YamiJustin
2014-10-14T07:21:43Z
UPDATE: 09/06/15
Alright, here are a few bugs I've noticed:

1. Golden Castle of Stromberg
This card is only supposed to mill half of the opponent's deck during their respective Standby Phase. However, during the user's turn they are asked "Yes or No". If you select Yes, Castle remains on the field at the cost of milling half of your deck as well. If you select No, the Castle blows up. This is either a bug or an incorrect effect.
http://yugioh.wikia.com/wiki/Golden_Castle_of_Stromberg 

2. Darkness Outsider
If you successfully guess a monster in your opponents deck or extra deck, and then have it summoned to your field, you are prompted with "Yes or No". If you select Yes, you lose 2000 LP. If you select No, then you do not lose LP but Darkness Outsider gets shuffled into the opponents deck. This is incorrect, as Darkness Outsider should not get shuffled into the opponents deck, nor should you be forced to pay LP.

3. Naturia Exterio
I've had this happen 2 times where I was given the option to activate Naturia's spell/trap negating ability while in the graveyard. Clearly some sort of bug. Naturia (sadly) does not have any power in the graveyard xD

4. Mimicat Update: Seems this was totally removed from the game
Should be a Normal spell card, and not a Quick-Play. As seen in the anime.

5. Dark Spell Regeneration
If the spell card you select is from your graveyard, it gets added to your opponents hand, when instead it should be put in there graveyard (whether you use a spell from their grave or yours).

6. Graverobber (anime) Update: used to ignore the activation requirements, now it doesn't.
If you have a full spell and trap zone (including this card Set), and then activate this card, the card gets sent to the graveyard without being able to select a card to use from your opponents graveyard. I assume this is because if you selected a spell or trap card, there'd be no room to activate it on your field. However, shouldn't a list of monster cards still pop up, assuming your monster zones are free?

7. Armityle the Chaos Phantom (anime)
A bug with his ability to switch to the opponents side of the field, and then during the end phase, return to your field and remove from play your opponents monsters. However, this effect also removes any monster YOU might have. The ability should only remove from play the opponents other monsters, during the end phase when Armityle returns to your field.

8. Turn Jump
For some reason, you cannot simply activate Turn Jump from your hand if it is your Battle Phase (you are forced to Set it). Also, if you use this card, and 6 turns get skipped, your monsters cannot attack if they already attacked 6 turns ago. Technically, since it's a new turn, all your monsters should be able to attack a second time (assuming you attacked with them and then used this spell card before ending the Battle Phase).

9. Dark Summoning Beast
Not really a bug per-say, but doesn't seem to work with the anime Sacred Beasts

This is all I found. Apologize if some are already being fixed/have been fixed. Thanks!
Michael Lawrence Dee
2014-10-14T08:27:43Z
Originally Posted by: YamiJustin 


1. Golden Castle of Stromberg.
This card is only supposed to mill half of the opponent's deck during their respective Standby Phase. However, during the user's turn they are asked "Yes or No". If you select Yes, Castle remains on the field at the cost of milling half of your deck as well. If you select No, the Castle blows up. This is either a bug or an incorrect effect.



Wait, the cost isn't optional? Much like Archfiend's forced cost?
EDIT: I'm getting confused now. First you're saying it shouldn't mill your opponent. Now it's supposed to mill the opponent. I only read the card lore and it's supposed to work like it should. Golden Castle is not immune to its own destruction.

Originally Posted by: YamiJustin 


5. Climax Hour
After you use this card, and your 3rd draw phase happens, if you draw a spell or trap card, you are still given the option to special summon it (should only happen if you draw a monster). Just a small bug.



Wow, so a Spell/Trap also ignores the summoning condition. Will fix.

Originally Posted by: YamiJustin 


7. Dark Spell Regeneration
Sometimes, after using DSR, the spell I selected with it does not get placed into my opponents graveyard, when it should. Another small bug.



Sending to opponent's Graveyard if it's from your Graveyard is impossible so I had to find a replacement.



Also, where's Nibelung's Treasure script? I found out how to fix it using Guardian Formation's script.
Now this is how I play:
Michael Lawrence Dee
2014-10-14T08:34:43Z
Climax Hour fixed.
File Attachment(s):
c511000486.lua (2kb) downloaded 3 time(s).

You cannot view/download attachments. Try to login or register.

Now this is how I play:
YamiJustin
2014-10-14T08:41:28Z
Okay, here is Golden Castle of Stromberg's effect:
During each of your Standby Phases, send half the cards in your Deck to the Graveyard. If you cannot, destroy this card.
- Once per turn, during your Main Phase 1, Special Summon 1 random Level 4 or lower monster from your Deck in face-up Attack Position.
- You cannot Normal Summon monsters.
- All monsters Special Summoned by this card's effect and all monsters your opponent controls must attack, if able.
- When an opponent's monster declares an attack, destroy that monster, and inflict damage to your opponent equal to half of that monster's ATK.
- This card cannot be destroyed by the effects of other Spells, Traps, or Effect Monsters.
- Your opponent must pay this card's maintenance cost.

Because of the final effect, the opponent ends up paying the maintenance cost (milling half the deck during the standby phase). Hence, the user of this card (the one who activated it, doesn't pay anything during either turn).
"Y
But as the card is now, when it's MY turn (during my standby phase) I am asked "Yes or No". If I select Yes, then my deck also gets milled at the moment (which it shouldn't), and if I select No then the card blows up (which it shouldn't).

