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spiritualis02  
#6261 Posted : Friday, August 17, 2018 4:20:26 PM(UTC)
spiritualis02

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good mornig.

http://yugioh.wikia.com/wiki/Summoner_Monk_(manga)
http://yugioh.wikia.com/wiki/Angel_O7_(manga)
http://yugioh.wikia.com/...ange_of_the_Mirror_World
http://yugioh.wikia.com/wiki/Gorgonic_Guardian_(anime)
http://yugioh.wikia.com/wiki/Tomato_Paradise_(anime)
http://yugioh.wikia.com/wiki/No._22:_Zombiestein_(manga)
http://yugioh.wikia.com/wiki/Kuribon_(anime)
http://yugioh.wikia.com/wiki/Guard_Penalty_(anime) can draw more than 1 card
http://yugioh.wikia.com/wiki/Dash_Warrior_(anime)
http://yugioh.wikia.com/wiki/Kagemucha_Knight_(manga)

Can you make some "Immortal" monsters?of couse without Immortal type and Crush Terrain effect .
http://yugioh.wikia.com/wiki/Jowls_of_Dark_Demise_(DOR)
http://yugioh.wikia.com/wiki/Rigras_Leever_(DOR)
http://yugioh.wikia.com/wiki/Souleater_(DOR)
http://yugioh.wikia.com/wiki/Timeater_(DOR)

http://yugioh.wikia.com/wiki/Immortal_Class
Anime effect is Special Summon 1 Level 7 or higher monster from your Graveyard, ignoring the Summoning conditions,not just Sacred Beast .

http://yugioh.wikia.com/.../Malevolent_Catastrophe_(manga)
Anime effect is Send all cards on the field to your opponent's Graveyard,not Mirror Force

http://yugioh.wikia.com/wiki/Rainbow_Snake_Eingana
Anime effect isnt from the field.

Thank you very much,have a nice day.
yuseilight  
#6262 Posted : Saturday, August 18, 2018 12:44:55 PM(UTC)
yuseilight

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Request

http://yugioh.wikia.com/wiki/Disconnect_Linker
For Picture: https://www.deviantart.c...connect-Linker-737660920

Edited by user Saturday, August 18, 2018 12:45:57 PM(UTC)  | Reason: Not specified

Xyz_Evolution  
#6263 Posted : Friday, August 24, 2018 9:01:44 PM(UTC)
Xyz_Evolution

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Would you be able to make the later anime version of Black-Winged Dragon used by Crow in Yu-Gi-Oh! 5D's?

http://yugioh.wikia.com/wiki/Black-Winged_Dragon_(later_anime)

yuseilight  
#6264 Posted : Wednesday, August 29, 2018 11:21:43 AM(UTC)
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http://yugioh.wikia.com/wiki/Time_Fusion

Why Changed this effect?I want that.

"Remove from play 1 card from your hand and select 1 Fusion Monster in your Fusion Deck. During your next Standby Phase, Special Summon that Fusion Monster, ignoring the Summoning conditions. That monster cannot declare an attack during the turn it is Summoned. "
Michael Lawrence Dee  
#6265 Posted : Wednesday, August 29, 2018 2:28:53 PM(UTC)
Michael Lawrence Dee

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Originally Posted by: yuseilight Go to Quoted Post
http://yugioh.wikia.com/wiki/Time_Fusion

Why Changed this effect?I want that.

"Remove from play 1 card from your hand and select 1 Fusion Monster in your Fusion Deck. During your next Standby Phase, Special Summon that Fusion Monster, ignoring the Summoning conditions. That monster cannot declare an attack during the turn it is Summoned. "


I know I didn't, and that will not get resolved by complaining here, we have the appropriate subforum for reports here.
https://www.ygopro.co/Fo.../topics/f/19/Anime-cards
Now this is how I play:
gianni229  
#6266 Posted : Friday, October 05, 2018 3:09:49 PM(UTC)
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SotheY  
#6267 Posted : Friday, October 05, 2018 4:25:57 PM(UTC)
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Yehonatan  
#6268 Posted : Friday, October 12, 2018 6:09:04 PM(UTC)
Yehonatan

