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outlaw1994  
#1 Posted : Wednesday, April 10, 2013 11:26:05 AM(UTC)
outlaw1994

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Joined: 4/10/2013(UTC)
Posts: 747
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hi all i really need help on some lua scripts for some cards if anyone could help it would be greatly appreciated
here are the cards i need scripts for atm

UserPostedImage
UserPostedImage
UserPostedImage
UserPostedImage
UserPostedImage

thanks a lot to any who can help
Sponsor
outlaw1994  
#2 Posted : Sunday, April 14, 2013 5:12:58 AM(UTC)
outlaw1994

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Joined: 4/10/2013(UTC)
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midnight lurker has been done if anyone wants the code just ask
outlaw1994  
#3 Posted : Tuesday, April 16, 2013 1:38:43 PM(UTC)
outlaw1994

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i got all the cards to work but now i need this one and i have no idea how to even begin on this one please help someone
UserPostedImage

lore:While this card is face-up on the field both players s/t zones can be used as additional monster zones.If a monster is in the s/t zone it cannot be attacked unless there are no monster in the monster zone. When this card is destroyed move as many monsters from your s/t zone as possible to your monster zone and destroy the rest.

Edited by user Tuesday, April 16, 2013 1:39:35 PM(UTC)  | Reason: Not specified

DarkSagaBR  
#4 Posted : Monday, April 22, 2013 3:36:41 AM(UTC)
DarkSagaBR

Rank: Newbie

Joined: 4/22/2013(UTC)
Posts: 3

Good night, strait to the point u will found some trouble at this part...
Your card has the same properties of my Orichalcos seal anime card...

I can provide some help to you like the basic script to summon monsters to the s/t zone as monsters, and also how to special summon them from there....
But i belive u shold stop here dude, its simple the monsters cannot attack from there and also cannot be attacked there...
That means even if u add the effects of summon there and rom there in case of being destroyed u will never no matter what able to complete the card perfect, just because the game rules don't allow that....

Edited by user Monday, April 22, 2013 3:38:39 AM(UTC)  | Reason: Not specified

outlaw1994  
#5 Posted : Monday, April 22, 2013 4:31:30 AM(UTC)
outlaw1994

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ok thanks can you do the script for that then greatly appreciated
also what about the last effect of moving monsters when spell is destroyed thanks

Edited by user Monday, April 22, 2013 4:36:16 AM(UTC)  | Reason: Not specified

DarkSagaBR  
#6 Posted : Sunday, April 28, 2013 1:58:36 AM(UTC)
DarkSagaBR

Rank: Newbie

Joined: 4/22/2013(UTC)
Posts: 3

Ok here is the script of an alternative orichalcos....
This one is one not complete and also with some glitches but will serve to you, start

http://textuploader.com/?p=6&id=pERhX

In this specific case he summons from s/t zone to M zone by activating, all u have to do is search for more info, i believe the Gear-town have the relevant information that u will need... good luck


In order of script is:

Activate
Monsters type
ATK up
Indestructible
and more some other stuff broken

then here what should you will need

--place
local e8=Effect.CreateEffect(c)
e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetDescription(aux.Stringid(1111111,1))
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetCode(EVENT_FREE_CHAIN)
e8:SetRange(LOCATION_SZONE)
e8:SetCountLimit(1)
e8:SetTarget(c1111111.target)
e8:SetOperation(c1111111.operation)
c:RegisterEffect(e8)
--counter
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetCode(EVENT_COUNTER)
e9:SetRange(LOCATION_SZONE)
e9:SetTarget(c1111111.sptg)
e9:SetOperation(c1111111.spop)
c:RegisterEffect(e9)

Place from hand to s/t zone as monster by activating clicking over the card
Counter is the way i use to special summon from S/t zone to M zone also by activation, u will have to change this condition to the same of the gear-town i guess...

now is with u and sorry the non_sense explanation, this is from one year and a half ago im rusty kkk

To edit fast and to have colors ally to a simple interface use Code-little program to edit lua files....
outlaw1994  
#7 Posted : Sunday, April 28, 2013 5:13:48 AM(UTC)
outlaw1994

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thanks if i manage to get it to work i will post the code because it might help others
Ludsama  
#8 Posted : Monday, May 27, 2013 7:44:03 AM(UTC)
Ludsama

