For whatever reason it only lets me activate the effect once per duel. I've looked at several other card codes (like Spellbooks) to see if I missing something but to no avail.
function c572947050.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,572947050+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c572947050.target)
e1:SetOperation(c572947050.activate)
c:RegisterEffect(e1)
end
function c572947050.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c572947050.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
After looking through 10+ pages of the "Card Scripts" thread topics, I found out that card IDs that are longer than 8 digits don't work properly with the once per turn effect. So I changed the ID to be 8 digits and the effect works!