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Request:
Magical Hats (Anime)
https://www.deviantart.c...cal-Hats-Anime-450822303
Spell / Quick-Play
Activate only when a face-up Spellcaster-Type monster you control is targeted for an attack by an opponent’s monster, or opponent's card effect, and if you control 4 or less monsters. Special Summon "Magical Hat Tokens" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0) until you control 4 monsters. Then, rearrange all monsters you control to face-down Defense Position. (Your opponent must select a new target.) "Magical Hat Tokens" cannot be Tributed. You can destroy 1 "Magical Hat Token" you control to Set 1 Spell/Trap Card in Defense Position as a monster (ATK 0/DEF 0), then rearrange all face-down Defense Position monsters you control. While you control a "Magical Hat Token", you cannot control more than 4 cards. If your opponent attacks a Set Spell/Trap Card you control, activate that card immediately. If the timing is wrong, negate the activation and destroy that card. When the targeted Spellcaster-Type monster leaves the field, is flipped face-up, or targeted by an opponent’s card effect, switch it back to the battle position it was before this card effect was activated. Afterwards destroy all "Magical Hat Tokens" you control, then place all Set Spell/Trap Cards from your Monster Card Zones in your Spell & Trap Card Zones.

Slifer the Sky Dragon (Anime)
This card cannot be Normal Summoned except by Tributing 3 monsters (you cannot Set this card). This card's Normal Summon cannot be negated. When Normal Summoned, Spells, Traps, Spell/Trap effects, and the effects of non-DIVINE monsters cannot be activated. While face-up on the field, this card is also Dragon-Type. This card's original ATK and DEF become the number of cards in your hand x 1000. Your opponent cannot Tribute this card. Control of this card cannot switch. Cannot be targeted or leave the field by the effects of Spell/Trap Cards and non-DIVINE monsters except by its own effect. Other card effects can only affect this card until the End Phase. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. If this card is Special Summoned in face-up Defense Position when an opponent's monster declares an attack or if exactly 1 monster you control is targeted by a card effect that could of targeted this card, that attack or card effect now targets this card, instead. This card's effects cannot be negated. When a monster(s) is Summoned face-up on your opponent's side of the field, OR when your opponent takes control of a monster(s): That monster(s) loses 2000 ATK or DEF, depending on its battle position, then if its ATK or DEF is reduced to 0 as a result, destroy it.

Obelisk the Tormentor (Anime)
This card cannot be Normal Summoned except by Tributing 3 monsters (you cannot Set this card). This card's Normal Summon cannot be negated. When Normal Summoned, Spells, Traps, Spell/Trap effects, and the effects of non-DIVINE monsters cannot be activated. While face-up on the field, this card is also Warrior-Type. Your opponent cannot Tribute this card. Control of this card cannot switch. Cannot be targeted or leave the field by the effects of Spell/Trap Cards and non-DIVINE monsters except by its own effect. Other card effects can only affect this card until the End Phase. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. If this card is Special Summoned in face-up Defense Position when an opponent's monster declares an attack or if exactly 1 monster you control is targeted by a card effect that could of targeted this card, that attack or card effect now targets this card, instead. This card's effects cannot be negated. During either player's turn: You can Tribute 2 other monsters; activate 1 of the following effects.
● Destroy all monsters your opponent controls, and inflict 4000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
● This card's ATK becomes ∞ (Infinity) until the End Phase.