Card should: mill opponents deck by half rounded down during their standby phase. Nothing should happen to the controller of the card during either turn.

EDIT: The cost isn't optional. The opponent is forced.
EDIT 2: I don't know where the script is? I assume when its fixed its put in the main server or w.e.
Michael Lawrence Dee
2014-10-14T08:49:59Z
Originally Posted by: YamiJustin 


EDIT 2: I don't know where the script is? I assume when its fixed its put in the main server or w.e.




Ask Steel to fix this part if any of these 3 lines exist in the current script.
if co then co(te,tp,eg,ep,ev,re,r,rp,1) end
if tg then tg(te,tp,eg,ep,ev,re,r,rp,1) end
if op then op(te,tp,eg,ep,ev,re,r,rp) end

Specifically the ones in bold into this:
if co then co(te,1-tp,eg,ep,ev,re,r,1-rp,1) end
if tg then tg(te,1-tp,eg,ep,ev,re,r,1-rp,1) end
if op then op(te,1-tp,eg,ep,ev,re,r,1-rp) end

Now this is how I play:
YamiJustin
2014-10-14T08:52:51Z
YamiJustin
2014-10-15T07:19:52Z
Will you lua script fix be included in the main server?
YamiJustin
2014-10-18T18:13:20Z
Will these require an update to fix or can they be done without updating?
Michael Lawrence Dee
2014-10-19T00:23:53Z
Originally Posted by: YamiJustin 

Will these require an update to fix or can they be done without updating?



I knew it. That Virus Cannon would be abused without a cost. I'll fix the cards here in the next update.
Now this is how I play:
YamiJustin
2014-10-19T01:38:14Z
I've only seen 2 people come back. The text just needs to be fixed so people stop assuming its bugged.
YamiJustin
2014-12-13T02:29:29Z
YamiJustin
2015-01-26T03:18:51Z
Has anyone else noticed anything else? We could make things easier if they were listed here, especially if they are anime-related? Thank ya
YamiJustin
2015-01-27T20:46:35Z
Added Resurrection Tribute bug (should work on all monsters of the high level) and Dark Summoning Beast (Should work with anime Sacred Beasts)
JNez08
2015-01-29T04:29:51Z
If you use Climax Hour to special summon Horakhty (since it ignores the summoning conditions), you don't win the duel (when Horakhty says whoever summons the card wins).

Same thing with guessing if the opponent has Horakhty in their deck using Darkness Outsider. It special summons Horakhty, but the automatic win is not declared for some reason
Michael Lawrence Dee
2015-01-30T04:47:19Z
Originally Posted by: JNez08 

If you use Climax Hour to special summon Horakhty (since it ignores the summoning conditions), you don't win the duel (when Horakhty says whoever summons the card wins).

Same thing with guessing if the opponent has Horakhty in their deck using Darkness Outsider. It special summons Horakhty, but the automatic win is not declared for some reason



You should post this in a separate thread. Horakthy is a real card and should be prioritized. But I guess Steel wouldn't ALWAYS look at this post.
Now this is how I play:
venomas6
2015-02-13T11:46:20Z
Originally Posted by: YamiJustin 

Has anyone else noticed anything else? We could make things easier if they were listed here, especially if they are anime-related? Thank ya



1. Add "Call of the Haunted (anime)" to the list. The effect should be:

When this card is activated: Special Summon as many of non-Zombie-Type monsters that were destroyed by battle as possible from your Graveyard in Attack Position. They become Zombie-Type monsters and their DEF becomes 0 (this remains even if this card leaves the field). When a monster you control whose original type isn’t Zombie and whose ATK isn’t 0 is destroyed by battle: Special Summon that monster from your Graveyard in Attack Position, and if you do, it becomes Zombie-Type monster, its DEF becomes 0 and it gains 10% of its original ATK x the number of times it was Special Summoned by this effect (this remains even if this card leaves the field).

My explanations are in those 2 posts:

http://www.ygopro.co/For...ersion?m=90701#post90701 

http://www.ygopro.co/For...ersion?m=90807#post90807 

2. Armityle has one more problem. The effect is actually busted. The current effect mentions Armityle choosing one monster and then gaining this monster's ATK + 10000. I suppose that anime's vague explanation is the reason of confusion. Yubel said that Armityle can deal 10000 Battle damage to the opponent's monster once per turn. Somebody probably mixed it up with "Battle Damage to a player". Actually, we don't have to guess what exactly Yubel meant by that, because we have real effect shown on screen. "Rainbow Dragon" boosts it's ATK to 10000 via its effect while battling Armityle and Yubel then says "It's equal to Armityle!". This means the effect should be something like "Once per turn, if this card battles an opponent's monster, you can make this card's ATK 10000 during damage calculation only".

3. I think that the only way of solving "Dark Summoning Beast's" problem is adding, to each of Sacred Beasts' text, that they can be Special Summoned by the effect of "Dark Summoning Beast".



EDIT: About Armityle again, the effect that removes all monsters on the field except Armityle is actually right. Wikia messsed up again. Yubel specifically says "all monsters on the field except Armityle".
JR10
2015-11-03T19:36:28Z
The effect of Armytile in ygopro don't work like that in YGOGX..
A little while ago I tested my Exodius the Ultimate Forbidden lord(anime) against Armytile(anime), and the effect of Armytile did not work