Poll Question : Which improves the client the most for you?

Total: 9

Bromantic
2015-10-28T02:31:32Z
A Checkbox to force activations instead of "Holding A". You get screwed while trying to chat and if your keyboard is messed up or you happen to not press it in time, you miss timings.

An extension to the EU/USA servers. They are kind of lacking and it would be if there were different servers to choose from or servers that had different features.

For the casuals, some would probably like a SetCode/Card ID checker that lets you bar archetypes and singles cards instead of duel notes. You know no one is going to respect a duel note when it comes down to it; all it is is a warning or advisory, nothing more.

An IRC Lobby for the servers. Unlike Checkmate, Percy's servers have no ELO or Ranking, so it wouldn't take much for someone or Percy to make an IRC available with Private room functionality. Someone has stated early that they wanted to integrate accounts that you use for the Percy forum and the servers; well, this gives some tie-in. Should you need an account to chat, no. But having an account to make a private room or send server messages to the room and IRC to each other would be interesting. This would require some work, however, it is only a matter of time before an update to the UI and client functionality is forced/requested for an update.

The Gamelist the Gamelist the Gamelist.

It really needs an update. It would be useful if Percy made an API for the gamelist so people could make their own gamelists for the Percy servers. None of the source code would need to be released, and it allows development and a better experience for many.
Michael Lawrence Dee
2015-10-28T02:49:04Z
You can also force activations by using Left-Click
Now this is how I play:
Bromantic
2015-10-28T02:59:16Z
Originally Posted by: Michael Lawrence Dee 

You can also force activations by using Left-Click



It is still a timing issue and extremely situational

For example, what if you have to leave for less than a minute or you are in some complicated chain link and you want to make for certain YOUR CARD is in the right chain. Left Clicking and Holding A may work, but at the end of the day, it isn't reliable or stable enough to trust it.
AntiMetaman
2015-10-28T03:02:08Z
-We've already devised a solution that allows you to filter by setcode, pack, release date, etc. By doing this, anyone can play in any format and set their own deck restrictions. This is a work in progress though and it will take some time for them to integrate the new database that we have sent them. I don't expect it for another 3-4 months.
-As MLD stated, we simply hold the left-click. It is perfectly fine and that was the system we used in Konami's Yugioh Online. Good players never miss timing.
-The solution is to fix checkmate server so that it uses a true ELO ranking system. If checkmate still refuses to change, then it makes sense to change the current USA/EU servers.
-Percy will not add a chat system because it requires the use of a launcher. He is not interested. That is what all the other clients do. The solution for this is a work in progress called YgoChrome. YgoChrome plans to add a completely new UI with chat and possible animations and avatars. It is the only way to add features without adding a launcher.
-I for one would love for the forum accounts to be tied to in-game accounts with a chat, but it is wishful thinking and it has been asked for the last couple of years.
-Player 2 sleeves have been requested in the last update by me as well as other people. I do hope that Percy releases this in the next update. It is not difficult to do.
-As for the Gamelist, you're right. It can be changed and Percy can do it if he wishes. The best gamelist I've seen is on Salvation. Mycard is also not bad which is just a copy of the original Yugioh Online.
Bromantic
2015-10-28T03:15:54Z
-As MLD stated, we simply hold the left-click. It is perfectly fine and that was the system we used in Konami's Yugioh Online. Good players never miss timing.

I'm not talking about timing as a GAME mechanic. I'm talking about the physical holding A or left clicking EACH time a card is used. It is a system concept, not a player concept. Otherwise, why have a Checkbox for Auto-card placement when i can hold down a hotkey while playing a card so i can do it WITHOUT toggling the manually placing every time. Not everything is a skill issue, but a system that either allows or promotes a forced game style. I'd rather lose by time out than having some shit go wrong and lose a game because of some hardware or clicking/button pressing issue.
AntiMetaman
2015-10-28T03:20:27Z
Originally Posted by: Bromantic 

I'm not talking about timing as a GAME mechanic. I'm talking about the physical holding A or left clicking EACH time a card is used. It is a system concept, not a player concept. Otherwise, why have a Checkbox for Auto-card placement when i can hold down a hotkey while playing a card so i can do it WITHOUT toggling the manually placing every time. Not everything is a skill issue, but a system that either allows or promotes a forced game style. I'd rather lose by time out than having some shit go wrong and lose a game because of some hardware or clicking/button pressing issue.



