma after "
and if you do").
7. Place a comma ("
,") to add to a
condition. (i.e. Once per turn, during either player's turn)
Capitalization
(Most of you might not care too much, but this makes me quite OCD. I strongly insist that you look through this part!)Capitalization seems to be everywhere nowadays. I have seen cards that happen to capitalize everything that shouldn't and not capitalize everything that should. If you are curious, below are the PSCT capitalization rules.
Structure CapitalizationCAPITALIZE
The first word of every sentence (not of every word).
The first word after each colon (":") (not semicolon).
Name CapitalizationCAPITALIZE
Names of monsters. (i.e. "Blue-Eyes White Dragon")
Names of archetypes. (i.e. "Dark World" card)
Names of counters. (i.e. Ice Counter)
Names of card types. (i.e. Field Spell Card)
Normal Monster
Effect Monster
Fusion Monster
Ritual Monster
Synchro Monster
Xyz Monster (Only the X is capitalized)
Pendulum Monster
Flip Effect Monster
Union Monster
Tuner monster (monster is not capitalized on purpose)
Gemini monster (monster is not capitalized on purpose)
Spirit monster (monster is not capitalized on purpose)
Spell Card
Normal Spell Card
Quick-Play Spell Card
Continuous Spell Card
Ritual Spell Card
Equip Spell Card
Field Spell Card
Spell/Trap Card
Trap Card
Normal Trap Card
Continuous Trap Card
Counter Trap Card
Names of Monster Types. (i.e. Rock-Type)
Warrior-Type
Spellcaster-Type
Fairy-Type
Fiend-Type
Zombie-Type
Machine-Type
Aqua-Type
Pyro-Type
Rock-Type
Winged Beast-Type
Plant-Type
Insect-Type
Thunder-Type
Dragon-Type
Beast-Type
Beast-Warrior-Type
Dinosaur-Type
Fish-Type
Sea Serpent-Type
Reptile-Type
Psychic-Type
Divine-Beast-Type
Creator God-Type
Wyrm-Type
Names of Attributes. (In this case, capitalize every letter - i.e. EARTH)
EARTH
WATER
FIRE
WIND
LIGHT
DARK
DIVINE
Names of Phases. (i.e. Standby Phase)
Draw Phase
Standby Phase
Main Phase
Battle Phase
End Phase
Names of Zones. (i.e. Pendulum Zone) (I should note that Banished Zone does not exist.)
Monster Zone
Spell & Trap Zone
Field Zone (Field Spell Card)
Pendulum Zone
Deck
Main Deck
Extra Deck
Graveyard
(Strangely, hand and field are not capitalized.)
Names of Summons. (i.e. Flip Summon)
Set
Normal Summon
Tribute Summon
Flip Summon
Special Summon
Fusion Summon
Ritual Summon
Synchro Summon
Xyz Summon (Only the X is capitalized)
Pendulum Summon
Names of Materials. (i.e. Xyz Material)
Fusion Material
Synchro Material
Xyz Material (Only the X is capitalized)
Names of card positions. (i.e. Attack Position)
Attack Position
Defense Position
(face-up and face-down are not capitalized)
Miscellaneous CapitalizationCAPITALIZE
All of these.
ATK
Attribute
DEF
Duel
Level
Life Points
LP
Match
Rank
Tribute
Type
Do NOT capitalize
Verbs that do not contain "Summon".
activate
attack
banish
change
decrease
destroy
detach
discard
excavate
face-down
face-up
gain
increase
inflict
lose
negate
send
resolve
return
target
Do NOT capitalize (unless part of something above)
All of these.
battle
card
control
damage
effect
face-down
face-up
field
hand
monster
opponent
owner
player
turn
Miscellaneous
Monster Card Type OrderI would not consider this PSCT (since you are not technically not solving any problems), but this is important to know. It will help categorize monsters and, therefore, ease selecting targets. Remember, this part is always bolded. Follow this template (place exactly 1 slash ("/") between each written category).
[<Monster Type>/<Flip>/<Fusion/Ritual/Synchro/Xyz/Pendulum>/<Gemini/Tuner>/<Effect>]
[Beast Warrior/Flip/Synchro/Tuner/Effect]
Note: All effect monsters will include the "Effect" category (including Gemini and Tuner monsters).
Note: Gemini/Tuner hybrids currently do not exist. However, if you wish to make one, I would place Gemini before Tuner.
Future ContentThis is where I will list content to sort into the categories above~
- Link Monsters
- Quick Effect changes
- Name changes (i.e. Graveyard --> GY)
- Improve clarity
TL;DR
I gathered as much information as I could into a post. If you do not want to bother with reading all of this, like I said, just post a comment (
or PM me if you don't want others to know) with the card effect and card type (i.e. Continuous Spell Card), and I will fine-tune the effect according to PSCT for you! (If you're really unsure, just post what you want the effect to do~)
Don't be shy!
Example:
Comment/PM:
I want to make a monster card that increases my life points by 1000 when it is summoned in any way. Also, when it is destroyed, I want it to inflict damage to my opponent by 1000. Once per turn, it can also destroy any card face-up on the field.
Response:
If you don't want the destroy face-up card effect to target - "When this card is Summoned: You gain 1000 LP. Once per turn: You can destroy 1 face-up card on the field. When this card is destroyed and sent to the Graveyard: Inflict 1000 damage to your opponent."
If you want the destroy face-up card effect to target - "When this card is Summoned: You gain 1000 LP. Once per turn: You can target 1 face-up card on the field; destroy it. When this card is destroyed and sent to the Graveyard: Inflict 1000 damage to your opponent."
I hope this helps! Enjoy, everyone! [:blush:]~
[color=violet]P.S. Comments, questions and suggestions are welcome [:smile:] ~
P.S.S. If this helped you, you can support me by thanking this post~ [:laugh:][:laugh:][:laugh:]
Edited by user
2017-10-19T11:56:37Z
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Reason: Improved instruction grammar; Getting ready to make a post-Link update