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Secuter  
#1 Posted : Thursday, March 01, 2018 3:49:14 PM(UTC)
Secuter

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Joined: 1/2/2018(UTC)
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Hello everyone :)
It’s time to bring you my custom card project…
This first release consists of 2 archetypes, “External Worlds” which uses Pendulum/Synchro and “Undead” which aims to control the grave.
The backstory of this project is a parallel world where different species/factions that fight each other, some is good, others evil and there are also those who follow only their instincts. This universe was previously ruled by the Morhais, semi-god entities that own the power of creation, but whit the Anuaks’ Revolution they lose part of their power and all their creations started to evolve by themselves .
The project’s target is to create an archetypes for each of this factions, actually these are 8: External Worlds, Fluids, Dark King, Hydra, Phoenix, Undead, Anuak and obviously the Morhai.

Custom Monster Card Types
  • Over-Fusion Monster: they go into the Main Deck and are Summoned from hand sending to the GY the proper Fusion monster listed on the card. (Mechanic updated, previously the Fusion monster is treated as an overlayed card.)
  • Reverse-Xyz Monster: they are similar to Xyz Monster but uses subtraction between the monster levels; so a Level 4 - a Level 8 becomes a Rank 4 Reverse-Xyz Monster.
  • Reunion Monster: they go into the Extra Deck and are Special Summoned using monsters with a sum of Levels/Ranks/Links equal to its Level x2, from your field but also opponent's side if the effect allows it.

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External Worlds

It takes its name from how is called its own universe and represents those who fight for the worlds’ harmony.
This archetype is focusing on Synchro Summon, banish and recover cards from banished, effects that require to banish the monster until the end phase, so a lot of banish things. It also have some effect related to attributes. It have 3 unique Synchros but all effects refer to generic Dragon-Type Synchro and we already have a lot of them!
External Worlds’ monsters are divided into 2 groups:
  • "External Worlds" Pendulum monsters: they are level 2-4 and many of them are Tuners, they have 2 effects, a Pendulum effect that permit to summon a monster from banished, and an adding cards effect triggered by opponent’s action such as activate spell, summon, etc... They don’t use a lot pendulum summon because they are all Scale 1 except only one scale 5 monster. There is also a Level 12 Dark Tuner Pendulum summonable by sending to the GY 3 different Pendulum from Extra.
  • “External Worlds Lord” effect monsters: level 5-7 monsters, one for attribute, they can be Special summoned if you control a “External Worlds” monster and not control a monster with the same attribute, useful for fast Synchro.
They have also a Link monster, a Dark Synchro and a big Rank 12 Xyz, summoned using 2 Level 12 Synchros :P

All card images : https://imgur.com/a/Bl7Wx

Undead

They are zombie-like creatures that how the name suggests cannot die xd. They don’t respect any law and love to fight.
The archetype is offensive and related to Attack Position and to the graveyard, a lot of cards have effects that send other cards to the GY or recover/summon other card from it. All monsters have an effect if sent to the GY (from hand/field) and Spell/Trap an effect activable if in the GY. Oh, it also uses a lot Fusion Summon and have 4 unique Fusions and 1 specific Fusion card.
This archetype have 1 card of a new type called Over-Fusion, they can be placed on a proper Fusion monster on the field, the one in this set for example needed a Zombie-Type Fusion with 4000 or more ATK. Ohoh
All monsters have 3 common effects related to their offensive nature:
  • If this card is in face-up Defense Position, return it to your hand.
  • If Special Summoned from the GY in Attack Position, this card cannot be destroyed by battle, but also it cannot attack. These effects last until the end of this turn. They are undead but have to recover after being killed
  • If this card is sent from the hand or field to the GY: You can XXX(usable only once per turn) The action is different for each monster and can be, send card from Deck to GY, Special summon from GY, add 1 card from GY to hand ecc… Almost all related to the grave xd

All card images: https://imgur.com/a/Enb57

Fluid

Fluids are water creatures that can switch each other from the Deck or split into more smaller monsters. They are LV monsters such as the old Armored Dragons, but i have tried to make them more actual and competitive with today decks. So they can during both Standby Phase return itself to the Deck and Special Summon:
  • 1 monster with 2 more Level
  • 2+ monsters with a levels' sum equal to its Level

And also each of them have an effect activated while Special Summoned by another "Fluid" monster, similar to Gladiator Beasts.
This archetype also have in its ranks 2 Reunion Monsters.