The Winged Dragon of Ra (Anime)
This card cannot be Normal Summoned except by Tributing 3 monsters (you cannot Set this card). The Normal Summon of this card cannot be negated. When Normal Summoned, Spells, Traps, Spell/Trap effects, and the effects of non-DIVINE monsters cannot be activated. If this card is Tribute Summoned, its original ATK and DEF become the total respective ATK and DEF of the Tributed monsters. Your opponent cannot Tribute this card. Control of this card cannot switch. Cannot be targeted or leave the field by the effects of Spell/Trap Cards and non-DIVINE monsters except by its own effect. Other card effects can only affect this card until the End Phase. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. If this card is Special Summoned in face-up Defense Position when an opponent's monster declares an attack or if exactly 1 monster you control is targeted by a card effect that could of targeted this card, that attack or card effect now targets this card, instead. During either player's turn. This card's effects cannot be negated.
If this card is Special Summoned from the Graveyard you can active 1 of following effects:
● Point-to-Point Transfer
Transfer all less 1 Life Points to the ATK and DEF.
● Tribute-to-Point Transfer
Tribute all other monsters you control to increase this card's ATK and DEF by the total of ATK and DEF of the Tributed monsters.
● Instant Attack
Can attack all the opponent's monsters and further attack their life points directly. Even if there is a card that would normally prevent this.
●By discarding 1 "De-Fusion" or sending it face-down to the Graveyard; gain Life Points equal to this card's ATK, then decrease its ATK and DEF by the total Life Points you gained. If you use this effect when this card declares an attack, negate that attack.
● Egyptian God Phoenix
You take no batttle damage from battles involving this card and cannot be removed from the field except by its own effect.
● During Egyptian God Phoenix form, you can pay 1000 Life Points to destroy all monsters your opponent controls. (negating any effects which would prevent it being destroyed).

http://yugioh.wikia.com/wiki/Mirage_Spell
Spell / Quick-Play
Activate only when the ATK and/or DEF of a monster you control would change by an opponent's card effect. Gain Life Points equal to the ATK and/or DEF that would have been changed, instead.

Edited by user Friday, October 12, 2018 6:29:57 PM(UTC)  | Reason: Not specified

cybercatman  
#6269 Posted : Saturday, October 13, 2018 11:00:17 AM(UTC)
cybercatman

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Originally Posted by: Yehonatan Go to Quoted Post
Request:
.


I’ll repeat what have been already said again and again:
- the current effect of the gods ingames are RIGHT and based on actual facts
- the effects you just posted are wrong on quite a few point I will not explain since I already saw that people pointed them to you before
- mirage Spell was already explained before that it was IMPOSSIBLE to make
posting the same stuff again and again about magical hat and your dreamed version of the gods will change nothing, we will not make those

If you post again that stuff that was already answered, I will not bother anymore and just report it as what it is, spam
Yehonatan  
#6270 Posted : Saturday, October 20, 2018 5:43:51 PM(UTC)
Yehonatan

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if all RIGHT add to the game and fix the Card scripts
Michael Lawrence Dee  
#6271 Posted : Saturday, October 20, 2018 11:53:42 PM(UTC)
Michael Lawrence Dee

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Originally Posted by: Yehonatan Go to Quoted Post
if all RIGHT add to the game and fix the Card scripts


It's like you didn't read cybercatman's message at all. :wall
Now this is how I play:
domenc  
#6272 Posted : Thursday, November 01, 2018 8:08:21 PM(UTC)
domenc

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For those who want very faithful anime decks (like me), any chance you'll do these?

http://yugioh.wikia.com/wiki/Horn_of_the_Unicorn_(anime)
"The equipped monster gains 700 ATK"

http://yugioh.wikia.com/wiki/Glassman
The missing information can be easily guessed: Attribute - Dark, level - 3.


http://yugioh.wikia.com/wiki/Magical_Labyrinth_(anime)
The Anime effect cannot be replicated but it just should just be: Special Summon Labyrinth Wall from your hand or deck.

http://yugioh.wikia.com/wiki/Mystic_Box_(anime)
The effect is much better written in the manga card:
http://yugioh.wikia.com/wiki/Mystic_Box_(manga)
"Switch the position of a "Dark Magician" you control and a monster your opponent controls. Control of the monsters does not change.
You can then destroy the selected opponent's monster."

