Hey guys, Tungnon's here. I played on this checkmate server long time ago (since when xyz summon was newly introduced). Today I will guide you how to become great pendulum users. I will try to explain them in short and simple. I know that no one would read this opening anyway so lets go!

Please read
This thread has been moved from ygopro.it to this site and I won't update the guide there anymore. Another thing that you need to know is English is NOT my primary language so plz instead of critics about grammar, vocabs you should tell me to fix instead.

What is pendulum summonning?

Everyone thinks this paragraph would be wall of text. But nope, I will use an image to explain.

Credit:Yugioh wikia

As you see its just free special summon monsters from hand or extra deck(pendulum monsters) which their levels are BETWEEN the scales.

EXAMPLE : If you have scale 2 and 9 you can SS level 3-8 monster from hand and/or extra deck. That's mean you can pendulum summon Black Magician and Blue-Eyes freely hooray!

I will explain the scales and pendulum monsters after this.

What about pendulum monsters?

Ok image again.

Credit: Yugioh WIkia

Another quick explaination, you can play 2 ways place as scales or as monsters. Depends which place you place.

IMPORTANT STUFF : when pendulum monsters are destroyed (either in pendulum zone or as a monster) instead they sent to graveyard, they sent back to your extra deck instead. (Yes you can summon them back by pendulum summon)

Now every basic stuff are explained lets hop to the ruling corner.

Ruling Corner

I know I know it's boring but you needs to understand the ruling.

1.Pendulum monsters in pendulum zones are treated as continuous spell cards.

2.You can use cards like MST to destroy them. If you chain MST to pendulum effect, its effect is negated and pendulum monster is sent to extra deck.

3.Cards which prevent activation of spell cards like Anti-Spell Fragrance will PREVENT activation of pendulum monsters in pendulum zone.

4.Pendulum summoning is the same mechanic as xyz summoning and synchro summoning so cards like black horn of heaven and solemn warning can negate their summon  and destroy them. THE DESTROYED MONSTERS BY THIS WAY ARE ALL SENT TO GRAVE EVEN THEY ARE PENDULUM MONSTERS (Sry for caps but it is very important to know)

5.After they are successfully summoned if cards like torrential tribute is activated they are all sent to extra deck if they are pendulum monsters.

6.IF CARDS THOSE BANISH CARDS FROM GRAVEYARD LIKE MACRO COSMOS IS ACTIVATED, WHEN PENDULUM MONSTERS ARE DESTROYED THEY ARE ALL BANISHED. Ofc, if Bottomless trap hole is activated, all of your pendulum monsters are DESTROYED and BANISHED (if they cannot be destroyed by cards effect they aren't banished)

7.When you place pendulum in your pendulum zone, that monster is PERMANENTLY placed. So you cannot replace them easily like field spell. In order to place new scales, you need to destroy them or do anything to get rid of them.

8.Some of pendulum effect contains the restriction of summoning so it is advised to read them carefully. (example, qliphort scout's pendulum effect prevent you from special summon except qliphort monsters)

9.Last but not least, if pendulum monsters are used to xyz summon and detached, they are sent to GRAVEYARD (sry not extra deck this time).

Ok, since you guys would understand basic concept of pendulum summon now, I will proceed to the pendulum decks.

The Pendulum Engine
There are several engines you can run in your deck.

They are more of them but their goal is not involve with pendulum summoning and they are also "noncompetitive" so I will just skip them away.

I will continue next post
Before proceed please read this
Since there is no exact ways to play pendulums. You can combine your deck with 1 2 3 or even 4 engines to your decks. Theses are good engine you would run in your pendulum deck. Qliphort is the except one cause they have their own playstyle and shouldn't combine with other deck. Keep in mind that I only tell the "worthly" cards in this guide. So don't ask where are others.


This archetype is one of first pendulum monsters alongside with magicians. This archetype would be considered to be "backbone" of many pendulum decks because they can provide scales to pendulum summon and they are easily search by each of them. You need to play this engine to almost all of pendulum decks except qliphort.

Engine that performapal has great synergy with :
-Majespecter (Run with magician)
-Odd-Eyes (Run with magician)


Performapal Skullcrobat Joker
DARK Spellcaster-Pendulum-Effect
LV 4 / PS 8 / 1800 ATK / 100 DEF
Pendulum Effect: You cannot Pendulum Summon monsters, except “Performapal” monsters, “Magician” Pendulum Monsters, and “Odd-Eyes” monsters. This effect cannot be negated.
Monster Effect: When this card is Normal Summoned: You can add from your Deck to your hand, 1 “Performapal” monster (other than “Performapal Skullcrobat Joker”), 1 “Magician” Pendulum Monster, or 1 “Odd-Eyes” monster.

