mooyan curry
2016-01-04T18:17:08Z
With the TCG's banlist update having been delayed from October to November, that most likely means the TCG's next banlist will be next month, to give duelists a week or 2 to play full power PePe before it gets banhammered, in the style of Gishki Hieratic, triple gateway LSS, Chronofacts, and Dark Matter Rulers.

Considering that, the state of the game a whole, and the upcoming meta, here's my predictions.

Newly Forbidden
Naturia Beast - One-sided spell negation with no real cost is about as fair as Clausolas summoned with Djinn Releaser. Considering how often Beast can be summoned turn 1, this could be its new home.
Performage Damage Juggler - It only does everything. Used in triplicate in nearly every deck this format, and is the best counter to Konami's beloved pet card, Wavering Eyes.
Performage Plushfire - The OCG banlist change got this right too. Part of the reason PePe gained so much advantage. Without this and Ariadne, Wavering Eyes/Pendulum Sorcerer won't be as effective.

Newly Limited
Anti-Spell Fragrance - Pendulum meta incoming. Opening with this in a mirror means the opponent can't play.
Dark Magician of Chaos - Was released with the new errata. Weak enough to be at 3 but Konami never moves cards instantly from 0 to 3, so it follows the Goyo path.
Reasoning - A ROTA-style hit. Instead of hitting multiple cards from multiple decks, hit 1 card used in all of them.
Guiding Ariadne - Either this or Solemn Notice, and this is the lower-rarity card. Sure it's a new release but BOSH is full of money cards to help sell it. Limiting this drastically reduces the power of Pendulum Sorcerer, yet allows both to be playable.
Wisdom-Eye Magician - Another OCG list mirror, prevents magicians from being splashed into other decks.

Newly Semi-Limited
Artifact Moralltach - Upcoming Artifact support, so testing at 2.
Wavering Eyes - Pendulum mirror meta incoming. Being the first to successfully resolve this card is basically a win condition. Konami loves this card so much, and banning or limiting would make them sad.

Newly Unlimited
Advanced Ritual Art - Let's build Vanilla Nekroz!
Dragon Ravine - Did nothing at 2 without the rulers, will do nothing at 3.
Tragoedia - Being semi-limited for years must mean it would ruin the game at 3, right? No? Okay then, unlimited it goes.
AntiMetaman
2016-01-04T18:41:43Z
Just 1 month really?

Anyways, I don't agree with hitting anti-meta cards like fragrance. First turn Naturia Beast leads to auto-surrender if opponent is pendulum, but not other decks.

Forbidden

Elder Entity Norden (It's time to stop the easy combos and free rank 4s. OCG has done it already.)
Performage Damage Juggler (As said above, this is the main searcher in PePe.)
Performage Plushfire (another searcher for PePe)
Tellarknight Ptolemaios (Cyber Dragon Infinity gets released with BOSH which is Jan. 15. If the banlist is in Feb, then most likely people will have a chance to abuse Ptolemaios to Infinity combo for at least a month.)

Semi-Limited

Reasoning (it's probably fine at 3, but I guess with all the mill decks including BA, Kozmo, Infernoid, Shaddoll, etc, 2 may be ok.)

Limited

Kozmo Farmgirl (the only hit Kozmo needs and we all know Kozmo is tier 1 in TCG.)

Unlimited

Dragon Ravine
Ojama Trio (let's stop the special summon spam. Don't tell me that at 3, this will be too stronk. A lot of way to use tokens for other things.)
Tragoeidia
FTON
  • FTON
  • Advanced Member
2016-01-04T19:53:34Z
Originally Posted by: AntiMetaman 

Just 1 month really?

Forbidden


Elder Entity Norden (It's time to stop the easy combos and free rank 4s. OCG has done it already.)
Performage Damage Juggler (As said above, this is the main searcher in PePe.)
Performage Plushfire (another searcher for PePe)
Tellarknight Ptolemaios (Cyber Dragon Infinity gets released with BOSH which is Jan. 15. If the banlist is in Feb, then most likely people will have a chance to abuse Ptolemaios to Infinity combo for at least a month.)



