flowoftime
2015-11-01T11:47:25Z
1. AI_MegaMonarch lose it's deck list. I guess you need to reupload it.

2. What's the Plus mark at the upper left of Kozmo card(s)? What does that mean?
Snarky
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2015-11-01T12:08:50Z
Originally Posted by: flowoftime 

1. AI_MegaMonarch lose it's deck list. I guess you need to reupload it.


Which download did you use? Did you install a fresh version of YGOPro, or did you use an update? The updates cannot delete any files, so the deck should be unable to disappear. Theoretically.
Anyway, if the deck is missing on any of the installations, I'll look into it.

All AI decks are available in the first post. There are multiple archives available:
- the currently available standard decks 
- some optional decks  (only 2 at the moment, a very inconsistent Cthulhu-themed deck, and a Crow character deck, which was too similar to standard Blackwings for me to include)
- and old versions of existing decks 

The first archive should have the Mega monarch deck.

€ the versions from Mega and Google Drive seem to have the deck.

Quote:

2. What's the Plus mark at the upper left of Kozmo card(s)? What does that mean?



This means, the cards are in beta stage and expected to be buggy. They were added by the new dynamic update feature.
goodknife
2015-11-01T15:42:46Z
hello Snarky, can you check the ai_express deck? it seems (to me), the superdread never detach the material to negated anything. thank you :3
Snarky
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2015-11-01T16:42:48Z
Originally Posted by: goodknife 

hello Snarky, can you check the ai_express deck? it seems (to me), the superdread never detach the material to negated anything. thank you :3



I cannot confirm this. On my end, Superior Dora properly protects itself from most removal effects. There are some effects it doesn't detect properly, though, including the commonly used Number 101 and Cyber Dragon Infinity removal effects. I'll try to improve on those.

.
goodknife
2015-11-01T17:36:25Z
^ it didn't response to dark rebellion's effect
Snarky
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2015-11-01T18:49:18Z
Originally Posted by: goodknife 

^ it didn't response to dark rebellion's effect



Yep, that would be another one thats hard to detect. For any ATK/DEF changing effects, I cannot track, how much they would change the stats, so determining, if the card should protect itself is not a trivial matter. I agree, that it should chain in response to Dark Rebellion, though.
flowoftime
2015-11-01T22:03:31Z
Originally Posted by: Snarky 

Originally Posted by: flowoftime 

1. AI_MegaMonarch lose it's deck list. I guess you need to reupload it.


Which download did you use? Did you install a fresh version of YGOPro, or did you use an update? The updates cannot delete any files, so the deck should be unable to disappear. Theoretically.
Anyway, if the deck is missing on any of the installations, I'll look into it.



I installed the full version 1st, then overwritten it with your latest AI_032a. After I checked the new AI deck, I figured out that AI_MegaMonarch was missing.
kenpazaraki
2015-11-01T23:28:39Z
Originally Posted by: Snarky 

Originally Posted by: Overlord Duck 


Snarky: do you have an idea of what will be/how the decks will be changed? I mean, the latest banlist was pretty salty, so almost all of the decks need updating.



For most decks, I'll just need to replace some cards, like Exciton with some other Rank 4, or 2 RotA's with something else. I might also update the outdated extra decks of some decks in the process.

For the big 3 hits, I don't know yet. BA will probably be fine, I just need to replace their monsters with some of the not so useful ones.

Nekroz might need some more overhaul, I never got their playstyle quite right anyways. But they mostly got consistency hits, so I can just fill up the deck with something. The deck might become inconsistent, but its still somewhat playable.

And Shaddolls... well. I was in the process of coding a ClownDoll variant, which required a lot of work, due to how complex and versatile the involved cards can be handled. It was almost playable, but now its pretty much dead, no real reason to continue on that. I might release it anyway, as a sort of cross-format deck for anyone interested.

As for how to modify Shaddolls for the banlist, I'll wait, until useable alternatives are found. Right now, they seem kind of dead.