Due to real actual rule limitation, the card should be just: "You can activate this card if you control Dark Magician: destroy one monster your opponent controls".

http://yugioh.wikia.com/wiki/Ancient_Lamp_(anime)
A trap card. Should be: When a monster your opponent controls attacks your monster, make it attack another monster your opponents controls.

http://yugioh.wikia.com/...ift_of_The_Mystical_Elf_(anime)
A spell card

http://yugioh.wikia.com/wiki/Living_Arrow_(anime)
Despite what the text says, Yugi used this card by redirecting Pegasus' spell card to affect Pegasus' spell card (http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_-_Episode_037)
hence it should change a target of a spell card or change who a spell card affects (if possible).

http://yugioh.wikia.com/wiki/Shadow_Spell_(anime)
A spell card

http://yugioh.wikia.com/wiki/Magic_Metal_Force
Based on real life rule limitations, should be:
Then, this card becomes an Equip Card, ATK +400 DEF +400.
Also, in anime even if an opponent attacked a def position monster, after the card was activated the battle was still calculated between ATK of both monsters, which was a magic reflecting effect of the card.
(http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_-_Episode_031)

http://yugioh.wikia.com/...Neutralizing_Force_Field
This card could be activated on either side of the field and would negate the effects
(including so-called Lingering Effects of Spell Cards) on that player's side of the field.

cybercatman  
#6273 Posted : Friday, November 02, 2018 1:08:50 PM(UTC)
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Horn of the unicorn => it is impossible to define what "limited monster" mean
Glassman => we don't make random guess, it could be dark, like it could be water or earth, similarly the level could be anything
Magical Labyrith => your proposition is a custom effect
Mystic Box => your proposition is a custom effect
Ancient Lamp/Gift of the mystical elf => maybe those one could be done after check if someone is motivated
Living Arrow => your proposition is over symplification of the effect, the actual card copy the effect of a spell, but it allow you to affect opponent's card, it is plain impossible
Shadow Spell => impossible to define how "Chains of darkness immobilize the enemy" would work ocg wise
Magic Metal Force/Metalmorph => it is impossible to define "magic attack"
Magical Neutralizing Force Field => negating linguering effect is impossible
domenc  
#6274 Posted : Sunday, November 04, 2018 12:56:38 PM(UTC)
domenc

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Originally Posted by: cybercatman Go to Quoted Post
Horn of the unicorn => it is impossible to define what "limited monster" mean
Glassman => we don't make random guess, it could be dark, like it could be water or earth, similarly the level could be anything
Magical Labyrith => your proposition is a custom effect
Mystic Box => your proposition is a custom effect
Ancient Lamp/Gift of the mystical elf => maybe those one could be done after check if someone is motivated
Living Arrow => your proposition is over symplification of the effect, the actual card copy the effect of a spell, but it allow you to affect opponent's card, it is plain impossible
Shadow Spell => impossible to define how "Chains of darkness immobilize the enemy" would work ocg wise
Magic Metal Force/Metalmorph => it is impossible to define "magic attack"
Magical Neutralizing Force Field => negating linguering effect is impossible


Well, in my opinion it's better to have those season 1 cards where rules weren't defined yet be implemented in the game as close as possible to how they were used, rather than not be in the game at all. In fact loads of those season 1 cards are already added into the game that way, for example http://yugioh.wikia.com/wiki/Eye_of_Illusion , which based on the text of the card is difficult to tell what the card does as well. But, well, if that's what you think regarding those cards, then so be it.
cybercatman  
#6275 Posted : Sunday, November 04, 2018 8:50:28 PM(UTC)
cybercatman

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Originally Posted by: domenc Go to Quoted Post
Originally Posted by: cybercatman Go to Quoted Post
Horn of the unicorn => it is impossible to define what "limited monster" mean
Glassman => we don't make random guess, it could be dark, like it could be water or earth, similarly the level could be anything
Magical Labyrith => your proposition is a custom effect
Mystic Box => your proposition is a custom effect
Ancient Lamp/Gift of the mystical elf => maybe those one could be done after check if someone is motivated
Living Arrow => your proposition is over symplification of the effect, the actual card copy the effect of a spell, but it allow you to affect opponent's card, it is plain impossible
Shadow Spell => impossible to define how "Chains of darkness immobilize the enemy" would work ocg wise
Magic Metal Force/Metalmorph => it is impossible to define "magic attack"
Magical Neutralizing Force Field => negating linguering effect is impossible


Well, in my opinion it's better to have those season 1 cards where rules weren't defined yet be implemented in the game as close as possible to how they were used, rather than not be in the game at all. In fact loads of those season 1 cards are already added into the game that way, for example http://yugioh.wikia.com/wiki/Eye_of_Illusion , which based on the text of the card is difficult to tell what the card does as well. But, well, if that's what you think regarding those cards, then so be it.


