AgumonofAlchemy1
2016-08-17T02:14:04Z
Right, so I've been making a few cards, generally sticking to more mundane ones, effect monsters that can attack directly for half damage, and equipment cards that if used right can shut down the enemy. So I decided to do something a bit silly, a powerful fusion monster that can add 1 spell card to your hand from your deck or graveyard every turn.

Now I set it up, got the fusion to work, (surprisingly easy to do, just take a vanilla fusion's code and slap different id numbers on it), but I can't seem to get the secondary effect to work. I tried basing it around Dark Sage's effect, but no matter what I try it seems to only work when the card is first summoned, and nothing more.

Could someone please help me script this final half?

Thanks in advance, and sorry to trouble you.
Arydan
2016-08-17T02:59:43Z
Um... how to change it to:
Instead of conducting your Normal Draw during your Draw Phase: You can add 1 Spell Card from your Deck to your hand.
or
During each of your Standby Phase: You can add 1 Spell Card from your Deck to your hand.

Wich one, I could script them for you [:thumbu:] [:thumbu:]
AgumonofAlchemy1
2016-08-17T03:05:10Z
The 'During each of your Standby Phase' one, please. Though is it possible to make it both deck and graveyard? Or is that just not something that can happen?
Arydan
2016-08-17T05:17:16Z
Originally Posted by: AgumonofAlchemy1 

Though is it possible to make it both deck and graveyard? Or is that just not something that can happen?



Just add LOCATION_GRAVE in the location value.

Note: Its the effect of Spell Card, but I could you can edit it and change SetLocation to LOCATION_MZONE.
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AgumonofAlchemy1
2016-08-17T15:15:27Z
It works! Thank you so much!