An easy way to deal with BA hits may be to fill the deck with 3 Painful Escape. It allows to recycle/search Tour/Cir/Graff. The deck will lose a bit of speed, but it should be fine.
In Monarch Reinforce Truth may be a good way to deal with the ROTA hit, since Idea is a level 1.
For Nekroz and Dolls, pretty much what you said. Nekroz could probably get a bit better with a small Clown engine for rank 4 plays, while Shaddolls are almost dead. They could be somewhat playable if you decide to follow the Traditional banlist (or at least play Construct at 1). Personally I'd prefer a deck that follows the banlist up to a point, rather than a deck that doesn't work or no deck at all.
Snarky
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2015-11-01T23:47:01Z
Originally Posted by: kenpazaraki 


An easy way to deal with BA hits may be to fill the deck with 3 Painful Escape. It allows to recycle/search Tour/Cir/Graff. The deck will lose a bit of speed, but it should be fine.


I'll think about it. I don't like the card personally, but it might work well in here.
Quote:


In Monarch Reinforce Truth may be a good way to deal with the ROTA hit, since Idea is a level 1.


There are some other options as well, Erupt and Escalation are great 1-ofs for more stun/disruption, and many OCG builds also include Kuraz for even more draw shenanigans or for disruption via Escalation or Aither, since he also triggers on special summon. That might not be the easiest thing to implement, though, especially since you have to wager, if the draws for the opponent are worth the disruption.
Quote:


For Nekroz and Dolls, pretty much what you said. Nekroz could probably get a bit better with a small Clown engine for rank 4 plays, while Shaddolls are almost dead. They could be somewhat playable if you decide to follow the Traditional banlist (or at least play Construct at 1). Personally I'd prefer a deck that follows the banlist up to a point, rather than a deck that doesn't work or no deck at all.


Apparently, some Shaddoll players are switching to a Prediction Princess engine with Tarotray and Pot of Taboos. It seems inconsistent for now, but it is really fun to play around with :D

Yeah, I am not going to implement a traditional list Shaddoll deck. If I make it break the current banlist, then it should follow the previous one imo. If people don't want to play against it, they can always take it out of their rotation locally.
Overlord Duck
2015-11-02T03:38:51Z
I have some other ideas (from top to bottom):

Battlin' Boxer:
-Replace 2 ROTA and 1 other card (maybe RoD) with another Spirit and 2 Kagetokage. Replace Exciton with King of the Feral Imps (to search Kagetokage or Masked Chameleon). Also, just to improve the deck a little, replace 2 Jolt Counter with 2 Solemn Notice.

Blackwing:
-Replace Exciton with Diamond Dire Wolf I guess?

Bujin:
-Replace Exciton with an Utopia and maybe a copy of Castel (or maybe Tiger King, Rhapsody or other rank 4 the Bujin AI does not use) for Utopia the Lightning.

Burning Abyss:
-Replace 2 Graff and 1 Cir with 3 Fiendish Rhino Warrior. Painful Escape is an option as well.

Chaos Dragon:
-Replace Exciton and Dark Rebellion Xyz Dragon for an Utopia and Utopia the Lightning.

Constellar:
-Again, replace Exciton and DRXD for Utopia and Utopia the Lightning (I'm going off the logic that Utopia the Lightning makes DRXD obselete). Also, replace 2 ROTA for 2 Solemn Notice? Maybe 3 Solemn Notice and cut Black Horn of Heaven?

Dark World:
-Same as Chaos Dragon.

Fire Fist:
-Same as Chaos Dragon.

Frognarch
-Requires no changes (to fit the banlist, anyway).

Gadget:
-Same as Chaos Dragon.

Harpie:
-Same as Chaos Dragon.

HAT:
-Same as Chaos Dragon.

Heraldic:
-Same as Chaos Dragon. Also, this deck really badly just needs an update in general.

Lightsworn:
-Replace Exciton with Minerva the Lightsworn Saint.

