FLASH
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  • Advanced Member Topic Starter
2013-05-14T17:40:44Z
Hi, this topic will contain many useful information for all Yu-Gi-Oh! Players (Amateurs or professionals)

Anyone can add his own experience here to improve this guide and I will put it in a list to help anybody to reach it



- You can post small advices …
Like: "Don't use Heavy Storm if your opponent has only 1 set spell/trap card"

- You can post tips on deck strategy …
Like: "If you face Dark World Deck you better banish your opponent monsters using Macro Cosmos"

- Also you can attach a replay to show players how to use this card or fully show its effect on action ...
(try to make it short and clear)




Don't be selfish and keep it all for you only [:thumdn:]

lets help people and have a great duels with each other [:thumbu:]

if you have any idea just PM me or right it in this topic .
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see you all soon , time for my military service 😃
FLASH
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  • Advanced Member Topic Starter
2013-05-14T17:41:54Z
... for the tips list ...
UserPostedImage
see you all soon , time for my military service 😃
Spier
2013-05-14T17:45:26Z
Can you make post regarding making deck without breaking it? Like correct copy count and correct balance between different type of cards that will eliminate bad draws and stuff related to that. I know there already are many tips out there but since you started here had to ask. [:smile:]
Damn_Feds
2013-05-14T17:46:41Z
For my tips? I always use MST on the outer cards, I never go for the middle card... usually because whenever the player slowly places spell/traps down after quickly placing 1-2 down, the slow ones are bound to be the traps because they read them first, and the others are bluffs. (I bluff a lot myself, Lol) Oh and don't MST a card that's not continuous that's already activated, like Starlight Road or Heavy Storm, it doesn't negate it, Lol.
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Damn_Feds
2013-05-14T17:48:38Z
Kay I got you, if a player is trying to use Monster Reborn/Reincarnation, or anything that targets a card in either graveyard and you have a card like D.D. Crow, you can banish the monster that was selected, and it doesn't allowed the player to use them, the spell/trap/effect doesn't work.
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Damn_Feds
2013-05-14T17:51:09Z
Zenmaines cannot be destroyed while it has Xyz material on it, but if you use Blackship of Corn, you can "Send" Zenmaines to the graveyard, there's a big difference in Yu-Gi-Oh! with the words "Send" and "Destroy". Also if a card like Stardust Dragon is out and you Bottomless it, it can negate it because it tries to destroy it first, but if you use Chaos Sorcerer on it, it "Banishes" it, not destroy it. Wise play on words, very tricky you have to keep your head thinking Lol.
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FLASH
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  • Advanced Member Topic Starter
2013-05-14T17:52:31Z
Originally Posted by: Spier 

Can you make post regarding making deck without breaking it? Like correct copy count and correct balance between different type of cards that will eliminate bad draws and stuff related to that. I know there already are many tips out there but since you started here had to ask. [:smile:]



i know how Damn_Feds fell's when she said you make here confuse [:lol:]

mmm but i think i got the idea you want me to explain how to make a good balanced deck not making huge decks with 60 cards and the like ?
right !
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see you all soon , time for my military service 😃
FLASH
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  • Advanced Member Topic Starter
2013-05-14T17:55:11Z
Originally Posted by: Damn_Feds 

For my tips? I always use MST on the outer cards, I never go for the middle card... usually because whenever the player slowly places spell/traps down after quickly placing 1-2 down, the slow ones are bound to be the traps because they read them first, and the others are bluffs. (I bluff a lot myself, Lol) Oh and don't MST a card that's not continuous that's already activated, like Starlight Road or Heavy Storm, it doesn't negate it, Lol.



yup many players target the middle spell/trap card on the field as the player put his better spell or trap in this place

you also can unchecked auto-place card and put your S/T the way you want
[:thumbu:]


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see you all soon , time for my military service 😃
FLASH
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  • Advanced Member Topic Starter
2013-05-14T18:00:39Z
Originally Posted by: Damn_Feds 

Kay I got you, if a player is trying to use Monster Reborn/Reincarnation, or anything that targets a card in either graveyard and you have a card like D.D. Crow, you can banish the monster that was selected, and it doesn't allowed the player to use them, the spell/trap/effect doesn't work.




lets make it a bit clear ...

if your opponent want to reborn or return any card form the graveyard , you can negate that card using " Dark Bribe " as an example or remove the selected card from graveyard using monster effect like "d.d craw" or a trap effect like "Dark smog"

i make it more difficult XD

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Laziness
2013-05-14T18:01:58Z
Originally Posted by: Damn_Feds 

Oh and don't MST a card that's not continuous that's already activated, like Starlight Road or Heavy Storm, it doesn't negate it, Lol.




FLASH
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  • Advanced Member Topic Starter
2013-05-14T18:03:39Z
Originally Posted by: Damn_Feds 

Zenmaines cannot be destroyed while it has Xyz material on it, but if you use Blackship of Corn, you can "Send" Zenmaines to the graveyard, there's a big difference in Yu-Gi-Oh! with the words "Send" and "Destroy". Also if a card like Stardust Dragon is out and you Bottomless it, it can negate it because it tries to destroy it first, but if you use Chaos Sorcerer on it, it "Banishes" it, not destroy it. Wise play on words, very tricky you have to keep your head thinking Lol.



