Aside from making a lot of broken cards and then banning them all, Konami started to bring fans back with more competitive Structure Decks, printing Anime/Manga-only cards like Dark Magician Girl the Dragon Knight or even bring back or boost old or classic Archtypes like Blue-Eyes, Heros, Cyber Dragons or even Dark Magician (which still sucks).
While thinking about it, what Structure Decks should be printed, I was wondering, what cards would make some of those cards even worth playing.
For instance, the Machina Structure Deck had Machina Force in it, which is a complete unplayable card which people only had in there deck as a cost to bring back Machina Fortress back then.
So what can people do to make cards that are almost impossible or even pointless to summon actually relevant into a deck?
So here are my suggestions for Structure Decks and attemps to make cards, that can't be useable in the Meta, relevant.
A Moth based Structure Deck (Mothra Strikes Back)Notable Moth-Cards: Perfectly Ultimate Great Moth
Great Moth
Petit Moth
Cocoon of Evolution
Larvea Moth
Scary Moth
Here are the monsters nobody with common sense would even attempt to summon. Even Gate Guardian would be an easier to summon monster than even Great Moth.
So what cards could be added or what support cards can be made:
Existing CardsHowling Insect/Gokipon/Giant Rat: Can search out the weak Moth.
DNA Operation + Insect Barrier: Prevent opposing monsters from attacking by turning them into insect-type monsters.
Insect KnightEradicating AerosolRedox, Dragon Ruler of BoldersPossible StablesMaxx "C"
Mirror Force
Dark Bribe
Dark Hole
Torrential Tribute
Soul Charge
Foolish Burial
Instant Fusion
New CardsEvolution CharityNormal Spell Card
Discard 1 Insect-Type "Moth"-monster or Cocoon of Evolution. Draw 2 cards.
Quick EvolutionQuick Spell Card
Remove from play 1 Petit Moth and 1 Cocoon of Evolution from your side on the field, graveyard or hand: Special Summon 1 "Great Moth"-monster from your hand or deck (the Summon Condition of that monster are treated as fullfilled).
Golden MothEarth Lv4
Insect/Effect
1000/1000
When this card is Normal Summoned, you can add 1 "Evolution" card from your deck to your hand. When this card was Special Summoned, you can Special Summon 1 Insect-Type "Moth" monster from your hand. When Petit Moth or Cocoon of Evolution is on the field or in the graveyard, you can Special Summon 1 "Great Moth" monster from your hand instead. (the Summon Condition of that monster are treated as fullfilled).
Parasite CaterpillarWind Lv3
Insect/Effect
800/800
When this card is destroyed by battle, you can add tribute 1 monster your opponent controls and Special Summon 1 Poison Butterfly from your Deck to your opponent's side on the field, ignoring its summon condition.
When this card is destroyed by a effect, you can Special Summon 1 level 4 or lower Normal Insect-Type Monster from your deck, graveyard or hand. A monster summoned by this effect cannot be destroyed by battle or card effects.
Poison ButterflyWind lv7
Insect/Effect
2600/1800
This card cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 1 Insect-Type monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 500 damage for each Insect-Type monster they control.
Ultimate Moth Overlord (Signature Card of the Structure Deck)
Earth Lv8
Insect/XYZ/Effect
2600/2100
2 Level 8 Insect-Type Monsters
You can also Xyz summon this card by using any number of Insect-Type monster your opponent controls as the Xyz Material (Xyz Materials attached to them also become Xyz Materials of this card). When this card is successfully summoned, Special Summon any number of Larvea Moth from your deck, graveyard or hand, having their summon condition as fullfilled. Once per turn, you can detach 1 Xyz Material from this card to Special Summon 1 "Moth" monster from your deck, graveyard or hand (if that monster has a summon condition, it will be treated as fullfilled).
When this card would be destroyed, you can send 1 "Moth" monster from your hand or field to the graveyard instead.
Insect RiderWind Lv4
Insect/Xyz/Effect
2 Level 4 Monsters
You can also Xyz summon this card by using 2 Insect-Type monsters on your side on the field as Xyz Material (Xyz Materials attached to them also become Xyz Materials of this card). You can detach 1 Xyz Material from this card; equip 1 Insect-Type monster from your hand to this card. This card gains ATK equals to the combined ATK of the monsters equiped to it. When this card is removed from the field, you can Special Summon 1 level 7 "Moth" monster from your deck, graveyard or hand (if that monster has a summon condition, it will be treated as fullfilled).
Unfullfillable ConditionNormal Spell Card
When your opponent controlls a monster and you have only monsters in your hand that have a summon condition that cannot be fullfilled while controlling no monsters; you can Special Summon 1 of those monsters, ignoring their summon condition. A monster summoned by this effect, has its effects being negated and as long that monster is on the field, the controller of that monster cannot Special Summon monsters from their Extra Deck, besides Insect-Type Xyz Monsters.
Exploding EvolutionNormal Trap Card
Destrol all monsters you control. Special Summon 1 "Moth" monster from your deck, graveyard or hand (if that monster has a Summon Condition, it will be treated as fullfilled). A monster summoned by this effect, is unaffected by the effects of Spell, Traps and Effect Monster cards.
Silver MothEarth Lv4
Insect/Effect
600/1900
When this card is destroyed by a card effect, you can select up to 2 of your removed from play "Moth" monsters or Cocoon of Evolution and Special Summon them on your side on the field. You can only use Silver Moth's effect once per turn and only once that turn.
Larvea RulerWind Lv4
Insect/Fusion/Effect
1000/1000
2 Normal Insect-Type Monsters
When this card is destroyed by a card effect, Special Summon 2 Level 1 Normal Insect-Type monsters from your deck, graveyard or hand. Monsters summoned by this effect cannot be destroyed by battle. While this card is in your graveyard, you can remove it from play to add 1 Cocoon of Evolution from your deck or graveyard to your hand.
Golden CocoonEarth Lv4
Insect/Effect
0/2000
You can target 1 level 1 Normal Insect-Monster you control; equip this monster from your hand or your side on the field to that target. It's name will be treated as "Petit Moth" and cannot be destroyed by battle or card effects. (While being treated as an equip card, this cards name is treated as Cocoon of Evolution). When this card is destroyed by a card effect, you can Special Summon "Great Moth" from your hand. (The summon condition of it will be treated as fullfilled).
Bronze MothEarth Lv4
Insect/Effect
100/100
When this card is destroyed by a card effect, Special Summon 1 level 4 Insect-Type from your deck.
Golden LarveaEarth Lv1
Insect/Effect
300/0
When this card is summoned, all "Petit Moth" which are equiped with "Cocoon of Evolution" are treated as being on the field for 6 Turns. While Face-Up on the Field, this card is treated as "Petit Moth" being equiped with "Cocoon of Evolution". A "Great Moth" monster or "Larvea Moth" which are summoned by tributing this card or while this card is on the field, cannot be destroyed or targeted by card effects. You can remove this card from the graveyard to Special Summon 1 Normal Insect-Type Monster from your deck in Face-Up Defense Position. You can only use 1 "Golden Larvea" effect per turn and only once that turn.
Point of the Deck:
A typical beatdown deck with some stalling elements. Mainly easy access to summon Great Moth and Ultimate Perfectly Great Moth and even make Larvea Moth relevant but not nessecary. While right now, yes, those are just some suggestions, but not really something that would make a deck competitive. Still, I would like to see a boost to the "archetype" since they are so memorable.
Edited by user
2014-05-22T09:21:12Z
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Reason: Not specified