MegaMonarch:
-Replace 1 ROTA with 1 Reinforce Truth I guess (or the aforementioned cards).

Mermail:
-Replace Exciton with Full Armoured - Black Ray Lancer.

Nekroz:
-I guess you can just modify it to have a Clown rank 4 engine, but honestly, this deck is pretty damn dead. Also, replace Exciton and Zubaba General with Utopia and Utopia the Lightning.

Noble Knight:
-Replace 2 ROTA with 2 Pot of Duality, I guess? Also, replace Exciton and something like ARK or Excalibur (a rank 4 which the AI never uses) with Utopia and Utopia the Lightning.

Qliphort:
-Also pretty dead. I suppose you could replace 1 Scout for a 3rd Helix and Towers with a 3rd Lose 1 Turn. It never uses the extra deck, but I suppose do as with Chaos Dragon?

Shaddoll:
-With this one, I suppose you could merge AI_Express and AI_Shaddoll into a deck, and simply have the AI Shaddoll deck a Shaddoll Trains deck (since Shaddoll Trains don't require Construct or El Shaddoll)?

Tellarknight:
-Replace 2 ROTA with 2 Solemn Notice and Exciton+Ourobouros (since the AI never uses it any more) with Utopia+Utopia the Lightning.

Wizard and X-Saber:
-Wizard doesn't need changes, while with X-Saber, replace 1 ROTA for a 2nd MST (though I presume X-Saber is still unfinished, judging by how it plays).
RaiZZZ19
2015-11-02T06:13:43Z
AI_Frognarch: Ai always summon a Treeborn Frog even if there's more stronger monsters or have effect when destroyed like Mathematician in his grave after Light and Darkness Dragon gets destroyed.

A_Bujin: I have a Ragnazero and activated its effect on one of its bujins and ai chains a Forbidden Lance thinking it was Forbidden Chalice which is not even set on his field.
RaiZZZ19
2015-11-02T06:21:20Z
@Overlord Duck: AI_Wizard cannot identify the stats of monsters in defense position. I use Superheavy and Ai always attacks them even if they have bigger def than the attack of the attacking monsters.

Also I would like to request a AI_D/D/D

Snarky
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2015-11-02T14:00:41Z
Originally Posted by: Overlord Duck 


stuff


Thanks for the specific suggestions, I'll look into it.

Utopia Lightning is not used very well yet, I'll have to improve on his summoning logic to include him everywhere. Currently, he is basically only used, if the AI can attack for game with him.

Quote:


Heraldic:
-Same as Chaos Dragon. Also, this deck really badly just needs an update in general.


Yep. Could use some Clowns maybe. Like this?
UserPostedImage
Quote:


Lightsworn:
-Replace Exciton with Minerva the Lightsworn Saint.


I don't think, there is an official Lightsworn deck. But adding support for Minerva wouldn't hurt, I guess :)
Quote:


Noble Knight:
-Replace 2 ROTA with 2 Pot of Duality, I guess? Also, replace Exciton and something like ARK or Excalibur (a rank 4 which the AI never uses) with Utopia and Utopia the Lightning.


Well, there is a 3 card OTK with Blade Armor Ninja and Excalibur, which the AI will go for, if possible. But that doesn't happen all that often, since the AI will only attempt it, if the opponent has no monsters and the AI has those 3 cards in hand.

Quote:


-With this one, I suppose you could merge AI_Express and AI_Shaddoll into a deck, and simply have the AI Shaddoll deck a Shaddoll Trains deck (since Shaddoll Trains don't require Construct or El Shaddoll)?


Well, AI_Express already uses Shaddolls, so I might as well scrap the standard Shaddoll deck. But I'll wait for now, I am interested how the Tarotray variant and other experiments turn out 🙂

Originally Posted by: RaiZZZ19 

AI_Frognarch: Ai always summon a Treeborn Frog even if there's more stronger monsters or have effect when destroyed like Mathematician in his grave after Light and Darkness Dragon gets destroyed.