All card images : https://imgur.com/a/D6j9U

Dark King

This archetype uses DARK attribute monsters and are focused on Ritual Summon strong monsters and gain card advantage. Monsters are divided into "Dark King Servant" monsters whose effects search for Ritual cards and all of them can be banished from the GY to pay the cost of a Ritual Summon, this also provides a boost for the "Dark King" Ritual Monsters that increase their ATK for each banished DARK monster.

All card images : https://imgur.com/a/LZI1G

Hydra

Hydras are Reptile-Type monsters that can easly perform multiple summon and go for Xyz and Link monsters. There are Level 4 monsters that can recover cards from GY and have an effect that permit to summon 2 "Hydra" if destroyed by the opponent (either by battle of effect); to trigger this we can use "Destiny Hydra" that can be summoned on the opponent's field and destroy 1 monster for each player, so it's condidered as destroyed by an opponent card similary to dark world Ceruli. Other monsters are Level 6 and each one has an effect to be Special Summoned.
Finally we have Rank 6 Xyz, don't need rank 4 because we already have "King of the Feral Imps", and one boss Xyz that uses 3 Reptile Xyz with the same Rank. Only for the Link version we also have some specific Links that support farther the archetype.

All card images : https://imgur.com/a/vDR2N

Fire Core

Previously known as Phoenix but renamed to avoid interaction with already existing cards.
Like other Fire decks, this archetype is based on destroy cards and has effects triggered by destruction by effect.
Indeed all "Fire Core" monsters have two effects, the first effect require to Destroy 1 other FIRE monster to activate, some effects are activable from the grave and others from hand or field, and the other is triggered if destroyed by a card effect. The most poSpell/Trap Cards called "Fire Core Magic" have they also have an effect that destroy FIRE monsters, but the second effect permit to recover itself by the grave suffling 2 other "Fire Core Magic" cards to the deck. As Extra Deck monsters we have 2 Synchros and 1 Reunion monster.

All card images : https://imgur.com/a/ohavQl1

Click on the image to download the zip file
Each pack have 2 versions: 1 for "Link" ygopro and 1 for "Old" ygopro, some cards related with links may not exist it this second version. The Starter Deck pack contains some decks using these archetypes.

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ongoing archetypes ...
Anuak
Anuaks have a particular power that reflect the power of the enemy against him
Morhai
The previous ruler of the world.
They can be summoned by discard other Morhai from your hand.
Winged Guardian
My favored archetype is always been WIND theme deck, such as Mist Valley and Harpies; therefore could not miss an archetype of WIND Winged-Beast monsters!
Silver Bow
Small archetype of Fairy-Type monsters related on the old equip card "Silver Bow and Arrow".
Ancient Oracle
An archetype that comes from many years ago when I used to make cards with my brother, this was his deck :)
It's based on the Field Spell "Ancient Oracle" with monsters that gain effects if it's on the field.
Deepsea Fish
Idea for an archetype that support "Superancient Deepsea King Coelacanth", one of my favorite cards from a few years ago.
.

Edited by user Saturday, April 21, 2018 1:06:42 PM(UTC)  | Reason: Not specified

thanks 4 users thanked Secuter for this useful post.
Seirachan  
#2 Posted : Thursday, March 01, 2018 6:07:13 PM(UTC)
Seirachan

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Whoaa:O
Another appealing custom card Page just like haku's
Made me interested to try these bad boys out:lol
Thank you for your work, i will try them right away:thup
Love is a wonderful thing~
Secuter  
#3 Posted : Tuesday, March 27, 2018 8:11:52 PM(UTC)
Secuter

Rank: Newbie

Joined: 1/2/2018(UTC)
Posts: 9

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Was thanked: 7 time(s) in 4 post(s)
Hi guys! It's time for a new archetype "Fluid" and also 2 new monster types "Reverse-Xyz" and "Reunion". I spent the last week to make these summon method works properly and fix every errors, it was been hard particullary with links and these extra monster zones!
Now it's time to present the new archetype "Fluid", they are LV monsters such as the old Armored Dragons, but i have tried to make them more actual and competitive with today decks.
So they can during both Standby Phase return itself to the Deck and Special Summon:
  • either 1 monster with 2 more Level
  • or 2+ monsters with a levels' sum equal to its Level

And also each of them have an effect activated while Special Summoned by another "Fluid" monster, similar to Gladiator Beasts.
This archetype also have in its ranks 2 Reunion Monsters.

Reunion Monsters go into the Extra Deck and are Special Summoned using monsters with a sum of Levels/Ranks/Links equal to its Level x2, from your field but also opponent's side if the effect allows it.

Reverse-Xyz Monsters are similar to Xyz Monster but uses subtraction between the monster levels, so a Level 4 - a Level 8 becomes a Rank 4 Reverse-Xyz Monster.