Ok we got stratos here search performapals, odd-eyes and magicians that's why we need to run this monsters to almost every pendulum decks. Also scale 8 is great. I have really nothing to say more.

RUN 3 Plz if run less than that beside banlist you are nuts.

Performapal Pendulum Sorcerer
EARTH Spellcaster-Pendulum-Effect
LV 4 / PS 2 / 1500 ATK / 800 DEF
Pendulum Effect: If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you control gain 1000 ATK until the end of this turn.
Monster Effect: If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, equal to the number of cards destroyed, except "Performapal Pendulum Sorcerer". You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.

While destruction at first seems costly but remember that the nuked pendulums go to extra deck. Yes, you can resummon them. And this guy is another way to nuke unwanted scale away. Lastly some of cards can extremely have GODLIKE synergy with this cards. This card is just +2. Too great to not run less than 3.


Performapal Monkeyboard
EARTH Beast-Pendulum-Effect
Level 6/PS 1/1000 ATK/2400 DEF
Pendulum Effect: Unless you have a Performapal card in your other scale, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower Performapal monster from your deck to your hand. You can only use this effect of Performapal Monkeyboard once per turn.
Monster Effect: You can discard this card; reveal 1 Performapal or Odd-Eyes monster in your hand and if you do, reduce the level of that monster and all monsters in your hand with the same name as that monster by 1 until the end of this turn(Even after they are summoned/set.

Being both low-leveled scale and searcher is too great. You can place monkey and search for joker  vice versa.That means if you have atleast 1 joker or 1 monkey you successfully have 2 scales and 1 free lv 4 pendulum monster. Fantastic right? But his restriction is something that we need to think about it. You may not run 3 in magician deck and none of them with other decks. Notice that it's beast type so you can fuse with odd-eyes to summon beast-eyed pendulum dragon.

RUN 3 when play with Performage and Dinomists.
RUN 2-3 when play with magician pendulums.

Performapal Lizardraw
EARTH Reptile-Pendulum-Effect
Level 3/PS 6/1200 ATK/600 DEF
Pendulum Effect: If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
Monster Effect: If another face-up monster(s) you control is destroyed by battle with an opponent's attacking monster or by an opponent's card effect: You can draw 1 card for each "Performapal" monster you control. You can only use this effect of "Performapal Lizardraw" once per turn.

This card is good because reliable scale 6 and his draw effect is nice. Don't look at his monster effect it's quite situational but the pendulum effect is good. However,you don't need to run this card if you run magician engine since they offer higher scale (scale 😎 and easier to use. Don't forget to pendulum summon first then use his draw effect or don't use at all if you think you can't find high level scale.

RUN 1-2 if don't run magicians. (2 IMO)

RUN 0 if use with magicians.

Performapal Guiturtle
WATER Aqua-Pendulum-Effect
Level 1/PS 6/300 ATK/400 DEF
Pendulum Effect: If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guiturtle" once per turn.
Monster Effect: Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.

This guy's usage is similar to lizardraw. However, you need to place him BEFORE place another performapal scale to use his draw effect. Since he don't need to sacrifice himself to draw he is decent alternate to lizardraw. But most of time we still use lizardraw anyway. Don't run this card if you run magicians.

RUN 0-1 if you don't run magician alongside with lizardraw.

RUN 0 if you run magicians.

Performapal Splashmammoth
WATER Beast-Pendulum-Effect
Level 6/PS 4/1900 ATK/2300 DEF
Pendulum Effect  Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
Monster Effect  During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.

This cards seems to be "tech" at first but look again. This card can be good one to an odd-eyes engine to let you fusion summon with odd-eyes to make rune-eyes pendulum dragon or the mighty odd-eyes vortex dragon (this card is so good). Besides that this card is not usable. if you run odd-eyes you need to run this card.

RUN 1 with Odd-eyes Vortex dragon and 3 Odd-eyes Pendulum Dragon
RUN 0 elsewhere

Performapal Trampolynx
EARTH Beast-Pendulum-Effect
Level 2/PS 4/300 ATK/300 DEF
Pendulum Effect : When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
Monster Effect : When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.

