donpas
2014-06-29T23:25:31Z
Hi all,

As to the concept that I want to propose: we could make a Yugioh RPG with some story or bosses. And to complement to YgoPro

  • The AI, maps and gameplay would be the side of the player and not the server. YgoPro could be used for dueling experience

  • Other players could join the games of other players how secondary characters (Example: If the history of the game you're in a tournament and you have to play against a duelist who uses a deck of Syncros, the deck can be played by an AI or player who is currently connected to the server and he wants to participate in the games from another player.) In this case, previously, we tell him that kind of character used ... explaining the nature of the deck, which are objectives and a brief biography to the player to take that character .... in this way, if he wants, can get in the role)

  • The game could be developed using a framework or platform game that is popular (Example: RPG Maker). Why? Because many stories would be created quickly, and the part that connects YgoPro-"Our Game", might be a few lines of code to connect the actions of the game with YgoPro (could be two open programs, RPG and YgoPro, and some lines of Ruby code)


Although I'm not too sure about this last one ... I would like to know your opinion or if you have a better idea, or if it seems a bad idea.

I also want to apologize because I can not write very well in English, and it is possible that someone did not understand my text.

Thank you
AntiMetaman
2014-06-30T01:19:43Z
Sounds good, but I guess the question is how to implement it. I'm sure many people have wanted a ygo rpg. I don't know if you've heard of BYOND, but it is a way that many rpgs exist. There is Duel Monsters Genesis (DMG). You can download BYOND for free and play DMG. It's kind of cool because you can get small little avatars, walk around, and duel. It's all manual though, no automation like in ygopro.

The best way to implement it I think was the way Yugioh Online 2 had it. I'm not sure if you played that, but we had small avatars and we walked around and we could duel people. You would face the person you wanted to duel in a platform setting and then the ygopro type interface would appear for the duel. An easier way would be the Yugioh Online 3 (Duel Accelerator). There was no platform or avatars in YGO3. All you did was face different opponents kind of like YGO BAM, which sucks.
Ultimate_Nova_X
2014-06-30T08:03:04Z
As an alternative, play the WC games.
omar fudo
2014-06-30T08:41:10Z
ok implementing this isn't that easy even though the idea is awesome i don't want to give more load on percy and implementing this would need a team but percy works alone so i don't think this could be implemented currently

note:steel correct me if i am wrong
Skype name:omartheshootingstar
NinjaUgal
2014-06-30T10:11:07Z
"steel correct me if i am wrong"

some how, this could become a new 'catchphrase'
Ninja from NinjaUgal its not a occupation neither a job. It is a name. just call me Ugal. ok?
Skype : NinjaUgal HeriLeopold
donpas
2014-06-30T14:43:31Z
Originally Posted by: AntiMetaman 

Sounds good, but I guess the question is how to implement it. I'm sure many people have wanted a ygo rpg. I don't know if you've heard of BYOND, but it is a way that many rpgs exist. There is Duel Monsters Genesis (DMG). You can download BYOND for free and play DMG. It's kind of cool because you can get small little avatars, walk around, and duel. It's all manual though, no automation like in ygopro.

The best way to implement it I think was the way Yugioh Online 2 had it. I'm not sure if you played that, but we had small avatars and we walked around and we could duel people. You would face the person you wanted to duel in a platform setting and then the ygopro type interface would appear for the duel. An easier way would be the Yugioh Online 3 (Duel Accelerator). There was no platform or avatars in YGO3. All you did was face different opponents kind of like YGO BAM, which sucks.



I had in mind to make a game with a similar design to BYOND, with some history (event and automated actions), and when we go has to make a duel, the message appears: "DUEL: <Player1> VS <Character>" and YgoPro appear on the corresponding match. As the duel ends, the RPG will continue.

It's a bit bad idea, having opened the RPG and YgoPro while, but so would save the time of joining both games. YgoPro experience would merge with the RPG.

The other idea would be how Yugioh Online 2, but that interface design can take longer than a 2D RPG, I think.

The design Yugioh Yugioh Online 3 to BAM is another example that had not occurred to me, I think it would be easier to develop, although it would be less interactive with the player (and certainly not everyone likes this option)

My question is: What software or language we have to use to do so? And once we know how to develop each option ... the community of YgoPro choose the preferred option we offer.


Originally Posted by: Ultimate_Nova_X 

As an alternative, play the WC games.



The experience that I have with Yugioh World Championship is bad, because:

  • The story is terrible (and the dialogues, experience, etc..)

  • If you watch the series you know all the characters involved, removing the mystery of "who's the bad guy", for example.

  • The AI is so bad, that you can win duels using a simple deck. Example: I always won in Yugioh 5D's World ChampionShip using the same deck, and it was a simple no-Syncro deck.


The RPG I propose:

  • An original story (good or bad, depends on the developer / s)

  • It could create new characters, oblivious to the history of anime. Giving more play to the story.

  • If you play against an NPC, you can play against the AI who developed some player of YgoPro, or expect that the role of the NPC controls a random player. Making the most challenging and fun duel.