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Originally Posted by: DarkSagaBR Go to Quoted Post
Ok here is the script of an alternative orichalcos....
This one is one not complete and also with some glitches but will serve to you, start

http://textuploader.com/?p=6&id=pERhX

In this specific case he summons from s/t zone to M zone by activating, all u have to do is search for more info, i believe the Gear-town have the relevant information that u will need... good luck


In order of script is:

Activate
Monsters type
ATK up
Indestructible
and more some other stuff broken

then here what should you will need

--place
local e8=Effect.CreateEffect(c)
e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetDescription(aux.Stringid(1111111,1))
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetCode(EVENT_FREE_CHAIN)
e8:SetRange(LOCATION_SZONE)
e8:SetCountLimit(1)
e8:SetTarget(c1111111.target)
e8:SetOperation(c1111111.operation)
c:RegisterEffect(e8)
--counter
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetCode(EVENT_COUNTER)
e9:SetRange(LOCATION_SZONE)
e9:SetTarget(c1111111.sptg)
e9:SetOperation(c1111111.spop)
c:RegisterEffect(e9)

Place from hand to s/t zone as monster by activating clicking over the card
Counter is the way i use to special summon from S/t zone to M zone also by activation, u will have to change this condition to the same of the gear-town i guess...

now is with u and sorry the non_sense explanation, this is from one year and a half ago im rusty kkk

To edit fast and to have colors ally to a simple interface use Code-little program to edit lua files....


Hi, I am in need of assistance with a The Seal f Orichalcos script. The one I have is so broken that the card won't even allow me to activate it (I think it's cost related). if someone could fix this

--オレイカルコスの結界
function c48179391.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c48179391.actcost)
e1:SetTarget(c48179391.acttg)
e1:SetOperation(c48179391.actop)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c48179391.sumlimit)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetValue(500)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e4:SetCountLimit(1)
e4:SetValue(c48179391.valcon)
c:RegisterEffect(e4)
--
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_SZONE)
e5:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetCondition(c48179391.atkcon)
e5:SetTarget(c48179391.atktg)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function c48179391.actcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,48179391)==0 end
Duel.RegisterFlagEffect(tp,48179391,0,0,0)
end
function c48179391.desfilter(c)
return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)~=0 and c:IsDestructable()
end
function c48179391.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c48179391.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c48179391.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c48179391.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c48179391.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA)
end
function c48179391.valcon(e,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0
end
function c48179391.atkcon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil,POS_FACEUP_ATTACK)
end
function c48179391.atkfilter(c,atk)
return c:IsFaceup() and c:GetAttack()<atk
end
function c48179391.atktg(e,c)
return not Duel.IsExistingMatchingCard(c48179391.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,c,c:GetAttack())
end

I'd be grateful.

Thank you in advance.
outlaw1994  
#9 Posted : Monday, May 27, 2013 10:57:11 AM(UTC)
outlaw1994

Rank: Advanced Member

Joined: 4/10/2013(UTC)
Posts: 747
Australia

Thanks: 9 times
Was thanked: 442 time(s) in 295 post(s)
Originally Posted by: Ludsama Go to Quoted Post
Originally Posted by: DarkSagaBR Go to Quoted Post
Ok here is the script of an alternative orichalcos....
This one is one not complete and also with some glitches but will serve to you, start

http://textuploader.com/?p=6&id=pERhX

In this specific case he summons from s/t zone to M zone by activating, all u have to do is search for more info, i believe the Gear-town have the relevant information that u will need... good luck


In order of script is:

Activate
Monsters type
ATK up
Indestructible
and more some other stuff broken

then here what should you will need

--place
local e8=Effect.CreateEffect(c)
e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetDescription(aux.Stringid(1111111,1))
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetCode(EVENT_FREE_CHAIN)
e8:SetRange(LOCATION_SZONE)
e8:SetCountLimit(1)
e8:SetTarget(c1111111.target)
e8:SetOperation(c1111111.operation)
c:RegisterEffect(e8)
--counter
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetCode(EVENT_COUNTER)
e9:SetRange(LOCATION_SZONE)
e9:SetTarget(c1111111.sptg)
e9:SetOperation(c1111111.spop)
c:RegisterEffect(e9)

Place from hand to s/t zone as monster by activating clicking over the card
Counter is the way i use to special summon from S/t zone to M zone also by activation, u will have to change this condition to the same of the gear-town i guess...

now is with u and sorry the non_sense explanation, this is from one year and a half ago im rusty kkk

To edit fast and to have colors ally to a simple interface use Code-little program to edit lua files....