Noted and will be fixed.
Quote:


A_Bujin: I have a Ragnazero and activated its effect on one of its bujins and ai chains a Forbidden Lance thinking it was Forbidden Chalice which is not even set on his field.


Thats probably just an error in Lance's targeting logic. I'll look into it.
Originally Posted by: RaiZZZ19 

@Overlord Duck: AI_Wizard cannot identify the stats of monsters in defense position. I use Superheavy and Ai always attacks them even if they have bigger def than the attack of the attacking monsters.


Only the Magician deck? Thats strange, Magicians use the standard attack logic like any other deck, as far as I am aware.
Quote:


Also I would like to request a AI_D/D/D


I am currently playing around with a D/D deck myself, but I can tell you, this will be a pain in the *** to code for the AI. Way too many options. Not that I won't try it ever, but I'll definitely have other stuff to do first.
Snarky
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2015-11-03T19:12:36Z
New Experimental Version: v0.32b

Download 

Notable changes:

- new deck: AI_MaskedHERO
- gameplay improvements for Kozmos
- bugfixes



Still no deck updates. But HEROes. I actually worked on them for a very long time, I was never able to get them quite right, and that is still the case, I am afraid. The interactions between S/T cards, Summoner Monk, Goblindbergh and Bubbleman are very hard to implement.

As usual, the deck doesn't use all of its cards yet. It will mostly try to establish a board consisting of Dark Law and Rafflesia and/or Infinity, but it goes fairly all-in on that, even into massive backrow or something. I'll attempt to improve on that. It doesn't use Mask Change for much more than Dark Law and the occasional Acid yet, more to come in that department as well, like pushing for more damage in the battle phase, game finishes with Koga or Anki etc. Also, the decklist might change to incorporate Norden.

Changed status to unstable. With 2 new decks, there are bound to be some issues :)

.
Leishmania
2015-11-03T19:26:10Z
It's been a while since I came on here. A slew of new decks and an upcoming format make me want to say something though. Imgur isn't working for me right now so for the time being I can't provide screens...but I got stuff saved for a later use if needed. I'll tell you about some new developments in encounters. Again, haven't been on here in a while and I didn't want to look through a bunch of stuff so apologies if someone brought these up.


Frog Monarch Priorities: So I'm play a Black Garden variant where like every monster can be ran over by Monarchs.
The AI is willing to lose close to half their LP from battling Rose Tokens. The moment I attack with a flip effect 500 ATK (Tokens have 800 ATK so its less than that) though, it decides to drop Battle Fader.
The only reason why I was getting in direct attacks is because the AI kept summoning Raiza and...it was targeting itself. When the Fader was around, the next time Raiza was summoned, it returned a Treeborn Frog instead.
The AI also used Swap Frog for the first time...to special summon itself to be tributed for Raiza (before the Treeborn spin), ya know, instead of the Battle Fader. I have no idea why it would do stuff like this.

Number 18 Heraldry Patriarch: I'm using the same deck as before. There's no tokens this time.
The AI sits back and chills and stuff for a while. Eventually it has 2 #18 on the field.
One of them uses its effect on the other, the AI then chains Safe Zone onto the one that would be destroyed...but since Safe Zone only protects from the opponent's cards well...that doesn't really do anything. I had Dimensional Fissure on the field too so the AI didn't even get off the destroyed monster's effect.
I could think of maybe why it did this. I have 1 face-up monster and 1 set monster, both with the same name. The AI knew I had 2 monsters with the same name so when it got a 2nd #18, it tried to use the effect on them but didn't. I dunno why else this'd happen, I haven't seen the AI do something like this under other circumstances.

