Rayben
2014-11-26T17:17:08Z
I am coding my "Necrotic" archetype. I am pretty new to coding these cards, so I may have made some simple mistake.
The effect of "Necrotic Draca" should be:
Quote:

Each effect of "Necrotic Draca" can only be used once per turn. If this card is summoned: You can discard 1 "Necrotic" card; draw 1 card. If this card is sent to the Graveyard by the effect of a "Necrotic" card: You can Special Summon it. If this card is sent to the Graveyard to activate the effect of a "Necrotic" card: You can target 1 "Necrotic" monster in your Graveyard, except "Necrotic Draca"; add it to your hand.


The bold part is the part I am having trouble with. I successfully coded a different card where its effect was if it sent to the Graveyard to activate the effect of a "Necrotic" card: You can draw 1 card. I got that to work, but I can't seem to get Draca's effect to work.

Here is the code for Necrotic Draca

--Necrotic Draca
function c900000012.initial_effect(c)
	--Draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(900000012,0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetCountLimit(3,900000012)
	e1:SetCost(c900000012.cost)
	e1:SetTarget(c900000012.target)
	e1:SetOperation(c900000012.operation)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--spsummon
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(900000012,3))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetCountLimit(2,900000012)
	e4:SetCondition(c900000012.spcon)
	e4:SetTarget(c900000012.sptg)
	e4:SetOperation(c900000012.spop)
	c:RegisterEffect(e4)
	--tohand
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(900000012,4))
	e5:SetCategory(CATEGORY_TOHAND)
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_TO_GRAVE)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e5:SetCountLimit(1,900000012)
	e5:SetCondition(c900000012.rlcon)
	e5:SetTarget(c900000012.rltg)
	e5:SetOperation(c900000012.rlop)
	c:RegisterEffect(e5)
end
function c900000012.costfilter(c)
	return c:IsSetCard(0x1ff) and c:IsDiscardable()
end
function c900000012.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c900000012.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
	Duel.DiscardHand(tp,c900000012.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c900000012.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c900000012.operation(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Draw(p,d,REASON_EFFECT)
end
function c900000012.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_EFFECT) and re and re:GetHandler():IsSetCard(0x1ff) 
end
function c900000012.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c900000012.spop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
	end
end
function c900000012.rlcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_COST) and re and re:GetHandler():IsSetCard(0x1ff)
end
function c900000012.filter(c)
	return c:IsSetCard(0x1ff) and c:GetCode()~=900000012 and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c900000012.rltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c900000012.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c900000012.filter,tp,LOCATION_GRAVE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectTarget(tp,c900000012.filter,tp,LOCATION_GRAVE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c900000012.rlop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,tc)
	end
end

Thank you in advance
Freddx
2014-11-26T19:31:33Z
The error is the setcountlimit all have the same code.

Quote:


e1:SetCountLimit(3,900000012)


(If the first value is 3 that means 3 times that turn)
Quote:


e4:SetCountLimit(2,900000012)


(If the first value is 2 that means 2 times that turn)
Quote:


e5:SetCountLimit(1,900000012)


(If the first value is 1 that means 1 time that turn)
Change to:

e1:SetCountLimit(1,900000012)


e4:SetCountLimit(1,9000000012)


e5:SetCountLimit(1,90000000012)

If you have multiples e1:SetCountLimit with the same second value means that you can only use 1 of the effects per turn.

For example:
e1:SetCountLimit(1,900000012)
...
e2:SetCountLimit(1,900000012)
...
e3:SetCountLimit(1,900000012)
...
That mean only 1 effect per turn, but if you put:
e1:SetCountLimit(1,900000012)
...
e2:SetCountLimit(1,9000000012)
...
e3:SetCountLimit(1,90000000012)
...
A different second value that mean that can use each effect once that turn.

Sorry for my english 🙂