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New Fluid cards

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Extra pack new type monsters
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Edited by user Saturday, April 07, 2018 1:28:29 PM(UTC)  | Reason: Not specified

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ColdPhoenix  
#4 Posted : Friday, March 30, 2018 10:11:37 PM(UTC)
ColdPhoenix

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Awesome cards, Secuter.
Secuter  
#5 Posted : Friday, April 06, 2018 12:15:28 PM(UTC)
Secuter

Rank: Newbie

Joined: 1/2/2018(UTC)
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After overcoming the problems with the new monster types in the last release, everything was easier and the new archetypes are ready sooner than expected. So this time we have two archetypes at once!
  • Dark King uses DARK attribute monsters and are focused on Ritual Monsters and gain card advantage. Monsters are divided in "Dark King Servant" with effect to search for Ritual cards and all of them can be banished to pay the Ritual cost from the GY, this also provides a boost for the "Dark King" Ritual Monsters that increase their ATK for each banished DARK monster.
  • Hydra are Reptile-Type monsters that can easly perform multiple summon and go for Xyz and Link monsters. There are Level 4 monsters that can recover cards from GY and have an effect that permit to summon 2 "Hydra" if destroyed by the opponent (either by battle of effect); to trigger this we can use "Destiny Hydra" that can be summoned on the opponent's field and destroy 1 monster for each player, so it's condidered as destroyed by an opponent card similary to dark world Ceruli. Other monsters are Level 6 and each one has an effect to be Special Summoned.
    Finally we have Rank 6 Xyz, don't need rank 4 because we already have "King of the Feral Imps", and one boss Xyz that uses 3 Reptile Xyz with the same Rank. Only for the Link version we also have some specific Links that support farther the archetype.
  • I have also changed the Over-Fusion mechanic, the Fusion monster is now sent to the GY instead of becoming overlayed material, this because many fusion-related archetypes uses Fusion in the GY for their effects.
  • The last thing is a boost for Undead archetype, some card have a new effect such as the field spell and they also gain another Over-Fusion monster.
  • New decks with all the new archetypes


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Undead cards with modified effects and new cards

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Dark King cards

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Hydra cards

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Edited by user Friday, April 06, 2018 12:45:58 PM(UTC)  | Reason: Not specified

thanks 1 user thanked Secuter for this useful post.
ColdPhoenix  
#6 Posted : Saturday, April 07, 2018 3:49:38 PM(UTC)
ColdPhoenix

Rank: Newbie

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I love the new cards.
Secuter  
#7 Posted : Saturday, April 21, 2018 12:58:56 PM(UTC)
Secuter

Rank: Newbie

Joined: 1/2/2018(UTC)
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Hi guys!
I have completed a new FIRE theme archetype, the name has been changed from Phoenix to Fire Core to avoid interaction with the already existing 'Phoenix' cards. Like other Fire decks, this archetype is based on destroy cards and has effects triggered by destruction by effect.
Indeed all "Fire Core" monsters have two effects, the first effect require to Destroy 1 other FIRE monster to activate, some effects are activable from the grave and others from hand or field, and the other is triggered if destroyed by a card effect. Spell/Trap Cards called "Fire Core Magic" have they also have an effect that destroy FIRE monsters, but the second effect permit to recover itself by the grave suffling 2 other "Fire Core Magic" cards to the deck. As Extra Deck monsters we have 2 Synchros and 1 Reunion monster.
I have also fixed some of the previous cards.
-Undead Master of Regeneration: you could Summon any card, even Spell/Trap xD
-Dark King Etherion: fixed the summon method, only for non-Link ygopro, that could cause crash if it was summonable with only 2 monsters

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Have fun with new cards! :laugh
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dariof4  
#8 Posted : Monday, April 30, 2018 12:31:14 PM(UTC)
dariof4

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I can't find the proc script files like proc_reunion, so i get script errors while using any of your custom monster types.
Secuter  
#9 Posted : Tuesday, May 01, 2018 3:51:45 PM(UTC)
Secuter

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Originally Posted by: dariof4 Go to Quoted Post
I can't find the proc script files like proc_reunion, so i get script errors while using any of your custom monster types.

You're right when I updated the packs I forgot to re-add it, sorry
Now they are fixed :)
dariof4  
#10 Posted : Wednesday, May 02, 2018 6:41:19 PM(UTC)
dariof4

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Hi again i got some more problems:(

1. you didn't include proc_reverse_xyz.

2. when i have "Silent Feathered Dragon" in my extra deck and summon a monster i get this script error "script/proc_reunion. lua:51: attempt to call number value (local f2)", it pops up every three times every turn for each monster i have.