The current system that Ygopro uses is semi-automatic, not pure automatic. This is the best method because pure automatic will lead to false positives/negatives. Manual intervention has to be done because only the player is smart enough to know when he/she needs to force activation of a card. You don't hold the left-click EACH time a card is used, you use it when you need to. I've never lost a duel because of forced activation. The system is fine just the way it is. In fact, it is better than Konami's latest Yugioh games. Konami has forgotten that the best system they designed was the original Yugioh Online, which is what ygopro is a simulator of.
Bromantic
2015-10-28T03:39:55Z
Originally Posted by: AntiMetaman 

Originally Posted by: Bromantic 

I'm not talking about timing as a GAME mechanic. I'm talking about the physical holding A or left clicking EACH time a card is used. It is a system concept, not a player concept. Otherwise, why have a Checkbox for Auto-card placement when i can hold down a hotkey while playing a card so i can do it WITHOUT toggling the manually placing every time. Not everything is a skill issue, but a system that either allows or promotes a forced game style. I'd rather lose by time out than having some shit go wrong and lose a game because of some hardware or clicking/button pressing issue.



The current system that Ygopro uses is semi-automatic, not pure automatic. This is the best method because pure automatic will lead to false positives/negatives. Manual intervention has to be done because only the player is smart enough to know when he/she needs to force activation of a card. You don't hold the left-click EACH time a card is used, you use it when you need to. I've never lost a duel because of forced activation. The system is fine just the way it is. In fact, it is better than Konami's latest Yugioh games. Konami has forgotten that the best system they designed was the original Yugioh Online, which is what ygopro is a simulator of.



Then YGOPro needs to be more like YVD and have more hotkey/function buttons, if it is not fully automatic. Like i said before, manually placing as a checkbox is just as useless as a checkbox for holding A. It's extremely inefficient to have hotkeys for some functions but not for more important ones

Random card placing should Always be AUTO unless the user intervenes; the only checkboxes that actually do their function is "No delay for Chain" and "Auto-Chain Order".

So hotkeys would include; Checking Extra Deck, Checking Graveyard, Checking Banished zone, a Shuffle hand function INSTEAD of a button, proceed to next Phase, and to End your turn from the current phase.
jacollo
2015-10-28T06:24:11Z
Ok, so let me get my thought on each of those aspects out of my system.
1) The Gamelist is a bit of a tricky aspect. Salvation has a pretty good one which YgoPro can use as a base, DevPro has a horrible one that makes the screen look like a rainbow. There's only 1 minor problem, to make something like this happen, AKA a Gamelist that doesn't use YgoPro's engine, Percy would have to develop a launcher. Not happening.
2) No, no, no and no! I'm a dirty casual and I think that's a stupid idea. Not to mention we already have this sort of discussion 2 months ago.
3) AM said everything there is to say about this one.
4) YOU want YgoPro to ask you about activating a card in EVERY possible activation window? That's one of the stupidest ideas I ever saw on this Forum and that's saying a lot.
5) Eye candy isn't always good. I'm actually glad that Percy focused more on the gameplay and less on the eye candy. This alone made YgoPro much less buggy and less crashable than DevPro and Salvation combined. Some things can be done to improve the looks of YgoPro Percy, but lets not go overboard with it.
6) Let's make 1 thing clear, The banlist, card scripts, etc. are located on an online server, the files you have on your device are used of offline/LAN play ONLY! I'm guessing you want a login-only server for competitive play, oh wait, there's already one.
My Youtube Channel Red-Eyes Jacollo  (new video every week)
mooyan curry
2015-10-28T07:08:29Z
*clicks hidden option*

A Ranked server that actually enforces TCG and OCG banlists, instead of letting all cards run wild regardless of TCG/OCG mode selected and banlist chosen*
Bromantic
2015-10-28T07:09:02Z
Originally Posted by: jacollo 

Ok, so let me get my thought on each of those aspects out of my system.
1) The Gamelist is a bit of a tricky aspect. Salvation has a pretty good one which YgoPro can use as a base, DevPro has a horrible one that makes the screen look like a rainbow. There's only 1 minor problem, to make something like this happen, AKA a Gamelist that doesn't use YgoPro's engine, Percy would have to develop a launcher. Not happening.
2) No, no, no and no! I'm a dirty casual and I think that's a stupid idea. Not to mention we already have this sort of discussion 2 months ago.
3) AM said everything there is to say about this one.
4) YOU want YgoPro to ask you about activating a card in EVERY possible activation window? That's one of the stupidest ideas I ever saw on this Forum and that's saying a lot.
5) Eye candy isn't always good. I'm actually glad that Percy focused more on the gameplay and less on the eye candy. This alone made YgoPro much less buggy and less crashable than DevPro and Salvation combined. Some things can be done to improve the looks of YgoPro Percy, but lets not go overboard with it.
6) Let's make 1 thing clear, The banlist, card scripts, etc. are located on an online server, the files you have on your device are used of offline/LAN play ONLY! I'm guessing you want a login-only server for competitive play, oh wait, there's already one.