Battlin Boxer "Self-Lockout": I'm using a different deck this time. Just know my monsters are all under 2000 ATK and have no protection of their own whatsoever (I have 2 Scrap-Iron Scarecrows, one for each of their Xyz).
So for turns on end #79 Battling Boxer Nova Kaiser ALWAYS attaches materials to it. This would be fine and dandy...but it did this with EVERY monster it drew. It got to like attaching 10 materials beyond the required ones or something. No need for Switchitter or Shadow to get on the field to advance plays. Nope. Just get a #79 with WAY more materials than it needed. I eventually gave the AI 3 Ojama Tokens so...well by doing this, it set itself up to never get anywhere. I eventually give them a Lava Golem since there was nothing they could do about it.
I think #79 should have some sort of cap with how many materials it has attached to it, unless there's a monster stronger than it on the field anyways. This just got out of hand.


Then for much more minor things.

Blackwing Xyz: Maybe its just me, but I never see the AI make any of these...except Exciton Knight whose gonna be banned. I might have seen it make Key Beetle like once when the AI deck was new. Almost half of the monster line-up consists of level 4 monsters, I think it outta be able to wanna make these a bit more often. Considering the deck has Kalut and Gale, maybe there isn't much of a need for Ragna Zero to be in the deck.

Bujin Vs stuff like Ordeal of a Traveler: The AI activates pretty much uses any Bujingi it can before the other card actually does anything. For example, Ordeal activates and the AI chains Sinyou (or Honest), then they end up calling wrong which leads to wasting the monster. It'll do stuff like this if I got U.A. Penalty Box too...so like, things that happen when they start attacking (which I don't think should be possible)/battling (which makes sense).

More Necrovalley Things (this might not be too minor though because Necrovalley is not an uncommon sight): There's been changes to the Burning Abyss deck. Now with Fiend Grieving and Barbar, that's like 13-14 (if you count the side thing) cards in the deck that are stopped by it. I've seen it use all 3 Fiend Grieving it has IN THE SAME TURN only for it to end up not doing anything. Just gotta mention more stuff I see related to this field spell.

Uncertainty About Black & White Dragons: So lately, I've been seeing the AI either do only 1 of 2 things with them. That is...either use them as tribute fodder or to be destroyed by Scrap Dragon. I never see it do anything with other level 4 monsters. So no Xyz summons using them (which makes rank 4 plays in the deck rare) and no Raiden Synchro-ing...even if doing either of those would be the only way for the AI to do stay in the game
Oh and on the subject of Chaos Dragons...BLS prioritizes banishing but Chaos Sorcerer prioritizes attacking from what I have seen. I would think it'd be the other way around. Maybe I am overlooking details though.

Newer Constellar Xyz: I never see them summon Diamond or Delteros. I can understand not summoning Diamond but...when the AI just sits around not doing anything with 3+ monsters, I just get confused. Like, if it doesn't have any other way to get past something of mine I don't know why it wouldn't. Does the AI want to use Pleiades SO MUCH that it waits for those to get used up before it contemplates the entirety of the extra deck?

Seal of Orichalcos: AI just doesn't know what it does. Trying to destroy it with only 1 card, trying to attack monsters it can't attack, and sometimes just completely not noticing my monsters gain 500 ATK. Yeah.


That's all I got to really say for now that I can recall to mention about what there already is. I removed the Wizard/Magician deck so I can't give much input on that. I know the Shaddoll deck is gonna need quite a bit of change...seeing as Trains are already something, maybe you could make something interesting regarding WATER or FIRE (as I don't think WIND really has anything they can use and that fusion is mediocre anyways).

On the subject of AI stuff I'd like to see though...well I'd like Majespecters. I also personally prefer straight-up Performapals over Magicians so that'd be something too. A friend of mine would want me to mention Super Heavy Samurai as something to have...which I may have brought up before, but yeah just saying.
Snarky
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2015-11-03T19:56:40Z
Well, hello there, juicy wall of text. Fancy meeting you here.
Quote:


the AI kept summoning Raiza and...it was targeting itself. ... I have no idea why it would do stuff like this.


Me neither. The tokens seem to be messing up the targeting logic. I'll look into it.
Quote:


Eventually it has 2 #18 on the field.
One of them uses its effect on the other, the AI then chains Safe Zone onto the one that would be destroyed...but since Safe Zone only protects from the opponent's cards well...that doesn't really do anything... I haven't seen the AI do something like this under other circumstances.


