Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-22T15:12:59Z
hello guys, I'm trying to start a New Archetype called "Doublish" monsters.

And I want a Little Help to create the below effect.

"Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists 2 Tuners as it Synchro Materials."

This effect is possible to create?

Any help will be appreciated.
[YOL]Edo9300
2016-05-22T19:06:08Z
i think the only way to do this is by adding the code of monsters that requires 2 materials already in the game to a condition, then making a list like for dark magician for the cards you're going to create that requires 2 materials and adding it as another filter, it would be so:


by adding
Quote:


cxxx.double_tuning_list=true


in the code of all monsters you're going to make
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-22T20:28:23Z
This is the reason I did not create cards focused on Synchro Monsters.

Not have the resources to check the materials of it, Also not have the resources to check the amount of Tuners or non-Tuners it requires.

I have a lot of idea to create Archetype, but it seems like Impossible.

Thanks for the help.
[YOL]Edo9300
2016-05-22T21:51:57Z
there could be a way to check materials, but it will be a bit difficult, my idea is with a filter take all lv3 oor higher synchro monsters, then by some loops create tokens 2 tuner and other non tuner with various level and each time check if the synchro monster can be summoned using theese tokens, but it won't be perfect, because many monsters could require a specific tuner
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-23T00:26:18Z
Synchro Monsters are too complex.

Percy created the function "c:CheckFusionMaterial()", that allows Check a Fusion Material of a Fusion Monster (is very easy to use it).

But, why "Duel.CheckSynchroMaterial(), is very complex? since you need the following parameters in this function. "synchro card, function 1, function 2, min count, max count, synchro material, group material".

I'm tryed to create a Spell Card with the following effect.

"Send Synchro Material Monsters that are listed on a Synchro Monster Card from your hand or your Deck to the Graveyard, and Special Summon that Synchro Monster from your Extra Deck."

This is my currently progress.




It sends no error, but also not active. I don't know the reason.
Gamemaster719
2016-05-23T02:55:22Z
My friend asked me about making him a card simular to this idea- ( its on my to do/ try list-)

And my idea is to look at Future fusion as a model for the script- it alows a fusion summon by sending the fusion material from your deck to graveyard - 2 turns later you get that fusion monster you sent its materials to the grave- my idea is to try coverting that card to work with synchro instead of fusion monster-

Hope this helps-
[YOL]Edo9300
2016-05-23T16:10:00Z
check necroid synchro an anime card in the main anime expansion, it synchro summon the monster by banishing monsters from grave
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-23T21:24:37Z
The only problem of the Necroid Synchro is: It doesn't work with Double Tuning monsters.
Michael Lawrence Dee
2016-05-24T08:45:32Z
Originally Posted by: Tegardee 

The only problem of the Necroid Synchro is: It doesn't work with Double Tuning monsters.



I might modify it soon due to the modified utility.lua for Double Tuning. And when I'm done with my finals, I could also modify the Live utility.lua.
Now this is how I play:
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-24T09:18:09Z
Thanks for the support Michael, I really appreciated.

I'm starting a New Synchro Archetype with "2 Tuners + 1 or more non-Tuner monsters".

Using that my Double Tuning script I posted here in the Forum.
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-25T17:14:39Z
Sorry guys, I almost forget.

And about this effect.

"Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists 2 Tuners as it Synchro Materials".

is possible to create it?
[YOL]Edo9300
2016-05-25T17:24:04Z
You must put in the filter all the monsters that requires 2 tuner and add the ones you'll make to a list and use that list un the filter too
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-25T17:43:34Z
I already told you, but I will repeat.

I know to create an Filter and a Table that contains the Codes of all "Double Tuning" monsters. But each time I create a New "Double Tuning" Synchro Monster, I need to change All Filter and Tables of all my monsters archetype. This is very boring.

Sorry any ignorance.
[YOL]Edo9300
2016-05-25T17:55:45Z
No you don't need to do that, for already existing monsters there's nothing else to di, but for the monsters you're going to do you can use a list like for dark magician supports, or miracle synchro fusion
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-25T19:33:49Z
I'm also need to put an Filter and a Table each time I create a New Monster.

e.g.

In my New Double Tuning monster I need to add this Table.

"function 9999.double_tuning=true".

Anyway I will wait the YGOPro developers launch functions that return to Double Tuning monsters.

Double Tuning monsters doesn't have functions to it.

Doesn't have a way to check the count Tuners it requires, or the required Tuner monsters. Also doesn't have a way to check the count of non-Tuners it requires, or required non-Tuner monsters.
Michael Lawrence Dee
2016-05-29T04:58:30Z
Originally Posted by: Tegardee 

Table.

"function 9999.double_tuning=true".

Anyway I will wait the YGOPro developers launch functions that return to Double Tuning monsters.

Double Tuning monsters doesn't have functions to it.

Doesn't have a way to check the count Tuners it requires, or the required Tuner monsters. Also doesn't have a way to check the count of non-Tuners it requires, or required non-Tuner monsters.



BTW, in Necroid Synchro and similar cards, I have overwrited the utility function through my script. Once I updated the utility.lua, you can do this as well. Yes, it would seem manual, but I cannot add custom functions that are purely Custom especially with official files.
Now this is how I play:
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-29T17:40:06Z
you have updated the Necroid Synchro and similar cards, to support the Synchro Summon of a Double Tuning monsters?
Michael Lawrence Dee
2016-05-30T00:21:22Z
Originally Posted by: Tegardee 

you have updated the Necroid Synchro and similar cards, to support the Synchro Summon of a Double Tuning monsters?



Not yet. But I will try to do so. Also can find ALL the Anime cards that Synchro Summon a monster so if I modify one, I can modify all of them?
e.g. Harmonic Geoglyph. What else?
Now this is how I play:
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-05-30T09:28:31Z
I think so. Maybe if you modify one, probably you can modify all of them.

e.g. Harmonic Geoglyph, Shining Rebirth, Rage Resynchro.
Arydan
2016-06-07T05:08:37Z
Quote:

Sorry guys, I almost forget.

And about this effect.

"Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists 2 Tuners as it Synchro Materials".

is possible to create it?



There is a card name Red Nova (21142671), that has effect "If this card is sent to the Graveyard as Synchro Material for a Synchro Summon that used 2 or more Tuner monsters as Synchro Materials: You can Special Summon 1 FIRE Fiend-type monster from your Deck in Defense Position."

I check the script and its made by Eerie Code, (maybe a new card) cause the scripts are in my expansions folder.

In the scripts has a function e:GetHandler():GetReasonCard():GetMaterial():FilterCount(Card.IsType,nil,TYPE_TUNER)>=2

Try to put it into the scripts, like this!

I don't know if it works or not, cause I never make a cards that use 2 Tuners. But try it!

Hope this helps..
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