It's not a stupid idea, it was an option. Personally the bigger issue is inconsistent hot keys, why we have checkboxes to do 1 thing and buttons/hotkeys that can do another thing. Either united the system or it just looks sloppy.

I'm not for 100% on anything, it's called mentioning possibilities.

#6: This INCLUDES a beta server that has all the unofficial updates, but keeps everything around Percy, without having to worry about LAN. Also the CCG Server project that is being discussed; appending that to the list of servers would suit alot of casuals who like that type of thing. You couldn't be more wrong on the context of the poll, has nothing to do with ranked or logins.

#4: Not as stupid for having a checkbox vs a hotkey for manually placing vs unchecking and checking a box every damn time.

#5: People have requested SIMPLE Opponent sleeves for a long time. There is acceptable eye-candy and winmoar Eye-candy, like Animations, Avatars, and UI changes to the system.

#2: Apparently you aren't a dirty enough casual, because it's a pretty requested feature and duel notes do jack spit vs actually requesting against specific decks.

#1: There are 2 ways to make the gamelist look nicer. 1 is the actual launcher + hardcoded, which is frowned on by Percy and is not even remotely a priority. The OTHER option is for the gamelist data to be parsed via an API or some system so a developer and put the gamelist on a website or 3rd party launcher without Percy needing to do any additional work.
Bromantic
2015-10-28T07:12:59Z
Originally Posted by: mooyan curry 

*clicks hidden option*

A Ranked server that actually enforces TCG and OCG banlists, instead of letting all cards run wild regardless of TCG/OCG mode selected and banlist chosen*



Like my fellow competitive players, TCG/OCG isn't the problem; its that a World's Banlist isn't enforced or available for those playing TCG/OCG. It's unfair as hell to have 3 Norden + 3 Instant Fusion available in TCG/OCG when in the OCG, even Instant fusion is at 1, and in the TCG, Norden isn't even TCG Legal, which leads to a clusterfunk of unbalanced gameplay and unrealistic meta. That ranked system is flawed if you use TCG/OCG with only their own banlist, you HAVE to use World's style banlist for TCG/OCG, otherwise it is not competitive at all, but a failed attempt to bridge the card pools and only using ELO to keep track of wins, which is extremely inefficient.
Snarky
2015-10-28T08:01:40Z
Originally Posted by: Bromantic 

A Checkbox to force activations instead of "Holding A". You get screwed while trying to chat and if your keyboard is messed up or you happen to not press it in time, you miss timings.


I actually like this. If I understand you correctly, you want an easily available checkbox/button/whatever to toggle between giving you an activation prompt for every possible window (as if holding "A" or left-click), standard behavior aka activation prompt only for specific windows/hint timings, and maybe a 3rd option in giving no prompts at all, like holding right-click. If this is done properly, I could see this being very useful. Ideally, it should be toggle-able via hotkey as well, and the non-toggling options should take priority, so if you toggled all timings on, but hold right, you get no prompts.

However, this should not be an excuse to omit adding proper hint timings to each card. Some cards just need specific hint timings to be used properly. Especially cards, that can only be activated in specific phases need a trigger for the end of that phase.

Quote:


An extension to the EU/USA servers. They are kind of lacking and it would be if there were different servers to choose from or servers that had different features.


Steel is working on his Custom Server  for quite a while now. Once finished, it should have features like user-made cards and the option to play unreleased new cards and banlists before they are included in the official update. But you were probably aware of it already.

As for social features, I would like a proper chat system, friend list, duel request features, ranked play outside of checkmate etc etc..., but I would prefer not having a launcher. All the launchers for the other YGOPro adaptions don't really convince me, so far.

As already stated, nothing against eye-candy, as long as it is done right. Player 2 sleeves... lets just say you probably don't have to worry about those  anymore :)

.
Bromantic
2015-10-28T09:14:58Z
Thank you Snarky for understanding the point of the checkbox alternatives for Holding A. While i feel YGOPro should have more hotkeys and be more like YVD, the checkbox system is already used which is why that was one of the resources i suggested adding on to. Using Autohotkey, i have already simulated a hotkey that does just that: emulates holding the "A" key or Left Click via a toggling script; it does the exact same thing as if you were to check the "Force all activations", and it was successful. If Left Clicking didn't click off the chat and the hotkey could work EVEN if you were in the chatbox, i would have NO PROBLEM with that. The problem is that if you are talking/saying something and your opponent plays a card you want to respond to, you have to be fast enough to click out of the chat and Hold down A or Left Click, which is an extreme pain at times. Yugioh Online didn't have chat so all the hotkey functionality DIDN'T affect or mess with the program, unlike how YGOPro works.
Jamster26
2015-10-28T10:15:07Z
Originally Posted by: Snarky 