I agree with Naturia Beast, and this list above.

Yes, Naturia Beast is an EARTH-Specific Synchro, but it's easy to spam, even in a Deskbot Deck of nowadays.
That cost is really endless, regardless how many spell cards you use.
jacollo
2016-01-04T22:29:07Z
Now people are realizing that Duel Terminals were one of the most broken sets of all time!!
NATURIA BEAST FTW!!!
My Youtube Channel Red-Eyes Jacollo  (new video every week)
Emiliavance
2016-01-04T23:09:24Z
*Peeks into thread, still fuzzy and donning eye bags*

(In very plain and non-spirited, despaired voice) I lost faith in the banlist since the last one. 'Nuff said.

*back into lurking in the Shadows*
Link is the new Synchro, because it changes the definition of "Classic" in Yu-Gi-Oh!
MVPIII
2016-01-08T18:53:52Z
@mooyan, no problems with your list [:thumbu:]

@anti-meta agreed nat beast isn't auto lose for a few other decks, but komoney is pushing pends, they don't like easy outs. I suppose they could just hit those level 1 earth tuners considering nat beast isn't too easy to make in most decks. If they do that, I hope we get gateway at 3 so we can make nat beast in six sams xD

As for hitting farmgirl, I honestly think town is a bigger issue. Endless recycling of the psychic kozmos :S. Farmgirl adds to it since she can search it. If konami hits town, kozmos will have to let their psychics die and use soartroopers to get them back, which nobody wants to do.

Also Norden or Instant fusion could get hit and even then, just to 1 is fine. Forbidden is a bit too much imo. Everything else is fine.

My changes

Forbidden: Nothing besides what's already been put.

Limited: Honest: Actually, Konami might ban it. "Should we give LIGHT decks an easy out to our unaffected by other card effect boss monsters?" "Nah, if they want an out, they better use utopia the lightning or moon mirror shield"

Rescue cat: DSF nerfed hard, no need for this to stay hit. Unless there's another OTK that I'm unaware of.

Fiber jar: I'd like to discuss this one. I know it's crazy, but, it doesn't affect the extra decks, which we can load up now. So far no pendulum monsters have any continuous or ignition effects in the extra deck, but eventually they might. It also doesn't affect cards unaffected by other card effects (I think, I'm not really too sure. It is quite an old card. I tested it against towers and towers stayed but it could be wrong [:tongue:] ).

Cyber-stein: Quite a hefty cost, can be negated, special summoned fusion monster can be destroyed unless it has inherent protection, makes it so player is more susceptible to an otk. There are quite a few targets for it, but the nly good thing I can see it used for is either for gaia drake, or gem-knight lady brilliant diamond to then summon seraphinite and of course summoning norden, but I think Instant Fusion is a cheaper cost and doesn't require a weak level 2 monster (that's not even a tuner) on your field. That's why at 1, rather than unlimited, should be good.

Yata-Garasu: Meta decks should still be able to advance their plays, if not, something is seriously wrong. If you get hit twice with its effect, your deck might just be bad, or you're playing yosenjus.

Semid: DAD: It can get a little cloggy if you open with multiples and can't use them for a while. We do have dwarf star dragon so it'd be nice to use that for something. It wouldn't be as crazy as JD, popping everything then summon the rest and otk, you'd have to summon both first and then attempt to pop stuff, or find a way to get a 3rd dark in the grave before summoning the second one. The only thing I could see this used in is red-eyes decks and even then, that could ruin some of the consistency that deck hardly has.

Qliphort scout: No towers, almost no point. To 2 for now.

T-king: Would be nice to see this get some more play. No one seems to run it at one.

Grand mole: You have to attack with it, putting yourself in danger of a battle trap. It's really not that great anymore.