3. "Silent Feathered Dragon" can't be summoned

4. you can normal summon "Dark King Servant - Commander" by tributing a monster.
thanks 1 user thanked dariof4 for this useful post.
Secuter  
#11 Posted : Friday, May 04, 2018 8:13:06 PM(UTC)
Secuter

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Originally Posted by: dariof4 Go to Quoted Post
Hi again i got some more problems:(
1. you didn't include proc_reverse_xyz.

2. when i have "Silent Feathered Dragon" in my extra deck and summon a monster i get this script error "script/proc_reunion. lua:51: attempt to call number value (local f2)", it pops up every three times every turn for each monster i have.

3. "Silent Feathered Dragon" can't be summoned

4. you can normal summon "Dark King Servant - Commander" by tributing a monster.

Fixed, thanks for the report :)
Ritual_Invoker  
#12 Posted : Wednesday, May 09, 2018 7:01:43 PM(UTC)
Ritual_Invoker

Rank: Newbie

Joined: 5/9/2018(UTC)
Posts: 1

Yo dude, thanks, so much for all the hard work, these cards are great! :333 just one small issue, seems to be a problem mostly with extra deck stuff, it keeps saying error/reunion_proc/attempt to call a nil value (field GetMustBeMaterial

something along those lines XDDD happens in link 80 of the proc_reunion script... might be just me, just thought I'd let you know
Secuter2  
#13 Posted : Saturday, June 23, 2018 4:25:20 PM(UTC)
Secuter2

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Hi everyone!
It's been a long time since the last update. I've been quite busy with the university :)
This is a new account because I cannot access the old one, I dont remember the password and reset not work :/ So I will not be able to update the first post, but the links still work because I edit the files and not the link :)
I have finished a new archetype and also update some cards for older archetypes.

External Worlds
New Link using 3 monsters with different Attributes

Dark King
Reduced Level of Dark King - Etherion to 7

Hydra
Colossal Hydra now require at least 1 Xyz monster as materials

Fire Core
New Continuous Spell to Special Summon monster from the grave
Make easier to summon Archfiend and Firestorm Queen


Anuak

It's the first archetype to take full advantage of Reunion Monsters, it can easily swarm monsters on the field and manage the sum of levels required by Reunions.
They are Spellcaster and use a new LIGHT and DARK mechanic; LIGHT monsters can be special summoned returning DARK monsters to the and vice versa. The second effect are different for LIGHT and DARK monsters : LIGHT monsters destroy the card that destroy them whereas DARK monsters destroy the monster that attack them.
The archetype have also Continuous S/T cards with a secondary effect when destroyed.


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Edited by user Sunday, June 24, 2018 12:36:48 PM(UTC)  | Reason: Not specified

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adamken  
#14 Posted : Sunday, July 01, 2018 12:07:48 PM(UTC)
adamken

Rank: Newbie

Joined: 2/23/2017(UTC)
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thanks so much keep up the good work
all the decks r fun as:thup :thup :thup :thup :thup :) :) :)
oh could u put up some .ydk deck profiles so i can see how u would play them if so that would be cool thanks

Edited by user Sunday, July 01, 2018 12:10:23 PM(UTC)  | Reason: Not specified

Secuter2  
#15 Posted : Saturday, November 03, 2018 4:23:15 PM(UTC)
Secuter2

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Hi guys! I'm here with some new and updated archetypes!
I have updatet the Reunion summon to support monsters that uses materials from grave, banished, etc...
Now we have also a cumulative pack with all my cards :)

Cumulative download & Example decks
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News & updated
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Updated archetypes

Undead
3 new monsters to speed up the archetype
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Fluid
a new Reunion that uses material from field and grave
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New archetypes

Asura

The archetype have a simple strategy, Normal summon big monsters and crash the opponent with them.
All of them can be Normal without tribute if you control no monsters and have an effect that can be activated if they are the only monster with that archetype. Overall it's not one of the strongest decks but it can be fun :)
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Superancient Deepsea Fish

The archetype consists in Fish monsters to support Superancient Deepsea King Coelacanth and summon with him a lot of fish material for our extra summons! The new monsters have effects to search their king and an effect triggered when discarded to activate the effect of Fish-type or if destroyed by a card effect.
This deck also work wall with the White Aura Synchros.
For the non-Link version it contains also Sekka's Light because the deck works very well in a 37/40 monsters version.
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Morhai