To be honest this card should renamed to be "Qliphort Trampolynx" because this card has only usage in qliphort deck. First, you use qliphort scout's search effect and place this monster in pendulum zone. Now you pendulum summon the qliphorts. After that, this monster effect lets you bounce scout to you hand and you place scout and use it's effect again. That's the only usage in competitive way. Also the scale is so ugly D:

RUN 0-2 in Qliphort
RUN 0 elsewhere

Engine skeleton

3 Skullcrobat Joker
3 Pendulum Sorcerer
2-3 Monkey Board

1 Splashmammoth with Odd-eyes Vortex dragon and 3 Odd-eyes Pendulum Dragon

0-2 Trampolynx only in qliphort deck.

Don't run these two if you run magicians
1-2 Lizardraw
1 Guiturtle

I will continue Magician engine next post.

This archetype is also introduced first along with performapal. Also, this is the "backbone" of pendulum deck because very reliable scale to play with(more reliable than performapal due to pendulum call). However unlike performapal, this engine offers higher level of scale so you can use this engine along with other engine like majespecter and odd-eyes and you can summon very powerful monster like Mist Valley Apex Avian.

Engine that magician has great synergy with :
-Performapal (Bread and butter)
-DInomist? (require testing)

The Monsters

Dragonpulse Magician
EARTH Spellcaster-Pendulum
LV 4 / PS 1 / 1800 ATK / 900 DEF
Pendulum Effect - Once per turn, if you have a “Magician” card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster; destroy that target.
Flavor Text - A young novice magician whose redeeming feature is his boundless energy. In fact he has the ability to unconsciously perceive the souls of the dragons sleeping inside the earth. While he's still half baked as a magician, his master, "Dragonpit Magician" could easily tell he was a master magician in the making from merely a glance.

Dragonpit Magician
WATER Spellcaster-Pendulum
LV 7 / PS 8 / 900 ATK / 2700 DEF
Pendulum Effect - Once per turn, if your have a “Magician” card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
Flavor Text - A genius magician who has acquired the supernatural power to awaken the soul of young dragons. Due to his taciturn, stoic attitude towards magic, he's rather bad at dealing with others, but his protege, "Dragonpulse Magician", always manages to turn around the trainwreck of a situation.

These duo is the reason why magician can be the backbone of pendulum decks. These two offers stable wide level of scale to pendulum summon with no restriction! Besides that, their pendulum effect is also nice to use to ditch out backrow or just a f*cking marshmallon.Keep in mind that you don't need to run 3 for dragon pulse because their are so many low level scale those are usable and only few is needed.

RUN 3 for dragonpit and 1-2 for dragon pulse (Don't run 0 for dragon pulse you might need him for some situation)

Wisdom-Eye Magician
LIGHT Spellcaster-Pendulum-Effect
LV 4 / PS 5 / 1500 ATK / 1500 DEF
Pendulum Effect - If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, choose 1 "Magician" Pendulum Monster in your Deck and place it in your Pendulum Zone, except "Wisdom-Eye Magician".
Monster Effect - You can discard this card, then target 1 card in your Pendulum Zone whose current Pendulum Scale is different from its original value; its Pendulum Scale becomes its original value until the end of this turn.

Oh look, pendulum that search for others! This is another reason why magician engine is very reliable engine to play with. After to destroy this guy, you can summon him from extra deck again. Keep in mind that he can't use his effect after you use "pendulum call" spell card.


OafDragon Magician
WIND Spellcaster-Pendulum-Effect
LV 6 / PS 2 / 2100 ATK / 1400 DEF
Pendulum Effect - You can only use the Pendulum Effect of “OafDragon Magician” once per turn. If you control a “Magician” card in your other Pendulum Zone: You can add 1 face-up “Magician” or “Odd-Eyes” Pendulum Monster from your Extra Deck to your hand, except “OafDragon Magician”.
Monster Effect - You can only use the monster effect of “OafDragon Magician” once per turn. If this card is Normal or Special Summoned: You can target 1 “Magician” Pendulum Monster or “Odd-Eyes” monster in your Graveyard, except “OafDragon Magician”; add it to your hand.

Another reliable low scale for this deck. His pendulum effect and monster effect is nice too. Also, look at his attitude again, it's WIND. So this guy have very good use with majespecter. And with 2100 ATK this card is a solid beatstick that win most of lv1-4 monsters.