Night assailant: I know it's a costless discard if you're playing a flip deck, but shaddolls aren't doing that great anymore.

Unlimited: Tribe-infecting virus: Still don't see what impact this would have on the current meta.

El-Shaddoll Construct: I know what the point was for hitting it, but it wasn't much of an issue really. If you really wanna kill shaddolls, hit their fusion spells.

TER: Does damn near nothing nowadays, aside from stall.
ygoofficial
2016-01-08T22:29:33Z
- wavering eyes semi limited
- naturia beast banned
- instant fusion semi limited
- pendulum call semi limited
- anti-magic fregnence semi limited or limited
- solemn notice limited
- precious cards from beyond limited
- dark magician of chaos limited
- dad semi limited
- el shaddoll construct semi limited or limited
- thunder king semi limited
- nekroz of unicore semi limited
- qliphort scout semi limited or banned
- elemental hero stratos limited
- thousand eyes restrict semi limited
- graff semi limited
- tuning semi limited
- rota unlimited
- odd-eyes pendulum dragon semi limited
- monkeyboard semi-limieted
- luster pend semi limited
- artifact monolith semi limited
- rank up magic astral force semi limited
- Red eyes darkness metal dragon semi limited
- royal magical l. semi limited
- kozmo framgirl semi limited
- kozmotown semi limited
- castel limited or banned
- plotemaius limited
- advance zone semi limited
- performapal damage juggler limited
- twin twister limited or semi limited
- hearpies feather duster limited
- pot of avarice limited
- last will limited or semi limited
- premature burial limited or stay banned
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CDysonSphere
2016-01-08T23:57:05Z
Forbidden:
Ptolemaeus (Easy CDI is easy, and the fact that it's R4NK makes it the worse of two evils)
Limited:
Kozmo Farmgirl (I think we all agree that this one needs to be taken down a notch)
Pandeity Monarchs (This is what makes first turn Dominion so consistent.)
Pendulum Call (1-card scales and protection to boot. It works at 1 because it's not searchable. Between this, skullcrobat, and wisdom-eye, at least one has to take a hit and Call is the worst offender.)
Unlimited:
Thousand-Eyes Restrict (Why is this thing still banned?)
Fluffy01
2016-01-09T14:56:41Z
Originally Posted by: jacollo 

Now people are realizing that Duel Terminals were one of the most broken sets of all time!!
NATURIA BEAST FTW!!!



But if Beast goes, then Six Samurai are completely dead. My favorite deck wil go to nothingness. It is bad enough that we lost gateway, but losing Beast would make the deck unplayable. The whole archetype is a counter to pendulums. I have defeated PePe many times if I go first, and even if I go second, I can still ruin their plays.
Fluffy01
2016-01-09T14:57:54Z
Gateway at three, anyone? 🙂
Fluffy01
2016-01-09T15:05:59Z
Originally Posted by: MVPIII 

@mooyan, no problems with your list [:thumbu:]

@anti-meta agreed nat beast isn't auto lose for a few other decks, but komoney is pushing pends, they don't like easy outs. I suppose they could just hit those level 1 earth tuners considering nat beast isn't too easy to make in most decks. If they do that, I hope we get gateway at 3 so we can make nat beast in six sams xD

As for hitting farmgirl, I honestly think town is a bigger issue. Endless recycling of the psychic kozmos :S. Farmgirl adds to it since she can search it. If konami hits town, kozmos will have to let their psychics die and use soartroopers to get them back, which nobody wants to do.

Also Norden or Instant fusion could get hit and even then, just to 1 is fine. Forbidden is a bit too much imo. Everything else is fine.

My changes

Forbidden: Nothing besides what's already been put.

Limited: Honest: Actually, Konami might ban it. "Should we give LIGHT decks an easy out to our unaffected by other card effect boss monsters?" "Nah, if they want an out, they better use utopia the lightning or moon mirror shield"

Rescue cat: DSF nerfed hard, no need for this to stay hit. Unless there's another OTK that I'm unaware of.