Originally Posted by: omar fudo 

ok implementing this isn't that easy even though the idea is awesome i don't want to give more load on percy and implementing this would need a team but percy works alone so i don't think this could be implemented currently

note:steel correct me if i am wrong



Does the project code was developed by a single person? I did not know ... but it's awesome.

I believe that much of the work of this proposal is for the RPG, both decks and user data using the RPG will be in the folder YgoPro, all that would be implemented in YgoPro is a class to communicate with the RPG whose only two methods are:

"Start the Duel"

Receive: username (corresponding to YgoPro), password, user deck, and name of the character or NPC opponent.

Function: YgoPro session would start (if not already started), and a duel would be created with the information: "RPG 1 Duel - Character <NPC-2345>". The NPC-2345 data is for the player to come into the room can look for information about this NPC-234 in any website or game manual (of the creator of the RPG), how his name, his biography and what type of deck uses. And if he wants, accepts the challenge of controlling the NPC.

RPG player, meanwhile, would hang if a player accepts the challenge (the RPG would be in pause, and YgoPro all the above actions take place.) If no player appears in 1 minute, the match created is closed. And the RPG Player play against the corresponding AI (located on your PC)

"End the Duel"

After the match ended, the RPG will receive a value corresponding to the result the game (-1 if the player has lost, 0 if tied, and 1 if won)



Obviously this is an example ... there are many ways to implement it much easier.


I suppose that Percy has the last word in this proposal, and if it is true that working alone, this proposal will have no validity. In this case, we can develop a Yugioh RPG, but indicating some rules for players ... for example, when performing a duel, the RPG wait to know if the duel has won, lost or tied, while the player YgoPro should create a room with a specific name and password, so that those who want to participate (eg, managing the NPC-2345 above), just have to know which is the correct password for this character. Otherwise, the player RPG, indicate in the game the AI option for that duel (though it would not be so automatic)
AntiMetaman
2014-06-30T15:28:33Z
Actually, I loved the GBA and DS games. You might think it was easy to win because you used a no-synchro deck, but that just means the AI sucked. It doesn't mean that the RPG itself was bad. Even the graphics on a GBA were good enough for me. You could walk around, collect cards after beating NPCs. Sometimes the simplest solutions are the best.

The new game by konami, Duel Arena, has a quest mode. No avatar or walking around, but it is still something. You have designed a game where you have stages and bosses. It didn't require any additional programming except giving an AI different decklists and adding exceptions to the code for each decklist like "don't summon exodia pieces", "summon manju even if opponent's monster has higher atk". These kinds of things can be added. The base source code for the AI would remain the same. Ygopro has probably the best AI I've seen.
TheExceeder
2014-06-30T17:22:06Z
If someone could develop something that utilised a version of YGOpro for dueling which is easily updatable, I'd be all over that. Whether or not it is actually possible is another matter. I know of one or two BYOND games, but their methods of dueling work just like DuelNetwork - all manual, meaning it has several issues and is slow, to boot.

As for the process of making one, an Episodic format would work for story, similar to the TF games. You could start with something simple like a tournament, then just sprinkle in bits and bobs until it becomes interesting.
donpas
2014-06-30T17:23:32Z
Originally Posted by: AntiMetaman 

Actually, I loved the GBA and DS games. You might think it was easy to win because you used a no-synchro deck, but that just means the AI sucked. It doesn't mean that the RPG itself was bad. Even the graphics on a GBA were good enough for me. You could walk around, collect cards after beating NPCs. Sometimes the simplest solutions are the best.




That is the experience that I propose for this RPG, but with the opportunity to interact with other players in the network. In addition to adding other things (how to talk to NPCs, solving puzzles, visit other worlds, etc.).

Originally Posted by: AntiMetaman 

The new game by konami, Duel Arena, has a quest mode. No avatar or walking around, but it is still something. You have designed a game where you have stages and bosses. It didn't require any additional programming except giving an AI different decklists and adding exceptions to the code for each decklist like "don't summon exodia pieces", "summon manju even if opponent's monster has higher atk". These kinds of things can be added. The base source code for the AI would remain the same. Ygopro has probably the best AI I've seen.




I do not know ... I just entered and played in Quest mode. And I think it's the same old thing. If you want to duel or exceptions, these can be implemented in YgoPro. The idea is to add a completely different experience, and complement it with YgoPro or duels.

I'm already talking to a developer to make the RPG, if interested, and we have a prototype, we will share here for you to see which is more or less the idea.

PS: I've played games GB, NDS, to YGOnline, Duelist of Rose (PS2), Virtual Desktop and now YgoPro. Byond started, but I left. And the only RPG experience I've seen has been a forum for Yu-Gi-Oh!, Where everyone had an assigned character, was a small group who had a plan, was a map divided into areas, and places you could visits. In some areas there were objects, and in some duels it emerged exceptions (how your favorite card is lost, you have to take 5 turns until your friends come to rescue you, etc..). And depending on if you won or you lost, different situations occurred: how you down your range and you couldn't talk to your teammates, or they sent you to another area, etc..