The counterpart or the Anuaks, Morhais a very strong archetype with a dinamic that discard cards to summon bigger monsters and also most of the them have an effect if sent to the grave. Main Deck monsters are divided into 3 parts:
  • Morhai Cultist : they search for the other cards
  • Morhai Spawn : the most OP cards i have even made, they special summon themselves from the hand/grave when a level 7+ Morhai is summoned
  • Morhai : level 7+ monsters with the strongest effects of the archetype, they require to sent 2/4 Morhai cards to the grave for their Special Summon
In the Extra Deck they have Links, Fusions and Ignition monsters. Ignition are the peculiar monsters of the Morhais, summoned from the Extra Deck using a material from the ground and 1 or more from the hand.
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Edited by user Saturday, November 03, 2018 4:55:45 PM(UTC)  | Reason: Not specified

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Secuter2  
#16 Posted : Friday, December 07, 2018 9:03:30 PM(UTC)
Secuter2

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Hi everyone!
For this pre-Christmas release i have not only a new archetype but also a big news, deck AI! Yes, I have started to script the AI for some of my custom decks, at the moment I have finished 2 of them, Hydra and Dark King. They should be quite consistent but if you find any miss play, feel free to tell me, it will help to improve them.

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  • Eagle Overseer

Archetype of WIND Winged Beast monsters with effects related on returning cards from the field to the hand. Some of them return 1 of your monster to the hand for activate its effect like Harpie Dancer, others return card to the opponent's hand and others activate its effect when a card return to your hand, eg. Eagle Overseer Assault Griphon special summon itself from the hand this way.
The card you want in your hand on the first turn, even if it isn't part of this archetype, it's obviously Divine Wind of Mist Valley. :laugh

  • Update Asura

new card, Asura - Battle of the Titans, the exact opposite of Gozen Match, "Each player can only control only 1 monster of each Attribute."; can be activated only if you control 2 different Attributes, to avoid the combo with Gozen Match.

  • Update Hydra

Hydra's Shipwreck: banish itself after attached to a Xyz from the grave
Hydra's Emersion: removed 1 per turn clause from the main effect
Level 4 Hydras >> cannot activate both effects in the same turn, FIXED
Vorax Hydra: added draw 1 card after shuffling the 3 cards into the deck
Titanium Hydra: ATK 1400 >> 1800
Colossal Hydra: can special summon only non-Xyz monsters
2 new Xyz monsters that can be summoned using 2+ Xyz (you will never do this way XD) or Xyz summoned using 1 Xyz with zero materials and then you can attach to them any Xyz monsters from the grave by paying 500 for each.

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Edited by user Friday, December 07, 2018 9:21:17 PM(UTC)  | Reason: Not specified

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Secuter2  
#17 Posted : Sunday, December 30, 2018 9:11:57 PM(UTC)
Secuter2

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Hello guys!
This time i have 2 new decks, a new archetype Ancient Oracle and a new support to a Normal Monsters deck!
I have also made anime-style pictures for all cards, at the moment i'm using anime pics for my ygopro, i put them into a different zip file if you want to download them.
Updated the fake link summon for a better link support in non-link ygopro and to have less coding for the next cards XD

Ancient Oracle

New archetype with a lot of cards, use a strategy besed on deck milling and banish monsters. The deck is also eavly related on it's own field spell Ancient Oracle, because all monsters need the field spell to activate their main effect, but don't worry the archetype have many cards to search the field, 1 monster, 1 spell and 1 trap and also Terraforming.
Being a milling deck it has obviously a good interaction with Lightsworn, in many cases it's better to summon Minerva than it's own Xyz.
For the Extra we have 3 Rank 4, 2 strong Rank 6 and 3 new Link monsters.
I have tried the deck in a pure version and mixed with Lightsworn, the pure version is more dipendent on the field Ancient Oracle while the mixed one has more versability but also a higher risk to finish you own deck, have also less chance to summon rank 6 Xyz the the pure version.

Normal Dragons

Not an archetype itself but consist in some Extra Deck monsters and Spell cards to support Dragon Normal Monsters, some are generic for all normal monsters and other more specific for dragons.
They have some Link monsters that permit to search/summon Normal monsters, and an OTK spell "Normal Limiter Removal", a Limiter Removal but for Normal Monsters XD, very effective if you control 3 BEWD XD.
It also have a new version of Future Fusion that Fusion Summon a Fusion non-Effect monster (e.g. BE Ultimate Dragon) using monster from the hand/deck but destroy it after 2 turns.
As it's biggest monster this deck have an upgraded version of the Five-Headed Dragon, Five-Headed Ultimate Dragon, a big 5000/5000 that cannot be destroyed by battle and effects ...

Happy new year to all !!

Generic dowloads
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New packs download
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All new cards
Normal Dragon Deck

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Ancient Oracle

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