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pawdiefur  
#741 Posted : Monday, March 28, 2016 11:10:20 PM(UTC)
pawdiefur

Rank: Newbie

Joined: 6/6/2015(UTC)
Posts: 2

im having trouble doing just the first part. i did everything u did step by step but it still wont show on ygopro. did they update it to the point were this dosnt work or is it just my fault?
Michael Lawrence Dee  
#742 Posted : Tuesday, March 29, 2016 4:31:30 PM(UTC)
Michael Lawrence Dee

Rank: Advanced Member

Joined: 1/28/2014(UTC)
Posts: 8,804

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Was thanked: 1337 time(s) in 1077 post(s)
Originally Posted by: pawdiefur Go to Quoted Post
im having trouble doing just the first part. i did everything u did step by step but it still wont show on ygopro. did they update it to the point were this dosnt work or is it just my fault?


You can try the updated Tutorial here.
https://www.ygopro.co/Fo...al--CURRENTLY-INCOMPLETE
Now this is how I play:
wardarth  
#743 Posted : Thursday, June 02, 2016 2:45:31 PM(UTC)
wardarth

Rank: Newbie

Joined: 4/21/2014(UTC)
Posts: 4

Hey guys I'm hoping someone can tell if this is even possible let alone how to do it, I'm trying to setup a card combination that involves 5 different cards.

Card 1: Monster Card
Card 2: Equip Card
Card 3: Field Card
Card 4: Monster Card
Card 5: Field Card

What I want to do is have it so that Card 1 equips Card 2 and acts as normal however when Card 3 is activated, Card 2 sacrifices Cards 1, 3 and itself to Special Summon Cards 4 and 5. Is this possible? :S

With Card 2: The Equip Card, either sacrificing it at the end or simply destroying it is fine as long as its effect happens and it goes to the graveyard.

Edited by user Thursday, June 02, 2016 3:35:24 PM(UTC)  | Reason: Not specified

Pazzle4501  
#744 Posted : Monday, June 13, 2016 8:59:24 PM(UTC)
Pazzle4501

Rank: Newbie

Joined: 1/17/2016(UTC)
Posts: 1

I was wondering can anyone add a custom card for me because I don't understand a thing on how scripting works nor how to apply it and I'm pretty bad with these kind of things.
MaxAngelo149  
#745 Posted : Tuesday, June 28, 2016 9:01:57 AM(UTC)
MaxAngelo149

Rank: Member

Joined: 9/3/2015(UTC)
Posts: 59

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I have a question. Is there something you need to do to make the "str" text work? Because, with some cards when I set text in a "str", even if I have the correct "Duel.SelectYesNo(tp,aux.Stringid(XXXXX,0))" or "SetDescription(aux.Stringid(XXXXXX,0))", they will show as "???" when the effect is used.

Some of my cards work fine with the "str" I set, and some just do the 3 question marks. I can't really see anything I do different with the cards. I have the appropriate numbers for each card.
jcrazekid  
#746 Posted : Wednesday, August 10, 2016 3:46:47 PM(UTC)
jcrazekid

Rank: Newbie

Joined: 4/4/2015(UTC)
Posts: 2

Anyway to be able to do this on Mac as of August 2016? Pleaaase? :laugh
Necr0  
#747 Posted : Tuesday, November 01, 2016 2:37:50 PM(UTC)
Necr0

Rank: Newbie

Joined: 11/1/2016(UTC)
Posts: 1

Hi guys, i need your help!, i cant activate the e2 of this card:
--Brizzi
function c201.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c201.spcon)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(c201.descost)
e2:SetTarget(c201.destg)
e2:SetOperation(c201.desop)
c:RegisterEffect(e2)
end
function c201.spfilter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c201.spcon(e,c)
if c==nil then return true end
local to=c:GetControler()
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c201.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c201.costfilter(c)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c201.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cost201.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,c201.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c201.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable()
end
function c201.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and c201.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c201.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c201.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c201.desop(e)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end

Can u help me? the e2 is: Once pone turn, discard a spell card od your hand and you can destroy opponent´s spell/trap .

Edited by user Tuesday, November 01, 2016 2:38:57 PM(UTC)  | Reason: Not specified

Metaceejay97  
#748 Posted : Sunday, April 09, 2017 7:34:22 PM(UTC)
Metaceejay97

Rank: Newbie

Joined: 4/9/2017(UTC)
Posts: 4

Thanks: 1 times
Does anyone know how to script this effect:
"When this card destroys a monster by battle, you can Special Summon 1 Level 10 monster from your hand, Deck, or Graveyard."
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