RUN 2-3 with majespecter
RUN 2 elsewhere

NobleDragon Magician
FIRE Spellcaster-Pendulum-Tuner-Effect
Level 3 / Scale 5 / 700 ATK / 1400 DEF
Pendulum Effect - If you do not control a “Magician” card in your other Pendulum Zone, destroy this card.
Monster Effect - Cannot be used as a Synchro Material, except for a Dragon-Type Synchro Monster. If the other Synchro Material(s) is not an “Odd-Eyes” monster, place this card at the bottom of the Deck when you use it as a Synchro Material. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher “Odd-Eyes” monster you control; have that card lose 3 Levels, and if it does, Special Summon this card

Oh a tuner! This card  is this engine's main tuner to use. Because lv 7 dragon type- synchro is common so you will find her to be quite viable for now. Also, she is also good a discard fodder for many costs (Dragonpit, Pendulum call etc.)

RUN 0-2 (If you have space try running her it's very fun to play with) with Odd-eyes Pendulum Dragon

RUN 0 elsewhere

Xiangke Magician
DARK Spellcaster-Pendulum-Effect
LV 7 / PS 3 / 2500 ATK / 500 DEF
Pendulum Effect - Once per turn: You can target 1 Xyz Monster you control; this turn, for an Xyz Summon, you can treat it as a monster with a Level equal to its Rank.
Monster Effect - Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate its effects, until the end of this turn.

At first look this guy is just level 7 and a 2500 beat stick. However, his effect is required to summon Odd-eyes Rebellion Dragon.

RUN 0-1 along with Odd-Eyes Rebellion Dragon

The Only Spell

Pendulum Call
Normal Spell
You can only activate 1 “Pendulum Call” per turn. If you activated a “Magician” Pendulum Monster’s Pendulum Effect earlier this turn, you cannot activate this card. (1) Discard 1 card; add 2 “Magician” Pendulum Monsters with different names from your Deck to your hand. After you have activated this effect, “Magician” cards in your Pendulum Zone cannot be destroyed until the end of your opponent’s next turn.

Discard 1 for search 2? The last reason why we should use magician engine as the backbone of the deck. And the 1 turn protection is great. No need to say more.


Engine Skeleton

3 Dragonpit
3 Wisdom-Eye
2-3 OafDragon
1-2 Dragonpulse
0-2 NobleDragon
0-1 Xiangke

3 Pendulum Call

I will explain Odd-eyes engine next.

The yuya's ace monster was introducted in the same time with performapal and magician.The Odd-eyes itself couldn't do much beside a beatstick that double damage damage when battle with monster. However, with the support from performapal and magician engine and new odd-eyes form, you can control the duel with odd-eyes vortex dragon or OTK with Odd-eyes rebellion dragon. Now it depends on you which way you are going to play.

The engine that you NEED to run with:

The Member

Odd-Eyes Pendulum Dragon
DARK Dragon-Pendulum-Effect
LV 7 / PS 4 / 2500 ATK / 2000 DEF
Pendulum Effect - You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
Monster Effect - If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

This card is used to be very important way to search the missing magician. However, today with introduced many new cards that let you search quicker than waiting for end phase. You will see that now odd-eyes now couldn't support any engine beside itself.

RUN 3 (Obviously, he is the heart of the engine)

Odd-Eyes Meteorburst Dragon
Dragon - Synchro - Effect 2500 ATK / 2000 DEF
1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, but this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.

Easily summoned by Noble Dragon Magician. This card is our themed "Armades, Keeper of the boundaries" but it has more usage then that. If you happen have level 7 pendulum monster in pendulum zone you can special summon it and make quick rank 7 plays. A quite worth monster to run in extra deck.


Odd-Eyes Absolute Dragon
Dragon - Xyz - Effect 2800 ATK / 2500 DEF
2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or Graveyard. If this Xyz Summoned card is sent to the Graveyard: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.

First effect is just like utopia but his second one is not. If you read again carefully you can see that this card can summon any odd-eyes monster from extra deck. So you can nuke this card by dragonpulse and summon the mighty odd-eyes vortex dragon without using splashmammoth. Very worth to run it.

RUN 0-1

Beast-Eyes Pendulum Dragon
EARTH Dragon-Fusion-Effect
LV 8 / 3000 ATK / 2000 DEF
1 DARK Dragon-Type monster + 1 Beast-Type monster
Must be Fusion Summoned OR Special Summoned by the following method, and cannot be Special Summoned by other ways.
● You can Special Summon this card (from your Extra Deck) by Tributing the above cards you control (you do not use "Polymerization").
If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the 1 Beast-Type Fusion Material Monster used for this card's Summon.