Fiber jar: I'd like to discuss this one. I know it's crazy, but, it doesn't affect the extra decks, which we can load up now. So far no pendulum monsters have any continuous or ignition effects in the extra deck, but eventually they might. It also doesn't affect cards unaffected by other card effects (I think, I'm not really too sure. It is quite an old card. I tested it against towers and towers stayed but it could be wrong [:tongue:] ).

Cyber-stein: Quite a hefty cost, can be negated, special summoned fusion monster can be destroyed unless it has inherent protection, makes it so player is more susceptible to an otk. There are quite a few targets for it, but the nly good thing I can see it used for is either for gaia drake, or gem-knight lady brilliant diamond to then summon seraphinite and of course summoning norden, but I think Instant Fusion is a cheaper cost and doesn't require a weak level 2 monster (that's not even a tuner) on your field. That's why at 1, rather than unlimited, should be good.

Yata-Garasu: Meta decks should still be able to advance their plays, if not, something is seriously wrong. If you get hit twice with its effect, your deck might just be bad, or you're playing yosenjus.

Semid: DAD: It can get a little cloggy if you open with multiples and can't use them for a while. We do have dwarf star dragon so it'd be nice to use that for something. It wouldn't be as crazy as JD, popping everything then summon the rest and otk, you'd have to summon both first and then attempt to pop stuff, or find a way to get a 3rd dark in the grave before summoning the second one. The only thing I could see this used in is red-eyes decks and even then, that could ruin some of the consistency that deck hardly has.

Qliphort scout: No towers, almost no point. To 2 for now.

T-king: Would be nice to see this get some more play. No one seems to run it at one.

Grand mole: You have to attack with it, putting yourself in danger of a battle trap. It's really not that great anymore.

Night assailant: I know it's a costless discard if you're playing a flip deck, but shaddolls aren't doing that great anymore.

Unlimited: Tribe-infecting virus: Still don't see what impact this would have on the current meta.

El-Shaddoll Construct: I know what the point was for hitting it, but it wasn't much of an issue really. If you really wanna kill shaddolls, hit their fusion spells.

TER: Does damn near nothing nowadays, aside from stall.



I agree with the first statement. At least one gateway, so that it won't be as broken. Byut six sams can still make beast. Hell, my build can bring out two shi en and a nat beast first turn. Then (insert bird call from One Punch Man when he beats up his teacher).
mooyan curry
2016-01-09T16:43:30Z
Originally Posted by: Fluffy01 

But if Beast goes, then Six Samurai are completely dead. My favorite deck wil go to nothingness. It is bad enough that we lost gateway, but losing Beast would make the deck unplayable. The whole archetype is a counter to pendulums. I have defeated PePe many times if I go first, and even if I go second, I can still ruin their plays.

Six Sams are perfectly playable even without Beast. The deck just got their 3rd Shi En back, so you can still synchro 2 Shi Ens and throw a Shogun on board for extra salt.

That said, Six Samurai is a rather old deck, so if something like a Beast ban worries you, it might be time to look into building other decks.

Originally Posted by: Fluffy01 

Gateway at three, anyone? =)

If Kizan goes to 1, Gateway can go to 3 no problem.
ygoofficial
2016-01-09T18:54:13Z
I have even made a video on this topic xD

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Fluffy01
2016-01-15T16:15:47Z
Originally Posted by: mooyan curry 

Originally Posted by: Fluffy01 

But if Beast goes, then Six Samurai are completely dead. My favorite deck wil go to nothingness. It is bad enough that we lost gateway, but losing Beast would make the deck unplayable. The whole archetype is a counter to pendulums. I have defeated PePe many times if I go first, and even if I go second, I can still ruin their plays.

Six Sams are perfectly playable even without Beast. The deck just got their 3rd Shi En back, so you can still synchro 2 Shi Ens and throw a Shogun on board for extra salt.