[:thumbu:]
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see you all soon , time for my military service 😃
Steeldarkeagel
2013-05-14T18:05:45Z
Originally Posted by: Laziness 






That is very protessionally done. (If you get why I misspelled that word you can have 10 points)
Laziness
2013-05-14T18:10:28Z
Originally Posted by: Steeldarkeagel 

Originally Posted by: Laziness 






That is very protessionally done. (If you get why I misspelled that word you can have 10 points)



Enlighten me, kind sir.

Eps
  • Eps
  • Advanced Member
2013-05-14T18:10:38Z
Some tips, in no particular order:

1. A good way to use MST and similar cards is to set them face-down and wait for your opponent to set a card of their own, then immediately destroying it with your set MST during their End Phase.

2. If you control no monsters and have MST in your hand, it is almost always a good idea to destroy 1 of your opponent's set cards with it before you summon anything. Sometime you'll hit a dud, but most times you'll dismantle something that would screw your newly summoned monster.

3. You should pay attention to whether your deck is strong or weak when top-decking, i.e. relying solely on the card you draw during a turn. If it is, you should do all you can to stall an opponent whose deck is weak when top-decking. If not, you have to be aggresive and end the duel before you hit that stage of the game.

4. If at the end of your turn you have exactly 2 monsters that you can Xyz/Synchro summon with, don't be tempted to always do so. While a single big monster is stronger than 2 smaller ones, it is also a sitting duck for most removal cards and monster-stealing cards like Creature Swap. Hence, sometimes it is actually better to leave those 2 monsters the way they are, depending on what you have in your backrow.

5. Some observetions on the number of copies of a card in a deck:
If you only have 1 copy, unless you have a couple of good ways to search it, expect it to only pop up in every second duel.
If you have 2, you can expect 1 copy in nigh every duel.
If you have 3, you are pretty much guaranteed at least 1 copy, and will get 2 in every third duel.
FLASH
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  • Advanced Member Topic Starter
2013-05-14T18:18:04Z
- don't set "Starlight Road" or "The Huge Revolution is Over" alone on the field you must set at least another s/t card beside it .

- try not to set many spells or traps without defending them , or your opponent will wipe them all with heavy storm .
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Smilly
2013-05-14T18:29:33Z
If they set in the spell and trap zone first then attack it's a trap card, if they set a card after they attack and they set a card before they attacked on the same turn it's a quickplay spell spell card
check yourself because you might do this if you set them after you attack they won't know if it is a spell or trap card

If cards are 3 cards are set in the spell and trap zone 50/50 chance of 1 of them being in Starlight Road usually the last one set (set your starlight roads in the middle/first)
If there are 2 cards set 9/10 there will not be a starlight road but a attack changer (mirror force, safe guard, forbidden lance, ect) and a mst

Your opponent will ALWAYS have the Veilor

Dark Coffin is the best bluff card in the world next to Silver Sentinel and Mst

Macro Cosmos hates you and your Mother

If you overextend and they survive they WILL win the game

the advice I have to give because I know this happens a lot more than it should and it happened to me and I got extremely mad about it
If you are trying to a combo and the combo requires you to have few cards in your hand (like 3 specific cards in your hand) while the combo will get everything else for you THEN THE OTHER CARDS IN YOU HAND DON'T MATTER AND DON'T DO SOMETHING USELESS IF YOU CAN GO FOR THE KILL AND DO THE COMBO CORRECTLY DON'T MESS UP A COMBO BECAUSE THERE ARE 1000 OF COMBO VIDEOS OUT THERE THAT WILL SHOW YOU STEP BY STEP WHAT TO DO
(this also goes with overextending and not learning your deck)


Youtube Channel
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Damn_Feds
2013-05-14T18:34:26Z
I got dis.
Let's say you're using Incarnates, if your opponent ended their phase without doing anything and you have an open field, with now what seems to be 3 Elemental Dragons on the field, make sure you attack first... you will deal more damage, you can then proceed to make your Xyz/Synchro summons or whatever it is you kids do these days. (Lol)
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Damn_Feds
2013-05-14T18:37:00Z
Going second is usually an advantage, if your deck doesn't rely on trap cards (Assault Mode Activate is a good example) you can attack your opponent good and hard, I usually go second for things like Dark World, or Incarnates. So you can use your cards on them like Grapha, or Big Eye/Drago-Sack. Most of the time, your opponent will only set 1 monster and 1-2 spell/traps, simple, as long as you top deck either MST/Heavy/Dark/Lightning, or anything of the sort, you're fine. It gives you a nice big advantage with the amount of life points you just drained from them, leaving them defenseless and having to think about living and not attacking, which can change the whole outcome of the game.
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FLASH
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  • Advanced Member Topic Starter
2013-05-14T19:00:33Z
- if you summon an effect monster (Specially XYZ) and waiting appear for more than 10~15 sec make sure that your opponent got "effect Veiler" in his/here hand
p.s: sometimes its from connection but if the game tune is speed then its veiler for sure .
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rob26
2013-05-14T19:05:03Z
For me, the best its use "night beam" instead of mystical... because your opponent cant use the face down (quick spell,waboku, etc.) or nobleman extermination, you can take down at least 2 traps like mirror, dimensional prison, bottomless trap hole, etc. Also if your opponent set 1 spell/trap most of the time its the Bottomless trap hole (i fall in it many times @_@)