Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-13T22:53:30Z
I want to make a script for this card but it's way too complicated for me.

This card cannot be special summoned. This card can only be normal summoned by tributing 2 monarch monsters. When March of the monarchs is face up on the field this card is unaffected by your opponents monster effects.This card gains 200 attack and defense for each Monarch card in your graveyard.Once per turn it can change the effect of one opponent monsters attribute to Dark. Once per turn it can activate one of the following effects. 1) Select one monarch monster from either hand or graveyard and this card can use it's effect(ignoring effect activation conditions). 2) You can do one extra normal summon for this turn. 3) Select one banished "monarch" spell/trap card and add it to the hand.
Tegardee
2015-10-14T02:03:37Z
I will do these effects to you, when I do, I edit this post.
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T02:15:59Z
can you make it so instead of changing the attribute to dark, i can choose any attribute i want?
Tegardee
2015-10-14T02:23:48Z
I dont understand this effect.

"Once per turn it can change the effect of one opponent monsters attribute to Dark."

explain to me.
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T02:27:34Z
choose one monster the opponent controls and change it's attribute(Dark,light,fire,etc..) and you can do this effect only once per turn
Tegardee
2015-10-14T02:29:36Z
oohhh, ok.

so you want, when the opponent's monster is selected, appear a box to your choice the Attribute of you want?

I can do this.
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T02:30:08Z
Tegardee
2015-10-14T02:46:35Z
one more question. these effects.

"Once per turn it can activate one of the following effects. 1) Select one monarch monster from either hand or graveyard and this card can use it's effect(ignoring effect activation conditions). 2) You can do one extra normal summon for this turn. 3) Select one banished "monarch" spell/trap card and add it to the hand."

must be like the Saffira, Queen of Dragons?

like: activate the effect, and select a option?
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T02:55:34Z
yes or like BLS ENVOY OF THE BEGGINING
Tegardee
2015-10-14T03:17:12Z
done.



NOTE: I not have tested.
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T03:32:57Z
ok thank you, i will check it in about 8 hours because i have to go, if it wont be a problem come and check back if i have any questions tomorrow, and thanks a lot 😃
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T11:57:03Z
so, it seems that nothing works, except the summoning condition. when it is on the field, it's attack remains original, also i have no choice to activate any effect. i did fill the string texts in the cards.db
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T12:14:01Z
actually nothing, it seems like i have a normal monster :/
Tegardee
2015-10-14T14:52:00Z
you must add the dialogs on the cards.cdb according to the "aux.Stringid" numbers. in other cases, appear "???"

and the Normal Summon condition, in the e2, the "RegisterEffect" are to e1, just change to e2.

like this.

Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T15:51:18Z
because i do not know what each card does, can you tell me what to write to each string? also are you sure tha 0xbe works as a setcode for monarchs?
Tegardee
2015-10-14T15:53:58Z
I don't know, because 0xbe is the setcode of monarch spell/trap cards, so I think this is the same of the monsters.

and about the effects, check the identification of the codes.

like this.

Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T15:57:06Z
yes but one eff has 3 choices and i am not sure which one is one. In case its the set code only for spells, can you fix it?
Tegardee
2015-10-14T16:04:37Z
the effect that have 3 choice is this.

"--select option"
Tegardee
2015-10-14T16:06:25Z
NOTE: you must add the dialogs, according of the number after "01 in aux.Stringid"

NOTE2: The first dialog, is treated as a 0, and the second is treated as 1, becareful with this.
Syarx101
  • Syarx101
  • Advanced Member Topic Starter
2015-10-14T17:51:01Z
the monarch monster cards do not have a setcode, 0xbe is only for some spells and traps, how do we fix this on the effect?
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