That said, Six Samurai is a rather old deck, so if something like a Beast ban worries you, it might be time to look into building other decks.

Originally Posted by: Fluffy01 

Gateway at three, anyone? =)

If Kizan goes to 1, Gateway can go to 3 no problem.



1) Yes, I am building other decks.
2) We don't need a third Shi En. If, and only if, Beast gets banned will I put in a third Shi En. As for Great Shogun, I bricked everytime I tried to fit him in my builds. I don't know how people are able to use him.
3) The deck is still viable. There are several recent builds. It is not Shaddoll dead or Nekroz dea, which is amazing to say the least. I mean, I have beaten, but I have to admit not all the time, Shaddoll (with the exception of when Super Poly was still around. Shi En couldn't negate) and Nekroz when they were good. Yes, Construct and Trish were annoying to get over, but I managed by Breakthroughing and Fiendish Chaining, and Casteling,a dn Silent Honoring. Double Edge saved my ass a bunch of time.
4) Six Samurai stop pendulum plays, as I keep on metioning because I don't think anyone is picking that up.
5) I will be fine with Gateway at 1. It won't be as broken, becuase once it is destroyed, the opponenet won't have to worry about another one.
I apologize if this sounds like I am starting an argument, becuase I am not. Just stating what is on my mind.
mooyan curry
2016-01-15T17:33:17Z
Originally Posted by: Fluffy01 

1) Yes, I am building other decks.
2) We don't need a third Shi En. If, and only if, Beast gets banned will I put in a third Shi En. As for Great Shogun, I bricked everytime I tried to fit him in my builds. I don't know how people are able to use him.
3) The deck is still viable. There are several recent builds. It is not Shaddoll dead or Nekroz dea, which is amazing to say the least. I mean, I have beaten, but I have to admit not all the time, Shaddoll (with the exception of when Super Poly was still around. Shi En couldn't negate) and Nekroz when they were good. Yes, Construct and Trish were annoying to get over, but I managed by Breakthroughing and Fiendish Chaining, and Casteling,a dn Silent Honoring. Double Edge saved my ass a bunch of time.
4) Six Samurai stop pendulum plays, as I keep on metioning because I don't think anyone is picking that up.
5) I will be fine with Gateway at 1. It won't be as broken, becuase once it is destroyed, the opponenet won't have to worry about another one.
I apologize if this sounds like I am starting an argument, becuase I am not. Just stating what is on my mind.



No need to apologize, discussion is what topics like these are for. [:smile:]

My replies to your above:

1. Nice!
4. You're right, Six Sams do stop plays, but not as well or as consistently as other recent decks. All it takes is monster effect removal to stop a set-up LSS field, and those Breakthroughs and Chains aren't searchable.
5. Opening with Gateway though makes it basically a win button, and those types of cards aren't healthy for the game.
Fluffy01
2016-01-15T18:19:37Z
How? It is just one Gateway. I can't spam without more then one, and my build would only run 1 anyway. Three is brick without Kageki, Kizan, or Elder in your hand. Then again I know what you are saying. And as for monster removal, that is why I have Claer Wing Synchro Dragon
mooyan curry
2016-01-15T19:34:05Z
Originally Posted by: Fluffy01 

How? It is just one Gateway. I can't spam without more then one, and my build would only run 1 anyway. Three is brick without Kageki, Kizan, or Elder in your hand. Then again I know what you are saying. And as for monster removal, that is why I have Claer Wing Synchro Dragon



One Gateway can indirectly do 8000 LP damage turn 1.

If you open with Gateway, 2 United or Dojo (or a combination) and Hand or a way to search it, you win. Fifth card can be literally anything else.

The FTK basically builds up counters to repeatedly grab back Kizans from deck or grave, Xyz Gagaga Cowboys and burn for 800, Xyz Daigusto Emeral to recycle the Cowboys and simply loop for GG.