The problem is:
Being able to do the PROPER effect and not a custom one

A lot of DM stuff don't fit with the ocg because it use RPG like mechanics like 'Magical attack" or "Female Monsters"
Like I says regularly, YGO DM duels are huge RPG game that use Cards are a medium
A few others even if we want would be plain impossible to make them because the current core is not able to, like Living Arrow, or the Orichalcos Seal
domenc  
#6276 Posted : Monday, November 05, 2018 12:44:05 AM(UTC)
domenc

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Originally Posted by: cybercatman Go to Quoted Post


The problem is:
Being able to do the PROPER effect and not a custom one

A lot of DM stuff don't fit with the ocg because it use RPG like mechanics like 'Magical attack" or "Female Monsters"
Like I says regularly, YGO DM duels are huge RPG game that use Cards are a medium

I understand that which is why I am advocating to try to implement them without those 'Magical Attack' or 'Female Monsters" RPG rules. Yes, it would be partly custom effects but the alternative is not having those cards at all and I am not sure that it's a better alternative.

In fact, the game already does it. For example, http://yugioh.wikia.com/wiki/Shadow_of_Eyes_(anime) is actually available in the game despite the fact that in the Anime it doesn't affect "Female Monsters". This "Female Mosnters" stuff is simply removed which is perfectly fine way to handle this hard (also, in the game you only activate it with Harpy Lady, which was not a rule in the Anime and hence should actually be changed). http://yugioh.wikia.com/wiki/Horn_of_the_Unicorn_(anime) can be handled similarly, for example, simply by removing "limited monster" thing that never played any role in the anime and it's impossible to say what it actually means. It would be 'customy' but for all intents and purposes it would be still the same card Yugi used and isn't this the purpose of having Anime cards?

Originally Posted by: cybercatman Go to Quoted Post

A few others even if we want would be plain impossible to make them because the current core is not able to, like Living Arrow, or the Orichalcos Seal


If some cards can't be scripted than yeah, I agree it's better not to have them until it will be possible to script them.

cybercatman  
#6277 Posted : Monday, November 05, 2018 1:09:08 AM(UTC)
cybercatman

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Originally Posted by: domenc Go to Quoted Post
Originally Posted by: cybercatman Go to Quoted Post


The problem is:
Being able to do the PROPER effect and not a custom one

A lot of DM stuff don't fit with the ocg because it use RPG like mechanics like 'Magical attack" or "Female Monsters"
Like I says regularly, YGO DM duels are huge RPG game that use Cards are a medium

I understand that which is why I am advocating to try to implement them without those 'Magical Attack' or 'Female Monsters" RPG rules. Yes, it would be partly custom effects but the alternative is not having those cards at all and I am not sure that it's a better alternative.

In fact, the game already does it. For example, http://yugioh.wikia.com/wiki/Shadow_of_Eyes_(anime) is actually available in the game despite the fact that in the Anime it doesn't affect "Female Monsters". This "Female Mosnters" stuff is simply removed which is perfectly fine way to handle this hard (also, in the game you only activate it with Harpy Lady, which was not a rule in the Anime and hence should actually be changed). http://yugioh.wikia.com/wiki/Horn_of_the_Unicorn_(anime) can be handled similarly, for example, simply by removing "limited monster" thing that never played any role in the anime and it's impossible to say what it actually means. It would be 'customy' but for all intents and purposes it would be still the same card Yugi used and isn't this the purpose of having Anime cards?



