quackmaster
2015-11-19T20:14:03Z
Originally Posted by: quackmaster 

Trying to play online, and everytime I select a deck it tell me it is an "Invalid Deck". Any idea why this is?

All my decklists are the correct number of cards and adhere to the current banlist (which I made sure was selected on hosting) The only thing I can think of is maybe its the DOCS cards in the decks (Kozmo deck for example) because they still have the Beta symbol by the image?

Anyway, until this is figured out Chrome is pretty unplayable for me.



I continued to fiddle with setting on YGOChrome, and I can successfully enter the duel if I check "Don't check deck", but once in game it removes all my DOCS cards from deck. I guess that supports my thought that the issue its having is with the beta cards.

I don't know why this is, since I was sure those cards were running successfully on the EU server of Chrome even just last week...


DECKS: Burning Abyss, Kozmo, Psy-Frame, Ultra Athlete, Galaxy, HandTrix, D.D., Hunder
2015-11-20T12:05:51Z
I'm having an issue with YGOChrome. I just discovered it and wanted to try it out, but when I open it, I get a black screen. I tried refreshing it, and it loads, but still ends up with a black screen, while telling me it's running.

I checked Google Chrome for any updates and I'm up to date, the pop-up block was turned off, cleared by browsing history, etc. Still get the black screen.

http://puu.sh/lscgK/8f63fc8caa.png 

So can anyone help me figure out what's going on, or am I just unable to play on YGOChrome?
cSilent
2015-11-24T03:36:45Z
Every time I try out tag duels on YGOChrome, it crashes after the first players turn. Does anybody know how to fix this? Thanks in advance.
avivgram98
2015-11-25T11:33:02Z
Admin, Why YGOPRO Chrome Becomes like this [:confu:] Nothing ? [:wall:] https://www.facebook.com/photo.php?fbid=1716069488628128&set=a.1410427715858975.1073741828.100006752797508&type=3&theater
Sagemicchris
2015-11-30T05:15:13Z
Originally Posted by: KirbyZillaTheDude 

I'm having an issue with YGOChrome. I just discovered it and wanted to try it out, but when I open it, I get a black screen. I tried refreshing it, and it loads, but still ends up with a black screen, while telling me it's running.

I checked Google Chrome for any updates and I'm up to date, the pop-up block was turned off, cleared by browsing history, etc. Still get the black screen.

http://puu.sh/lscgK/8f63fc8caa.png 

So can anyone help me figure out what's going on, or am I just unable to play on YGOChrome?



Yeah I am having the same issue anyone have a solution?
xaviersteven
2015-11-30T06:59:14Z
This is my problem. I think it failed to download the needed files even though I clicked Allow when I was asked for permission.

UserPostedImage
Exodus6996
2015-12-06T21:18:02Z
I play YGO PRO chrome version and everytime i go to play tag mode it keeps crashing any info ....
Exodus6996
2015-12-06T21:20:15Z
I play YGO PRO chrome version and everytime i go to play tag mode it keeps crashing any info ....
lzsgodmax
2016-01-15T00:45:17Z
almost complete[:thumbu:]

except multi language
Percival18
2016-01-15T12:39:32Z
Originally Posted by: lzsgodmax 

almost complete[:thumbu:]

except multi language


Sorry about that I keep forgetting it [:blush:]

Do you think Chinese players would mind if the game is in Chinese, but card pics are in English?
AntiMetaman
2016-01-15T14:14:46Z
Originally Posted by: Percival18 

Originally Posted by: lzsgodmax 

almost complete[:thumbu:]

except multi language


Sorry about that I keep forgetting it [:blush:]

Do you think Chinese players would mind if the game is in Chinese, but card pics are in English?



Can you maybe set the language so that the game will automatically download pics based on the language you picked? Currently, we have hq projects in english, chinese simplified, chinese traditional, japanese, and italian. It's actually quite easy to make the proxies in other languages. I've done it before but magician_arron is taking care of the japanese proxies currently. If you need them, I can send it.

Zorpheus
2016-01-16T20:21:32Z
Is this where to post card-related bugs regarding YGOChrome? Because... the game works fine for me (well done, BTW), buuuuuut Galaxy-Eyes Photon Dragon's ability to banish itself and the card its battling is not working, at all. Doesn't recognize it should be able to activate, even when I try to force an activation.
lzsgodmax
2016-01-17T01:22:43Z
Originally Posted by: Percival18 

Originally Posted by: lzsgodmax 

almost complete[:thumbu:]

except multi language


Sorry about that I keep forgetting it [:blush:]

Do you think Chinese players would mind if the game is in Chinese, but card pics are in English?



Pics are not very important i think. In fact, the Android and ios players are using en pics with chinese language now. But we do have some problems in iOS,android or mac version with chinese language. For example, we can't type chinese in mac or ios(android users can use 'native keyboard'). The game of mac crashes when we change side decks. The messeges of effect chains can't display normally(only see some numbers or nothing).

Maybe the gcc build causes these problems, or unicode i guess.

UserPostedImage
lzsgodmax
2016-01-17T01:39:22Z
And probably these problems will appear in Chrome version if we use chinese languages.
lzsgodmax
2016-01-18T08:29:23Z
also u can see the card names can't display in the search collum. this is ios version

UserPostedImage
jhonnybsg
2016-02-11T16:08:35Z
A bug: If you delete all the cards using the mouse's right button, when it gets to zero cards in the main deck, it crashes.
Percival18
2016-02-11T16:43:25Z
Originally Posted by: jhonnybsg 

A bug: If you delete all the cards using the mouse's right button, when it gets to zero cards in the main deck, it crashes.


I just tried that and it works fine here [:confu:]
Bromantic
2016-02-11T20:25:07Z
Other than some latency issues regarding the web client, great job on the chrome ygopro. Down the line, would it be possible to link the web client to a Github or some external storage so we can put pics/scripts/databases in the cloud? Also, is it possible to port the Android Client to chrome via the Archon Runtime  etc? I think that would be very useful.
Percival18
2016-02-11T20:46:02Z
Originally Posted by: Bromantic 

Other than some latency issues regarding the web client, great job on the chrome ygopro. Down the line, would it be possible to link the web client to a Github or some external storage so we can put pics/scripts/databases in the cloud? Also, is it possible to port the Android Client to chrome via the Archon Runtime  etc? I think that would be very useful.


Thanks. Putting the game resources in another location is possible, but it wouldn't be practical. Ygopro preloads every card script before a duel, by putting those scripts in the cloud it would need to make a new connection for every script (to download it). It will take a long time before you can start playing.

Bromantic
2016-02-12T05:26:17Z
Originally Posted by: Percival18 

Originally Posted by: Bromantic 

Other than some latency issues regarding the web client, great job on the chrome ygopro. Down the line, would it be possible to link the web client to a Github or some external storage so we can put pics/scripts/databases in the cloud? Also, is it possible to port the Android Client to chrome via the Archon Runtime  etc? I think that would be very useful.


Thanks. Putting the game resources in another location is possible, but it wouldn't be practical. Ygopro preloads every card script before a duel, by putting those scripts in the cloud it would need to make a new connection for every script (to download it). It will take a long time before you can start playing.



I think having the Android version ported to Chrome via Archon is just a few configurations/settings away. If i recall, Chrome used Local resources for storing the card databases and other files, so that would give some synergy between the 2 clients without diverting from the existing Chrome beta. This allows access to custom scripts, databases, sounds, covers, and other files that we already know works with Android.
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