I have. Back when I made the deck. I did spend a lot of time trying to fix that issue, but apparently, I didn't get it right :)
This will mostly fix itself, though, I will eventually update the decklist, get rid of Safe Zone and probably only a single copy of #18. Should probably look into what causes the issue anyways.
Quote:


So for turns on end #79 Battling Boxer Nova Kaiser ALWAYS attaches materials to it. This would be fine and dandy...but it did this with EVERY monster it drew. It got to like attaching 10 materials beyond the required ones or something.


Yep, makes sense. I will add a cap.

Quote:


Blackwing Xyz: Maybe its just me, but I never see the AI make any of these...


It does focus more on the synchro plays. But occasionally, it will go into the XYZs as well. Castel is particularily good with Icarus Attack, Key Beetle will attempt to set up a Vanity lock occasionally (that happens very rarely by my experience), Ragnazero works great because of Gale and Nothung. Will receive some changes anyway, Raikiri should be added from what I hear, Exciton has to go... we will see.
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Bujin Vs stuff like Ordeal of a Traveler

More Necrovalley Things


Ordeal, Necrovalley, Black Garden. All cards the AI traditionally has trouble dealing with. To improve on that, I would need to modify every single card the AI uses to be aware of their respective effects, as I cannot check them in a generic way before activating the effect. There is no way I'll be able to do that, sorry. I'll try to improve on these issues, but no promises.

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Uncertainty About Black & White Dragons


Yes, I reduced the likelyhood of them to be used as XYZ Materials back in the day, since they don't replace themselves in this case. That leads to awkward plays on occasion, and an XYZ might be better most of the time, I'll revisit them. However, I see the AI going into Scrap Dragon quite often with Raiden.
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Newer Constellar Xyz: I never see them summon Diamond or Delteros.


Delteros is probably a bug. Diamond is not used, because he is largely matchup dependent. The AI is not aware of its matchup at all currently, I am working on an algorithm to check for that.
Quote:


Seal of Orichalcos


Not much I can do about the destruction, as I have no way to properly track that. The ATK should be recognized when battling, though, not sure what went wrong there.


Thanks for your feedback!
Overlord Duck
2015-11-03T23:55:17Z
@Snarky.

There isn't an official Lightsworn deck? [:confu:] I've had an AI_Lightsworn since I originally downloaded YGOpro.

I believe that adding Clowns and Noden to Heraldic would certainly be an improvement. Unfortunately, the deck has just quietly died out to the slow entropy of power creep. That's a shame, as the AI seems to handle Herladic quite well.
Snarky
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2015-11-04T00:39:51Z
Originally Posted by: Overlord Duck 


There isn't an official Lightsworn deck? [:confu:] I've had an AI_Lightsworn since I originally downloaded YGOpro.


I don't :D

It might have been a deck of Sebrian, and I know, there was a Lightsworn deck floating around the forums at some point, but I did never include it in the official releases. Sebrian's original code handled a couple of the generally used Lightsworn cards, and the Chaos Dragon deck added some more later on, so I can see, how that deck could work fairly well, even if it is not directly supported. When I add Minerva, I might as well put together an updated list and make it official.



Leishmania
2015-11-04T01:49:02Z
Originally Posted by: Snarky 


Me neither. The tokens seem to be messing up the targeting logic. I'll look into it.



I think it might have something to do with Raiza having less ATK than before...but I wouldn't know.

Originally Posted by: Snarky 


I have. Back when I made the deck. I did spend a lot of time trying to fix that issue, but apparently, I didn't get it right :)
This will mostly fix itself, though, I will eventually update the decklist, get rid of Safe Zone and probably only a single copy of #18. Should probably look into what causes the issue anyways.