If you want huge beatstick and quick way to OTK you can count this guy. You can easily summon this card with odd-eyes and monkeyboard  But beside on that this card seems a bit situational and not worth to waste space in extra if compare to others.

RUN 0-1 (I wouldn't run at all)

Odd-Eyes Rebellion Dragon
DARK Dragon-Xyz-Pendulum-Effect
RK 7 / PS 4 / 3000 ATK / 2500 DEF
Pendulum Effect - Once per turn, if you do not have a card in your other Pendulum Zone: You can choose 1 Pendulum Monster in your Deck and place it in that Pendulum Zone.
Monster Effect - 2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card from your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as any of its Materials: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each monster destroyed by this effect, and if you do that, this card can make up to 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible, and if you do, place this card in your Pendulum Zone.

OK, this card is automatic OTK machine but because his difficult to summon you wouldn't have space to run him. I will explain how to summon this as fast as possible.
1.Summon rank 7 dragon monster (that could be odd-eyes absolute dragon). It is advied if you help Odd-eyes meteor dragon to make summon rank 7 easier.
2.Make sure you have atleast 1 odd-eyes on the field (not in xyz overlay)
3.place Xiangke Magician in your pendulum zone and use his effect to the xyz
4.Xyz summon Odd-eyes rebellion dragon and enjoy!

RUN 1 if you run Xiangke Magician
Otherwise just don't run at all

Odd-Eyes Vortex Dragon
WIND Dragon-Fusion-Effect
LV 7 / 2500 ATK / 3000 DEF
1 “Odd-Eyes” monster + 1 Pendulum Monster
You can only use each effect of “Odd-Eyes Vortex Dragon” once per turn. When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. When a monster effect, or a Spell/Trap Card is activated, other than this card’s effect: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into your Deck, and if you do, negate that activation, and if you do that, destroy it.

This is the reason why we should run odd-eyes engine as a heart. Our big boss that be able to negate like a boss (Our themed cyber dragon infinity and stardust dragon assault mode). He is easily summon with mammothsplash or odd-eyes absolute dragon. You need to runnot less than 1 but not more than 1.


Odd-Eyes Gravity Dragon
EARTH Dragon-Ritual-Effect
LV7 2800 ATK / 2500 DEF
This card can be Ritual Summoned by “Odd-Eyes Advent”. When this card is Special Summoned: You can return all Spell/Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation. You can only use this effect of “Odd-Eyes Gravity Dragon” once per turn.
Your opponent cannot activate cards or effects except by paying 500 LP.

Odd-Eyes Advent
Ritual Spell Card
This card can be used to Ritual Summon any Dragon-Type Ritual Monster. You can only activate 1 “Odd-Eyes Advent” per turn.
Ritual Summon 1 Dragon-Type Ritual Monster from your hand or Graveyard by Tributing Pendulum Monsters from your hand or side of the field whose combined Levels are equal to or greater than the monster you Ritual Summon. If your opponent controls 2 or more monsters while you control no monsters, you can send “Odd-Eyes” monsters from your Extra Deck to the Graveyard instead of Tributing monsters.

His effect is seems nice. But because he is ritual monster and need ritual spell in order to summon him, very dedicated deck is needed beside regular pendulum deck.

RUN 0 in regular pendulum deck

RUN 3 both of them in dedicated deck

The Spells

Sky Iris
Field Spell
You can only use the (2) effect of “Sky Iris” once per turn. (1) All “Magician”, “Performapal”, and “Odd-Eyes” cards in your Pendulum Zones cannot be targeted by your opponent’s card effects. (2) You can target 1 other face-up card you control; destroy it, and if you do, add 1 “Odd-Eyes” card from your Deck to your hand.

Beside Performapal Pendulum Sorcerer, you have this field spell to clear up unwanted scale and search for odd-eyes. Also his effect for protect the scale is great benefit you can have. Too bad, this card can be cloggy if you are unlucky so running only few is needed.

RUN 0-2

The rest of them aren't even worth to mention.

Engine skeleton:
3 Odd-eyes

0-2 Sky Iris

1 Meteorburst Dragon
1 Absolure Dragon
1 Vortex Dragon with 1 Mammoth splash

0-1 Rebellion Draogn with 0-1 Xiangke Magician

I will explain dracoslayer next. (For now I will take my break.)
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