As for social features, I would like a proper chat system, friend list, duel request features



Snarky, join our evolve chat group! xD


YGOPRO Tournament Groups:
Evolve Group 
Facebook Group 
flowoftime
2015-10-28T10:15:14Z
Regardless of what you've stated, I doubt any of it will be implemented in the near future. [:roll:]

But don't give up your hopes. Maybe someday when the time is right, your suggestions will come to fruition. [:roll:]

Maybe and someday are an understatement. [:roll:]

Don't ask me why. Ask anybody who has posted above. They of all people should've known the very reason for this. [:roll:]
AntiMetaman
2015-10-28T13:54:32Z
Originally Posted by: Bromantic 

Yugioh Online didn't have chat so all the hotkey functionality DIDN'T affect or mess with the program, unlike how YGOPro works.



Assigning hotkeys is not a bad idea for things like checking graveyard or opponent's graveyard or shuffle hand, but the semi-automatic system that ygopro uses is good and does not need to be changed. Ygopro is not designed to benefit the player who uses hotkeys as you've already mentioned that it won't work with chat. Hence, why there is a mouse click instead of holding "A". A combination of holding left-click and right-click gives you the perfect system. Yugioh Online did actually have a chat and the same semi-automatic system. The people who want to see all activation prompts can check the box and for those who want the semi-automatic use other.

Random auto-card placing is already checked for everyone. A hotkey to toggle auto-card placing is unnecessary as most people use auto-card placing already. There's only a few instances where the position of your card matters or when you want to play psychological mind games vs your opponent. For those people, they can just as easily uncheck the box and place cards manually.

A lot of people play ygopro on a touchscreen so a keyboard and/or hotkeys is even unnecessary. We can simply touch BP and EP rather than click. The semi-auto system that Percy has designed for touch devices is also very good as you can double tab to cancel and touch and hold is the same as holding left click. In all, out of all the features requested to Percy, I do not think hotkeys is on his priority list. However, I do support adding them for simple things like checking graveyard.
Ultimate_Nova_X
2015-10-28T18:04:39Z
Originally Posted by: AntiMetaman 

-We've already devised a solution that allows you to filter by setcode, pack, release date, etc. By doing this, anyone can play in any format and set their own deck restrictions. This is a work in progress though and it will take some time for them to integrate the new database that we have sent them. I don't expect it for another 3-4 months.
-I for one would love for the forum accounts to be tied to in-game accounts with a chat, but it is wishful thinking and it has been asked for the last couple of years.
-As for the Gamelist, you're right. It can be changed and Percy can do it if he wishes. The best gamelist I've seen is on Salvation. Mycard is also not bad which is just a copy of the original Yugioh Online.



You mean we can host our own banlist in the future? Great!

...so I guess friend/block/report systems aren't happening and inappropriate behaviour will just have to be tolerated eh?[:sleep:]

What is a gamelist?
AntiMetaman
2015-10-28T18:25:17Z
Originally Posted by: Ultimate_Nova_X 


You mean we can host our own banlist in the future? Great!

...so I guess friend/block/report systems aren't happening and inappropriate behaviour will just have to be tolerated eh?[:sleep:]

What is a gamelist?



No, you can't host your own banlists. Banlists are predefined and in the game. The new database will just allow you to filter cards based on different parameters in the deck edit such as pack and release date. Hence, if someone wanted to play Goat Format, they would select April 2005 from a dropdown menu and then all cards after that would not be shown in their trunk.

Then, it is possible to carry these parameters to when people are hosting duels so that you can say that nobody is allowed to join your duel unless they also do not have cards up to April 2005 only.

Inappropriate behavior is not that big of a deal since there is no main chat. The only time people are inappropriate is within the duel itself, in which case you can just mute them.

A gamelist is as it says - a list of games or duels on a server, both active and pending.
Ultimate_Nova_X
2015-10-28T20:08:55Z
Originally Posted by: AntiMetaman 

Then, it is possible to carry these parameters to when people are hosting duels so that you can say that nobody is allowed to join your duel unless they also do not have cards up to April 2005 only.



Ah okay, so it's not self made banlists, it's basically just more banlists to choose from.

Originally Posted by: AntiMetaman 

Inappropriate behavior is not that big of a deal since there is no main chat. The only time people are inappropriate is within the duel itself, in which case you can just mute them.



Muting is and should be a last resort option. Plus the action to mute means they've already said something offensive in order for them to be muted.

Originally Posted by: AntiMetaman 

A gamelist is as it says - a list of games or duels on a server, both active and pending.



Then yeah, this program does need that.