Hi, I am in need of assistance with a The Seal f Orichalcos script. The one I have is so broken that the card won't even allow me to activate it (I think it's cost related). if someone could fix this

--オレイカルコスの結界
function c48179391.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c48179391.actcost)
e1:SetTarget(c48179391.acttg)
e1:SetOperation(c48179391.actop)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c48179391.sumlimit)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetValue(500)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e4:SetCountLimit(1)
e4:SetValue(c48179391.valcon)
c:RegisterEffect(e4)
--
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_SZONE)
e5:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetCondition(c48179391.atkcon)
e5:SetTarget(c48179391.atktg)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function c48179391.actcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,48179391)==0 end
Duel.RegisterFlagEffect(tp,48179391,0,0,0)
end
function c48179391.desfilter(c)
return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)~=0 and c:IsDestructable()
end
function c48179391.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c48179391.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c48179391.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c48179391.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c48179391.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA)
end
function c48179391.valcon(e,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0
end
function c48179391.atkcon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil,POS_FACEUP_ATTACK)
end
function c48179391.atkfilter(c,atk)
return c:IsFaceup() and c:GetAttack()<atk
end
function c48179391.atktg(e,c)
return not Duel.IsExistingMatchingCard(c48179391.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,c,c:GetAttack())
end

I'd be grateful.

Thank you in advance.



works fine for me what is it supposed to do tell us the effect thanks
Ludsama  
#10 Posted : Tuesday, May 28, 2013 1:22:36 PM(UTC)
Ludsama

Rank: Advanced Member

Joined: 5/20/2013(UTC)
Views messages in topic : 46

Thanks: 5 times
Was thanked: 1 time(s) in 1 post(s)
Originally Posted by: outlaw1994 Go to Quoted Post
Originally Posted by: Ludsama Go to Quoted Post
Originally Posted by: DarkSagaBR Go to Quoted Post
Ok here is the script of an alternative orichalcos....
This one is one not complete and also with some glitches but will serve to you, start

http://textuploader.com/?p=6&id=pERhX

In this specific case he summons from s/t zone to M zone by activating, all u have to do is search for more info, i believe the Gear-town have the relevant information that u will need... good luck


In order of script is:

Activate
Monsters type
ATK up
Indestructible
and more some other stuff broken

then here what should you will need

--place
local e8=Effect.CreateEffect(c)
e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetDescription(aux.Stringid(1111111,1))
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetCode(EVENT_FREE_CHAIN)
e8:SetRange(LOCATION_SZONE)
e8:SetCountLimit(1)
e8:SetTarget(c1111111.target)
e8:SetOperation(c1111111.operation)
c:RegisterEffect(e8)
--counter
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetCode(EVENT_COUNTER)
e9:SetRange(LOCATION_SZONE)
e9:SetTarget(c1111111.sptg)
e9:SetOperation(c1111111.spop)
c:RegisterEffect(e9)

Place from hand to s/t zone as monster by activating clicking over the card
Counter is the way i use to special summon from S/t zone to M zone also by activation, u will have to change this condition to the same of the gear-town i guess...

now is with u and sorry the non_sense explanation, this is from one year and a half ago im rusty kkk

To edit fast and to have colors ally to a simple interface use Code-little program to edit lua files....


