KNIGHTWING_222
2016-08-06T21:17:13Z
Here is the effect:

If this card is Rank 12 and has at least 12 or more Xyz Materials to attach to it, you can Tribute this card to Special Summon "xxx” from your Extra Deck ignoring summoning conditions, then attach this card from your Graveyard to “xxx” as Xyz Material.

Here is what I have:



The Problem is that it doesn't Attach from the Grave. Also the reason that the conditions is not here is because I was just testing the tribute attach part of the card.
Arydan
2016-08-08T01:42:16Z
Add condition for card

Like :
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) and 🅱c:IsLocation(LOCATION_GRAVE)[/b] then
	local cg=Group.FromCards(c)
	tc:SetMaterial(cg)
	Duel.Overlay(tc,cg)
	Duel.SpecialSummon(tc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
	tc:CompleteProcedure()
KNIGHTWING_222
2016-08-08T03:22:33Z
Originally Posted by: Arydan 

Check Number 78



Not quiet what I had in mind. This card is similar to Winged Dragon of Ra Sphere Mode, but with subtle differences.
Arydan
2016-08-08T03:41:47Z
Add condition for card.

Like :
local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c27042003.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) and c:IsLocation(LOCATION_GRAVE) then
		local cg=Group.FromCards(c)
		tc:SetMaterial(cg)
		Duel.Overlay(tc,cg)
		Duel.SpecialSummon(tc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		tc:CompleteProcedure()
	else
		local cg=Duel.GetFieldGroup(tp,LOCATION_EXTRA,0)
		if cg:IsExists(Card.IsFacedown,1,nil) and Duel.IsPlayerCanSpecialSummon(tp) then
			Duel.ConfirmCards(1-tp,cg)
		end
	end
KNIGHTWING_222
2016-08-08T04:40:13Z
Originally Posted by: Arydan 

Add condition for card.

Like :

local c=e:GetHandler()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c27042003.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) and c:IsLocation(LOCATION_GRAVE) then
		local cg=Group.FromCards(c)
		tc:SetMaterial(cg)
		Duel.Overlay(tc,cg)
		Duel.SpecialSummon(tc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
		tc:CompleteProcedure()
	else
		local cg=Duel.GetFieldGroup(tp,LOCATION_EXTRA,0)
		if cg:IsExists(Card.IsFacedown,1,nil) and Duel.IsPlayerCanSpecialSummon(tp) then
			Duel.ConfirmCards(1-tp,cg)
		end
	end



Thanks. Also I have one more effect for this card:

When a Spell card is activated or Set: negate the activation or set then increase this card's Rank by 2.
[YOL]Edo9300
2016-08-09T14:43:30Z
try so, i didn't test it, but for the part of the set, since the set of a card cannot be negated, i made so: when a card is set in the s/t zon, flip it and, if it's a spell, destroy it, otherways put it in the previous position
Arydan
2016-08-10T04:38:12Z
Originally Posted by: KNIGHTWING_222 


Thanks. Also I have one more effect for this card:

When a Spell card is activated or Set: negate the activation or set then increase this card's Rank by 2.



I never seen set card can be negated.[:confu:] [:confu:]
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