FLASH
  • FLASH
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2013-05-14T19:06:32Z
Originally Posted by: Eps 

Some tips, in no particular order:

1. A good way to use MST and similar cards is to set them face-down and wait for your opponent to set a card of their own, then immediately destroying it with your set MST during their End Phase.



i like to keep them in hand because it may be destroyed in vain , but if opponent use decks like "fire fist" the it's better to set it [:thumbu:]

Originally Posted by: Eps 


2. If you control no monsters and have MST in your hand, it is almost always a good idea to destroy 1 of your opponent's set cards with it before you summon anything. Sometime you'll hit a dud, but most times you'll dismantle something that would screw your newly summoned monster.



yup its good tip , players should clear opponent s/t filed before summon if they got the correct cards (MST , HS)

that's all thanks Eps





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see you all soon , time for my military service 😃
FLASH
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2013-05-14T19:10:21Z
Originally Posted by: Damn_Feds 

I got dis.
Let's say you're using Incarnates, if your opponent ended their phase without doing anything and you have an open field, with now what seems to be 3 Elemental Dragons on the field, make sure you attack first... you will deal more damage, you can then proceed to make your Xyz/Synchro summons or whatever it is you kids do these days. (Lol)



addition :
make sure that you summon those elemental dragons by there own effect's not the effect of (burner , stream ..etc)



UserPostedImage
see you all soon , time for my military service 😃
FLASH
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2013-05-14T19:12:11Z
Originally Posted by: Smilly 


Your opponent will ALWAYS have the Veilor



[:lol:] right right

Originally Posted by: Smilly 


Macro Cosmos hates you and your Mother



sometimes not always

i think you have bad memories with those 2 [:laugh:]




UserPostedImage
see you all soon , time for my military service 😃
FLASH
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2013-05-14T19:16:02Z
- make sure you always have a backup combo if your opponent destroy your current one

- don't get exited and summon all your ace cards while your opponent got a set s/t , he may blow you up :'(
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see you all soon , time for my military service 😃
Laziness
2013-05-14T19:24:25Z
What's up with the quadruple post? lol.
bigattck
2013-05-14T20:04:21Z
greatest tip from Kabia
https://encrypted-tbn1.g...m8iivUmC9F1N72_NTtco8EFA 

now for real tips negative everything its the answer to beating the hardest card.

If your opponent can negative then make a counter that will stop hes effect and continue with your effect.

don't waste block attacks when you have a lot of health points let some of them go through so your opponent things hes winning.

flash don't quadruple you can post a lot of space in one area
tikman
2013-05-14T20:29:07Z
Believe in the heart of the cards










if not use T1 deck it will make you feel like a Pro.
Eps
  • Eps
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2013-05-14T20:46:58Z
Here's some more:

  1. When building a deck, if you have a choice between a stronger card that requires discarding a card as a cost and a weaker card that doesn't, go for the weaker card. You'll be able to use it more often, and believe me, every card counts.
  2. If your opponent took the first turn and didn' set any Spell or Traps, it is VERY likely they are holding a Heavy Storm in the hand. So you should respond by either doing the same or only setting 1 card, prefereably one that you can chain to Heavy Storm.
  3. Delay using searcher cards for as long as possible, so that you know which card to choose as the best counter to your opponent's tactic. For example, if you have Pot of Duality on turn 1 and have other cards to defend with, wait until your opponent has had a turn before using it, so that you know which of the 3 cards is the best for the given situation.
  4. ALWAYS keep your eyes on which cards go into your opponent's Graveyard. Like it's your job. And your calling. Because just 1 card left unchecked can ruin your whole day. Also, you can use it to assess the likelihood of which cards your opponent has in the hand. For example: if you saw your opponent accidentally mill a Judgement Dragon, that significantly decreases the chances of them having one in the hand.
  5. Some number crunching I did: If you have 40 cards in your Main Deck, and 14 of them are a dead draw in the opening hand, you will end up with a dead opening hand in 2% of your duels, i.e. 1 in every 50. That's a good number to stop at when adding such cards.

yutsuki_ame
2013-05-14T20:54:13Z
It is not a good move to overextend while u can't OTK your opponent ,or just leave them with only 100 LP.

Mostly they are gonna using Yuma style cheat device,the "Shining Draw" !
laserbeam
2013-05-14T21:29:43Z
My contribution

Trap cards like Bottomless Trap Hole and Compulsory Evacuation Device are great cards but they do not negate on-summon effects.

For an example: Lets say i am playing Dark Worlds and i summon Tour Guide of the Underworld, it is successfully summoned so i use the effect (Chain 1), you then chain Compulsory to my Tour Guide to return to my hand (Chain 2)

The chain resolves backwards and the tour guide comes back to my hand, this gives me the opportunity to make a careful move. And now i still have a live Tour Guide in hand.


Events like this have been common when i duel, especially on dueling network >_> They complain about how my effect should not work and [censored] like that.
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echimaru
2013-05-14T23:10:56Z
READ THE CARD(S) before do anything stupid. it doesnt matter even if u just played or havent play for a while, ask or read the card ur self so it wouldnt be suicidal.

ask before using ur team mates card(s). u get bad hand doesnt mean that u can just use anything that he place on field. he might need more card(s) to turn the tide
STEAM Acc: ichimarugame
HON(Garena): black2dark
try to wisp me, maybe we can play together. lol
ytterbite
2013-05-14T23:22:35Z
Here's a few for now.

