joshjosh100
2015-07-12T00:41:51Z
when you would summon a monster(s) you can lose 1000 LP and return a equal number of monster(s) that your opponent controls that were summoned the same way the monster(s) that you summoned were summoned. you must control the Face-up monster(s) you summoned to activate and resolve this cards effects.





An example since i realize this card text is hard to understand

Opponent ritual summons 2 monsters
I Ritual summon 2 monsters effect of the above activates returns up to 2 of there ritual summoned monster(s)

opponent special summons 1 monster
I special summon 1 monster effect of the above activates returns 1 special summoned monster they control to the hand

opponent normal summons 1 monster
I normal summon 1 monster the effect of the above activates
opponents chain book of moon to my one monster
the above card (that i need help scripted) resolves with with out effect

Help me?

Michael Lawrence Dee
2015-07-12T01:46:17Z
This seems extremely complicated...
Now this is how I play:
joshjosh100
2015-07-12T01:58:07Z
Originally Posted by: Michael Lawrence Dee 

This seems extremely complicated...



could you script it though?
joshjosh100
2015-07-12T19:57:24Z
Help me? i really need help
Michael Lawrence Dee
2015-07-13T00:33:06Z
Originally Posted by: joshjosh100 

Help me? i really need help



Okay. Expect it next week.
Now this is how I play:
Michael Lawrence Dee
2015-07-15T09:51:24Z
Here you go. Not yet tested though. Try it out.
File Attachment(s):
c70.lua (2kb) downloaded 3 time(s).

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Now this is how I play:
ohyoullfindout
2015-07-15T16:19:01Z
Why not make something simplier? Such as:

"When this card is Summoned, you can target 1 "(type of monster)" monster your opponent controls; return that target to the hand, and if you do, you lose 1000 Life Points. This card must be face-up on the field to activate and to resolve this effect."

Then you just make 1 version of the card for each type (Effect, Fusion, Ritual, Synchro, Xyz, etc).
By the way, this is a cool idea for an archetype.
joshjosh100
2015-07-20T13:56:24Z
Originally Posted by: Michael Lawrence Dee 

Here you go. Not yet tested though. Try it out.



It seems when i tested it had 2 errors

On line 40 it said "40: Attempt to index a nil value" this was when i summoned a monster used book of moon on it
On line 48 it had the same error and this time it was when the opponent summoned a monster

Michael Lawrence Dee
2015-07-21T00:17:52Z
Originally Posted by: joshjosh100 

Originally Posted by: Michael Lawrence Dee 

Here you go. Not yet tested though. Try it out.



It seems when i tested it had 2 errors

On line 40 it said "40: Attempt to index a nil value" this was when i summoned a monster used book of moon on it
On line 48 it had the same error and this time it was when the opponent summoned a monster



Hmm... Maybe try adding:
if "this card"==nll then return false end?
Now this is how I play:
joshjosh100
2015-07-21T01:26:11Z
So i looked at the script and i found this at line 40 and 48 local sumtype=g:GetFirst():GetSummonType()