I will say that I kind of am fine with the Heraldic deck as it is...at least when looking at the hypothetical Clown build. I rather not see the hand traps (or at least, not so many) nor the Mathematician in it, so if the monsters gets cut down to having the same amount as the current build...the special summon monsters that aren't Amphisbaen could probably be taken out for the Clown stuff. Also yeah the deck doesn't need 3 Unicorn.
I also say I would like the Rank-Up stuff to still be present. It felt like that is what makes this AI deck unique compared to the others (as otherwise, the extra feels like how I figure an update for the Tellarknights would be like). Oh and lastly, the deck made okay use of Breakthrough because of Giant Hand...if you are adding in Twin Twisters then that wouldn't be bad to keep (could possibly still stay in, being used over Veilers/Trishula).

Originally Posted by: Snarky 


It does focus more on the synchro plays. But occasionally, it will go into the XYZs as well. Castel is particularily good with Icarus Attack, Key Beetle will attempt to set up a Vanity lock occasionally (that happens very rarely by my experience), Ragnazero works great because of Gale and Nothung. Will receive some changes anyway, Raikiri should be added from what I hear, Exciton has to go... we will see.



I never seen it use Castel, even with Icarus Attack around. Key Beetle I saw once (so yeah its rare). Never seen it go into Ragnazero and using 2 level 4s for a draw when you already are pushing is kind of an odd thing...

Quote:


Bujin Vs stuff like Ordeal of a Traveler



This also includes stuff like Depth Amulet or Lightsworn Barrier etc.
To elaborate on an issue, the AI can use a card that has to be used during damage...before damage happens...and then the monster is wasted as the attack fails. It may also preemptively use Bujingi Hare or what have you for seemingly no reason. This seems like a bug. Not knowing cards are present is one thing, but doing this seems odd.

Originally Posted by: Snarky 

Thanks for your feedback!



Well I want this to be a nice working system yeah so I give what I can.
Snarky
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2015-11-04T02:25:25Z
Originally Posted by: Leishmania 


I will say that I kind of am fine with the Heraldic deck as it is...at least when looking at the hypothetical Clown build. I rather not see the hand traps (or at least, not so many) nor the Mathematician in it, so if the monsters gets cut down to having the same amount as the current build...the special summon monsters that aren't Amphisbaen could probably be taken out for the Clown stuff. Also yeah the deck doesn't need 3 Unicorn.
I also say I would like the Rank-Up stuff to still be present. It felt like that is what makes this AI deck unique compared to the others (as otherwise, the extra feels like how I figure an update for the Tellarknights would be like).


The build is not set in stone, and might change for the final version. According to the pojo people, for the upcoming meta, Maxx "C" is kind of a must-have. And Veiler just works well as something to draw into with it, or gets an easy Trishula with Instant Fusion. Good thing about handtraps would be, that you can easily replace them on your end.

Clowns, Mathman and leaving out the rank-ups mainly increase consistency. But again, you can put the rank-up stuff back in again on your end, I probably won't break the support for it.

Quote:


Oh and lastly, the deck made okay use of Breakthrough because of Giant Hand...if you are adding in Twin Twisters then that wouldn't be bad to keep (could possibly still stay in, being used over Veilers/Trishula).


Twin Twister seems to make sense with the huge amount of favourable discards. And once again, if Breakthrough doesn't end up in the final list, you can easily add them yourself.

Also the old deck will still be available. The first post has an archive of many old versions of other decks, this will of course be added. And the updated version is not so vastly different, that it would completely break backwards compatibility. Most likely. So if you prefer the old deck, you can just replace it on your end after the update. Or just rename it and run both, if you want :)

Quote:


This also includes stuff like Depth Amulet or Lightsworn Barrier etc.
To elaborate on an issue, the AI can use a card that has to be used during damage...before damage happens...and then the monster is wasted as the attack fails. It may also preemptively use Bujingi Hare or what have you for seemingly no reason. This seems like a bug. Not knowing cards are present is one thing, but doing this seems odd.


I agree, I have seen some strange behavior as well, occasionally.
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