It's good to make one's deck size as small as possible.
40 card decks win more often than 60 card decks. It's a proven fact. The smaller the deck size, the greater the chances one has of drawing the card they need to help establish field presence, overcome their opponent's defenses, or best yet, win the duel. Sure, such a deck has more cards in it, but what good are those 20 extra cards when they're not in the hand or on the field? That brings me to...

Card Advantage.
Having a large amount of cards on the field or in hand (or both) is a good thing. Having more cards than your opponent does is even better. When considering a play, it's good to determine whether or not that play would end up with the opponent having more cards than you. Similarly, certain cards like Draining Shield and Magic Cylinder might temporarily stop an opposing threat, but their monster remains on the field ready to attack next turn, and you just lost a card from that.

Maximize your Extra deck.
Too many times I enter a duel just to see my opponent having only 1 or 2 cards in their extra deck, if even that. The Extra deck has 15 available slots. Take advantage of them. Even if your deck won't Fuse, Synchro or Xyz summon, just the fact that you have a full extra deck will make your opponent think you have an extra deck strategy, putting them on the defensive. And that just might increase your chances of winning.

Deck Synergy.
Being original and customizing one's deck to make it different from everyone else's is always good. No harm in that. However, it's good to consider whether or not adding a card would help or hurt a deck's main win condition. A deck with good synergy helps to minimize the chance of a dead draw and a wasted turn.
SoliceTK
2013-05-15T00:17:16Z
Check the Yu-Gi-Oh Wikia  for every card in your deck, you might learn something you didn't know before. Just search up the cards' name in the top right corner area, scroll down until you see the Tips section (or use Ctrl + F and type in Tips) then read away.

Here's a vid I've watched to test deck consistency. It's a little old but it works. To do do this in YGO Pro just use the "Shuffle" command in the Deck Builder. How to Test Consistency in your Deck 
Spier
2013-05-17T20:30:29Z
While YuGiOh! wikia  is nice place for checking card rulings and all that but it fails at card search and organisation(also very important). While i was looking at past bookmarks i rediscovered this great website YuGiOh Card Guide  which has cards sorted extremely easy for access and deck making ideas and info aswell. Sure there may be more but not as handy as this one. [:roll:]
dddd
2013-05-18T12:56:19Z
if your opponent field is clear always attack with the monster that has the lowest attack because it is possible that he has gorz in hand and after he summons it and uses its eff to summon token you destroy it with other monster that has more attack points than token
SoliceTK
2013-05-19T23:23:38Z
Originally Posted by: Spier 

While YuGiOh! wikia  is nice place for checking card rulings and all that but it fails at card search and organisation(also very important). While i was looking at past bookmarks i rediscovered this great website YuGiOh Card Guide  which has cards sorted extremely easy for access and deck making ideas and info aswell. Sure there may be more but not as handy as this one. [:roll:]



If this was directed at my post then I'll clarify. The search bar for the Yu-Gi-Oh wikia is at the top right of the page. Type in the card name and you'll be fine, easy search. Also edited the post to make it more clear in case anyone has a similar issue missing it.

Took your advice and checked out YuGiOh Card Guide. Linking some good places for tips so our readers here won't have to dig through too much on their own, happy to lend you a hand.

TCG Guides 
Deck Advice 
Game Strategies 

Keep in mind those links lead to a Yu-Gi-Oh related forum. It's up to the reader to choose which thread is handy for them. The same can be said for all advice in this thread, choose what is handy for you and take our posts with a grain of salt.
FLASH
  • FLASH
  • Advanced Member Topic Starter
2013-05-20T01:59:32Z
thanks guys for your dueling tips and advices
but we want to create our personal Guide from our experience

you could link this site as a reference but take from it an idea or some notes to share it with us not only put the link
anyway thanks again ^^

UserPostedImage
see you all soon , time for my military service 😃
FLASH
  • FLASH
  • Advanced Member Topic Starter
2013-05-20T02:03:40Z

- if you Duel with Dark world deck and found that your opponent use the same deck
make sure not to use card effect's that make your opponent discard his own cards (or you will have a major problem)
UserPostedImage
see you all soon , time for my military service 😃
Eps
  • Eps
  • Advanced Member
2013-05-20T08:13:06Z
Originally Posted by: FLASH 


- if you Duel with Dark world deck and found that your opponent use the same deck
make sure not to use card effect's that make your opponent discard his own cards (or you will have a major problem)



That has got the be one of the most awkward matchups. You suddenly cannot use a lot of cards that fuel your summons. [:smile:]
SoliceTK
2013-05-22T01:50:13Z
Originally Posted by: FLASH 

thanks guys for your dueling tips and advices
but we want to create our personal Guide from our experience

you could link this site as a reference but take from it an idea or some notes to share it with us not only put the link
anyway thanks again ^^



Sorry if I made a mistake by posting those links. I do it for the duelists who learn better by using those types of resources. I had no idea Yu-gi-oh Card guide existed before Spier mentioned it in this thread. Without his linking it here I would not have found all of that information. I think it's great that we all have a thread where duelists who learn things in different ways can come and pitch in to help each other out, be it from a link or otherwise. Thank you FLASH for making this thread.