Vertex
  • Vertex
  • Advanced Member Topic Starter
2015-04-23T07:19:07Z
This is a small set I built to add some new Laval support to the game, it includes 7 cards

-Burning Laval Volcano
-Blazing Tempered Laval Furnace
-Laval Firewheel Knight
-Sweltering Heat Convection Field
-Laval Maiden of Blazing Clockworks
-Laval's Inferno Gearworks
-Laval Flame-Swept Battlefield
-Laval Dragon of Endless Blazes

Also included is a deck that includes the cards (built to be a pure Laval deck). And a puzzle duel script which includes all the cards (not really a puzzle duel though, it's what I used for testing), and very importantly, replacement scripts for all existing Laval cards (Since all existing Laval cards say "Laval" monsters, but whoever scripted them didn't bother to check if the cards were both Lavals and Monsters (since there are no existing Laval Spell/Trap cards)).

To add the cards to ygopro
1. Close ygopro if it is running
2. Extract all the files in expansion-laval-support to your ygopro folder.
3. Put laval.cdb along with laval.zip in your expansions folder.
4. Copy the contents of laval-script-replacements into your script folder, if it asks you to overwrite files (it should) make sure you overwrite.
5. Copy BurningLaval.ydk to your deck folder (if you want it)
6. Copy laval-demo.lua to your single folder (if you want it)
7. Run ygopro.

If you find any bugs or other issues, please let me know. Any other thoughts on the set/cards are also welcome.

Files: http://goo.gl/6IVZxl 
LeonAngelo
2015-04-24T17:06:35Z
I'm just saying man. It'd be a lot easier for people to implement cards into their systems if you put them through the card packer.
Vertex
  • Vertex
  • Advanced Member Topic Starter
2015-04-24T18:33:08Z
Originally Posted by: LeonAngelo 

I'm just saying man. It'd be a lot easier for people to implement cards into their systems if you put them through the card packer.



Is it able to handle the need to replace the existing scripts for the Laval monsters? If so then I'll include a version for it.
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