kozmo ai uses kozmojo to remove cards from grave like a useless monster(summoned skull) or a spell/trap card that has no in grave effect(red-eyes fusion/red-eyes spirit) rather than a monster whose stats outclass any monster on they're field(Black Dragon Archfiend, Falling meteor Black dragon, or red-eyes Darkness Metal dragon).
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ai doesn't use kozmojo on a monster on my field even if it's the only thing keeping it from winning(first of the dragons) and continues to go for cards in the grave.
Kozmojo's target selection was changed. Will be fixed in the next AI version.
10 months later ai still cants be decked out and the ai still crashes from time to time reguardless of closing and opening but only crashes if i battle ai not online go figure
(funny thing for me any way the ai only seems to crash when i am winning kinda like the ai a sore loser lol)
actual date of fixing?
Deck out bug is fixed in the latest version. Crashes should be improved, but we haven't fixed it 100% yet. Still working on it.
ai uses emergency teleport to summon a farmgirl when it has no monster in hand it can summon with its effect, or has no way to inflict battle damage with it, causing it to banish itself the end phase for nothing.
Have not seen this happen yet, can you reliably reproduce it?
ai chains max "c" to it's own special summons when using kozmos
Ai still uses it's own solemn strikes on its own cards when it can.
new note: Ai negates the effect of it's own cyber dragon infinity with the effect of said cyber dragon infinity......................................
All of these are part of the same issue. If you have the latest AI version and are running on Win7, this should not happen. There seems to be an issue on Win10, causing this bug to show up again, and on mobile as well. We are working on a solution. This bug only happens, if you play against an AI deck, that is supposed you let you go first, and you lose the RPS. Kozmos, Harpies, Blackwings, Shaddolls and Gladbeasts are affected.
New problem: Ai uses honest(s) against a monster with 0 atk when using the kozmo deck.
Never seen that happen, can you reproduce it? Also, the most recent version of the Kozmo deck should not have Honest anymore.
AI keeps its weak monster in atk mode despite BOTH me having stronger monsters and the AI having no way around my monsters(mostly noticed this in kozmo, changing it's weaker monsters to defense mode would have saved it a lot of times when it didn't have a honest or anything like that available).
I have a hard time finding a generic logic covering everything. I did emphasize more def mode before, this caused a lot of missed lethals and people were upset about that as well. It is almost impossible for the AI to keep track of its available removal options, so basing the position on the possibility to remove stronger opponent's cards is very hard for me. I might be able to implement some slight improvements, but don't expect it to work 100% to your liking anytime soon.
also last but not least, AI NEVER destroys/removed opposing floodgates that keep it from doing necessary actions even when it eventually draws mst unless it's in direct response to said floodgates activation(i.e rivalry of warlord, grave of the super ancient organism, ect)
Floodgates are hard for the AI to handle, because the AI doesn't "know", how much a certain card will impact the AI's strategy or options. Some floodgates are defined as priority targets, like Vanity's Emptiness. But others might be beneficial to leave up in some situations, and judging these situations takes a lot of experience and skill, almost impossible to do by an AI.
If you have suggestions for floodgates to be removed whenever possible, feel free to list them, so I can add them as priority targets.
Thank you for your extensive bug reports and feedback, much appreciated.
Edited by user
2016-07-30T11:38:22Z
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Reason: Not specified