Even had labyrinths or secret areas you could only access some objects, and within it were fighting against very strong duelists, after solving the puzzles that were in the way.

Of course, everyone had a role, and tried to follow it. And all this using just one post and desire.

Imagine what it would convey this feeling in an RPG.


donpas
2014-06-30T18:07:24Z
Originally Posted by: TheExceeder 

As for the process of making one, an Episodic format would work for story, similar to the TF games. You could start with something simple like a tournament, then just sprinkle in bits and bobs until it becomes interesting.



edit: "What might start with a tournament, could not be completed, find some duelist who is your rival throughout history. What you decide to go to other tournaments to improve, or even have to go through the different regions (Fusion, Synchro, Exceed). In the end, you join the tournament where your opponent is and finish the duel which you could not finish in the first tournament, etc.."

You can do pretty game.
adriano
2014-06-30T18:14:15Z
Originally Posted by: donpas 

Is this a TF Game?


TF = Tag Force 
salvadorc17
2014-06-30T20:01:46Z
The lines of codes can be done for eveything but, you should have the source code of ygo pro to implement with it also it will take a loot of time and who will want to made it...
donpas
2014-06-30T20:40:01Z
Originally Posted by: salvadorc17 

The lines of codes can be done for eveything but, you should have the source code of ygo pro to implement with it also it will take a loot of time and who will want to made it...



Already have links with source code, but I have to have time to work.
AntiMetaman
2014-06-30T21:45:31Z
Originally Posted by: donpas 

PS: I've played games GB, NDS, to YGOnline, Duelist of Rose (PS2), Virtual Desktop and now YgoPro. Byond started, but I left. And the only RPG experience I've seen has been a forum for Yu-Gi-Oh!, Where everyone had an assigned character, was a small group who had a plan, was a map divided into areas, and places you could visits. In some areas there were objects, and in some duels it emerged exceptions (how your favorite card is lost, you have to take 5 turns until your friends come to rescue you, etc..). And depending on if you won or you lost, different situations occurred: how you down your range and you couldn't talk to your teammates, or they sent you to another area, etc..

Even had labyrinths or secret areas you could only access some objects, and within it were fighting against very strong duelists, after solving the puzzles that were in the way.

Of course, everyone had a role, and tried to follow it. And all this using just one post and desire.

Imagine what it would convey this feeling in an RPG.



Duelist of the Roses! I loved that game also. It was more like dungeon dice monsters but with real yugioh cards. I loved the mechanics of the game. It was more interesting to me than turbo duels, regular duels, or action duels. Since you are actually walking in a map, you could run into something like an "action card". So it seems the idea of action duels was already about back then. You also had a leader, so it was like chess. You had to walk to the other side and get your monsters to give a direct attack to the leader.

The cool thing about this was that you would have your 5 cards in hand and draw every turn like normal, but if you summoned a monster, then that monster would be summoned next to the leader. The monster has to move through the map to get to the other leader in order to deliver a attack. Hence, all these OTKs and swarming would be eliminated. It wouldn't matter if you summoned 5 monsters with 3000 atk. They would have to walk to the leader turn by turn.

I remember fusions in that game were so simple. No polymerization. You pick the two cards in your hand and they would combine. There was no extra deck lol. Sometimes you would have to guess the combinations.

Unfortunately, konami never updated the game with the new cards, but just imagine xyz and synchros in duelist of the roses. Now THAT would be amazing. Also, I don't think it would take an amazing graphics either. You are basically small avatars walking around in a map.
donpas
2014-07-01T00:42:46Z
Originally Posted by: AntiMetaman 



Duelist of the Roses! I loved that game also. It was more like dungeon dice monsters but with real yugioh cards. I loved the mechanics of the game. It was more interesting to me than turbo duels, regular duels, or action duels. Since you are actually walking in a map, you could run into something like an "action card". So it seems the idea of action duels was already about back then. You also had a leader, so it was like chess. You had to walk to the other side and get your monsters to give a direct attack to the leader.

The cool thing about this was that you would have your 5 cards in hand and draw every turn like normal, but if you summoned a monster, then that monster would be summoned next to the leader. The monster has to move through the map to get to the other leader in order to deliver a attack. Hence, all these OTKs and swarming would be eliminated. It wouldn't matter if you summoned 5 monsters with 3000 atk. They would have to walk to the leader turn by turn.

I remember fusions in that game were so simple. No polymerization. You pick the two cards in your hand and they would combine. There was no extra deck lol. Sometimes you would have to guess the combinations.

Unfortunately, konami never updated the game with the new cards, but just imagine xyz and synchros in duelist of the roses. Now THAT would be amazing. Also, I don't think it would take an amazing graphics either. You are basically small avatars walking around in a map.




The truth is that it was a game that I loved ... also erased my bad experience with the Forbidden Memories.

But the truth is to make a game like Duelist of the Roses (or similar), with current cards sounds great.
duelistdude
2014-07-02T17:36:26Z
And who you think will have time to make this? for free? Nah. Percy barely have time to update this ygopro let alone help you work on this mode.
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