Hi, I am in need of assistance with a The Seal f Orichalcos script. The one I have is so broken that the card won't even allow me to activate it (I think it's cost related). if someone could fix this

--オレイカルコスの結界
function c48179391.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c48179391.actcost)
e1:SetTarget(c48179391.acttg)
e1:SetOperation(c48179391.actop)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c48179391.sumlimit)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetValue(500)
c:RegisterEffect(e3)
--
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e4:SetCountLimit(1)
e4:SetValue(c48179391.valcon)
c:RegisterEffect(e4)
--
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_SZONE)
e5:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetCondition(c48179391.atkcon)
e5:SetTarget(c48179391.atktg)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function c48179391.actcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,48179391)==0 end
Duel.RegisterFlagEffect(tp,48179391,0,0,0)
end
function c48179391.desfilter(c)
return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)~=0 and c:IsDestructable()
end
function c48179391.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c48179391.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c48179391.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c48179391.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c48179391.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA)
end
function c48179391.valcon(e,re,r,rp)
return bit.band(r,REASON_EFFECT)~=0
end
function c48179391.atkcon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil,POS_FACEUP_ATTACK)
end
function c48179391.atkfilter(c,atk)
return c:IsFaceup() and c:GetAttack()<atk
end
function c48179391.atktg(e,c)
return not Duel.IsExistingMatchingCard(c48179391.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,c,c:GetAttack())
end

I'd be grateful.

Thank you in advance.



works fine for me what is it supposed to do tell us the effect thanks


This version here is meant to 1/Activate without cost; 2/destroy all monsters Special Summoned from the Extra Deck on the controller's field (which I'd rather it did not); 3/raise all the controller's monsters' ATK by 500; 4/If the controller has 2 or more monsters, prevent the weakest one from being attack target; also the controller is not allowed to Special Summon from the Extra Deck.

Mine only displays "Set" when I click it, so I cannot use it.
If you have a valid script for the same ID, could you please link it or attach it?
outlaw1994  
#11 Posted : Tuesday, May 28, 2013 10:24:34 PM(UTC)
outlaw1994

Rank: Advanced Member

Joined: 4/10/2013(UTC)
Posts: 747
Australia

Thanks: 9 times
Was thanked: 442 time(s) in 295 post(s)
ok i will post mine did you want the 2nd effect removed
Ludsama  
#12 Posted : Friday, May 31, 2013 3:46:52 PM(UTC)
Ludsama

Rank: Advanced Member

Joined: 5/20/2013(UTC)
Views messages in topic : 46

Thanks: 5 times
Was thanked: 1 time(s) in 1 post(s)
Yo, outlaw. Sorry about tardy answer, I didn't stop by in the last 24 hours.
I finally found out that THIS "The Seal of Orichalcos actually works, but ONLY ONLINE, the Duel AI doesn't accept it; it must have been overlooked, that's lame since Percy won't give the anime Orichalcos full set a rightful place in YGOPro Online server, which makes AI mode the only place one can play with this archetype freely, unless they do LAN Duels.
So problem half solved. still, I'd really prefer if the pesky "destroy ALL Special Summoned Monsters" and "can't Summon from Extra Deck" conditions were changed to specify "Legendary Knights" and "Fusion Monster Cards stating
"The Eye of Timaeus", "The Fang of Critias", or "The Claw of Hermos" in their Fusion Material". Or simply remove it all.
Since we're not allowed to use any of the cards meant to go alongside with it in our Oline dueling, might as well make it more versatile. I thought about using it and its property of being indestructible to play Earthbound Immortals, but I soon renounced when I remembered that I would not be allowed to Synchro or Xyz Summon with it on my field.
That's a shame since it's the perfect Field Spell Card for that arch: no need to fear that a vicious MST or HS will wipe your hard Summoned Earthbound.
Nearly forgot, here I post the lua files for said Fusion Monster Cards.

Edited by user Friday, May 31, 2013 3:52:47 PM(UTC)  | Reason: Not specified

File Attachment(s):
c123123.lua (5kb) downloaded 3 time(s).
c123124.lua (5kb) downloaded 2 time(s).
c123125.lua (4kb) downloaded 3 time(s).

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Ludsama  
#13 Posted : Friday, May 31, 2013 4:04:19 PM(UTC)
Ludsama

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remaining .lua files:
File Attachment(s):
c123126.lua (7kb) downloaded 0 time(s).
c123127.lua (6kb) downloaded 2 time(s).
c123128.lua (5kb) downloaded 2 time(s).

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Ludsama  
#14 Posted : Friday, May 31, 2013 4:09:26 PM(UTC)
Ludsama

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Views messages in topic : 46

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Was thanked: 1 time(s) in 1 post(s)
last file (someone really should DO something about the 3 pieces attachment limit)
File Attachment(s):
c123129.lua (4kb) downloaded 5 time(s).

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