FoxyBoxes
2016-07-15T17:45:52Z
Hey, I know it's pretty late into this discussion, but this is less of a coding issue, just more of a...card ID issue?

I'm trying to make a support card for the "Armor" anime deck, but it needs to target Psychic Armor Head. Now, the card has an ID in the program, but I can't find it in the database, or the script in the subsequent folder. So where would I find that, if at all?

Thanks,

FoxyBoxes~
Michael Lawrence Dee
2016-07-16T11:07:06Z
Originally Posted by: FoxyBoxes 

Hey, I know it's pretty late into this discussion, but this is less of a coding issue, just more of a...card ID issue?

I'm trying to make a support card for the "Armor" anime deck, but it needs to target Psychic Armor Head. Now, the card has an ID in the program, but I can't find it in the database, or the script in the subsequent folder. So where would I find that, if at all?

Thanks,

FoxyBoxes~



expansions folder - cards-tf.cdb.

Their scripts are in cards-tf.zip

Most updated Anime scripts are located here.
Now this is how I play:
Valossa
2017-01-31T19:50:32Z
A little thing i wanna understand if i don' t want use the pre defined variables i will need to declare once per once in the code?
Like this
function c12345678()
-- i will need declare c, e, tp, ep, etc here?
end
I think if these scripts had been done in Java i will understand better, but its ok kkkkkkkk, i dont hate the lua scripts kkkkkkk
Michael Lawrence Dee
2017-02-01T01:08:38Z
Originally Posted by: Valossa 

A little thing i wanna understand if i don' t want use the pre defined variables i will need to declare once per once in the code?
Like this
function c12345678()
-- i will need declare c, e, tp, ep, etc here?
end
I think if these scripts had been done in Java i will understand better, but its ok kkkkkkkk, i dont hate the lua scripts kkkkkkk



You can check Night Beam/Utility Code how manual variables are used.
Now this is how I play:
Metaceejay97
2017-04-09T17:25:02Z
Does anyone know how to script this effect:
"When this card destroys a monster by battle, you can Special Summon 1 Level 10 monster from your hand, Deck, or Graveyard."
Michael Lawrence Dee
2017-07-06T03:04:22Z
I updated my Tutorial to further expain making a cdb since people are having mistakes on making one, especially in the use of expansions format.
Now this is how I play:
Michael Lawrence Dee
2017-07-09T13:53:12Z
Change the interpreter.cpp to edo's repo since we have been using Custom Functions which are not available in the original YGoPro.
Now this is how I play:
MaxAngelo149
2017-07-11T04:03:13Z
I have a quick question. Regarding this script...


function c44508094.condition(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
	if re:IsHasCategory(CATEGORY_NEGATE)
		and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
	local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
	return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-tg:GetCount()>0
end

This is the condition for Stardust Dragon's negate effect. I know that the "tg" and "tc" stand for "Target Group" and "Target Card" respectively, but does anyone know what is "ex" and what purpose it serves?

Because I use this script as a base for similar negation effects I make, but I noticed that they work without the "ex" as far I know.
Michael Lawrence Dee
2017-07-11T09:53:07Z
Originally Posted by: MaxAngelo149 

I have a quick question. Regarding this script...



We have the whole subforum so make use of the whole place, not in this topic.
Now this is how I play:
MaxAngelo149
2017-07-12T01:43:05Z
Originally Posted by: Michael Lawrence Dee 


We have the whole subforum so make use of the whole place, not in this topic.



Alright, sorry. Didn't think it was something that needed its own topic. I guess I'll be making a topic for my question.
Similar Topics
Users browsing this topic