Regularly, I find cards that either end up fixed or removed (and I though that shadow of eyes was already removed)
for the horn, if I wanted, I could go take a look at some stuff and make a good definition of what "limited monster" mean (we do it regularly for any manga card), but it would not change that we don't have a way to define those ingame as it have no relation to the name or a stats of a card

and like I said, it is a question of quality, no matter what the card or serie, all cards are checked and validated on the same points
Is it possible to make it using the original text and ocg effects?
It is a question of quality and harmonization
If we start to make "custom" version, then we would need to accept the complain about the anime error plays too (and there is tens of those, like timing ignoring or summoning ignoring if the monster was properly summoned) when we have actual proof that the error come from the duel writing (like ocg rulings)

We have a text for the card? we follow that text
That text is impossible to do? the card is not implemented
An Error is found on a card? It will be fixed if possible, if not possible, the card get removed until it become possible to make it
domenc  
#6278 Posted : Tuesday, November 06, 2018 12:32:31 AM(UTC)
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Originally Posted by: cybercatman Go to Quoted Post

Regularly, I find cards that either end up fixed or removed (and I though that shadow of eyes was already removed)

In defence to Shadow of Eyes though, I've thought about it and it seems to me that the "female" part is not actually part of card's effect but a part of the weird RPG rules, the same ones that let Yugi destroy the Moon. The card itself doesn't actually mention that it doesn't affect female monsters and the explanation of why it didn't work on Yugi's female monster was because 'female pheromones don't affect females" which is not a card effect. That said, the Harpy Lady restriction definitely should be removed from the card.

Originally Posted by: cybercatman Go to Quoted Post

for the horn, if I wanted, I could go take a look at some stuff and make a good definition of what "limited monster" mean (we do it regularly for any manga card), but it would not change that we don't have a way to define those ingame as it have no relation to the name or a stats of a card

and like I said, it is a question of quality, no matter what the card or serie, all cards are checked and validated on the same points
Is it possible to make it using the original text and ocg effects?
It is a question of quality and harmonization
If we start to make "custom" version, then we would need to accept the complain about the anime error plays too (and there is tens of those, like timing ignoring or summoning ignoring if the monster was properly summoned) when we have actual proof that the error come from the duel writing (like ocg rulings)

We have a text for the card? we follow that text
That text is impossible to do? the card is not implemented
An Error is found on a card? It will be fixed if possible, if not possible, the card get removed until it become possible to make it


Hmm, does it change anything that those cards I've listed, including the Horn are also manga cards? I can understand reluctance to follow anime since they do make mistakes. But if I understood correctly, you do have a bit of a leeway with manga cards by trying to define their sometimes weird and confusing wording? If it any help, regarding Horn, the "limited part" seems to refer to small ATK, since Yugi only used the card in combination with small ATK monsters: he used it on two 1200 ATK monsters and on one 1300 ATK monster.
ooiu  
#6279 Posted : Monday, November 12, 2018 1:04:20 AM(UTC)
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https://yugipedia.com/wi...tormridership_Rockbuster
https://yugipedia.com/wiki/Stormrider_Turbulence
https://yugipedia.com/wiki/Break_Hydradrive
https://yugipedia.com/wiki/Hydradrive_Cycle
These are, as far as I’m aware, the only fully revealed VRAINS cards not in the game, other then Judgment Arrows, which I assume is impossible to implement.

I’d also say I think it’s a better idea to release a card without this info if it’s clearly not getting a release any time soon, an example being the remaining Stormrider monsters, which could be released with some made up defense or attack values, I don’t think anyone would really care about that. Along with that the currently released Stormriders and the other ones fully shown are pretty much pointless to add without these cards.

Another example is https://yugipedia.com/wiki/Blast_Powder_Dragon and https://yugipedia.com/wiki/Chobham_Armor_Dragon which were used in February and March 2018 and clearly aren’t going to get a card release any time soon, so why not just put them in with maybe defense equal to their attack or something? It’s better than them never being playable at all and their missing values don’t impact the card all that much, so it seems pretty ridiculous to not add cards in these kinds of cases, but it’s up to you.
Ghostrick14201  
#6280 Posted : Wednesday, November 28, 2018 10:58:23 PM(UTC)
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Can anyone re-post the link for download (or send me a pm of the link)?
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