Gateway as it is without an errata (or a Kizan limit) is far too powerful to return.
FTON
  • FTON
  • Advanced Member
2016-01-15T22:48:47Z
Originally Posted by: Fluffy01 

Originally Posted by: jacollo 

Now people are realizing that Duel Terminals were one of the most broken sets of all time!!
NATURIA BEAST FTW!!!



But if Beast goes, then Six Samurai are completely dead. My favorite deck wil go to nothingness. It is bad enough that we lost gateway, but losing Beast would make the deck unplayable. The whole archetype is a counter to pendulums. I have defeated PePe many times if I go first, and even if I go second, I can still ruin their plays.



[:thumdn:]
That applies for those who say: "Ice Barriers are Trash W/o brio".
Se.... *Cough* Six Samurai are good without Beast, You don't really need Beast to have a good Six Samurai Deck.
Naturia Beast is now more splash-able with Deskbots, so is Bakuron.
Fluffy01
2016-01-26T18:13:57Z
Okay, they are playable without Beast, I admit that much, but a Shi En that negates an actvation ONCE per turn is not going ti be enough to stop pendulums, especially magicians and performpals.
Bromantic
2016-01-27T02:27:00Z
Originally Posted by: mooyan curry 

With the TCG's banlist update having been delayed from October to November, that most likely means the TCG's next banlist will be next month, to give duelists a week or 2 to play full power PePe before it gets banhammered, in the style of Gishki Hieratic, triple gateway LSS, Chronofacts, and Dark Matter Rulers.

Considering that, the state of the game a whole, and the upcoming meta, here's my predictions.

Newly Forbidden
Naturia Beast - One-sided spell negation with no real cost is about as fair as Clausolas summoned with Djinn Releaser. Considering how often Beast can be summoned turn 1, this could be its new home.
Performage Damage Juggler - It only does everything. Used in triplicate in nearly every deck this format, and is the best counter to Konami's beloved pet card, Wavering Eyes.
Performage Plushfire - The OCG banlist change got this right too. Part of the reason PePe gained so much advantage. Without this and Ariadne, Wavering Eyes/Pendulum Sorcerer won't be as effective.

Newly Limited
Anti-Spell Fragrance - Pendulum meta incoming. Opening with this in a mirror means the opponent can't play.
Dark Magician of Chaos - Was released with the new errata. Weak enough to be at 3 but Konami never moves cards instantly from 0 to 3, so it follows the Goyo path.
Reasoning - A ROTA-style hit. Instead of hitting multiple cards from multiple decks, hit 1 card used in all of them.
Guiding Ariadne - Either this or Solemn Notice, and this is the lower-rarity card. Sure it's a new release but BOSH is full of money cards to help sell it. Limiting this drastically reduces the power of Pendulum Sorcerer, yet allows both to be playable.
Wisdom-Eye Magician - Another OCG list mirror, prevents magicians from being splashed into other decks.

Newly Semi-Limited
Artifact Moralltach - Upcoming Artifact support, so testing at 2.
Wavering Eyes - Pendulum mirror meta incoming. Being the first to successfully resolve this card is basically a win condition. Konami loves this card so much, and banning or limiting would make them sad.

Newly Unlimited
Advanced Ritual Art - Let's build Vanilla Nekroz!
Dragon Ravine - Did nothing at 2 without the rulers, will do nothing at 3.
Tragoedia - Being semi-limited for years must mean it would ruin the game at 3, right? No? Okay then, unlimited it goes.



The only ones that seem logical are Wavering Eyes and the Performages. On terms of cards that i would LIKE to happen, here is my wish list (Not them all, but you will see patterns)

Mortalltach 2+
Inzektor Hornet 2+
Inzektor Dragonfly @ 2 (Atlantean/Mermail is stronger than Inzektor Prime in terms of raw engine. They have 2 Dragoons but we only have 1 Hornet/Dragonfly wtf)
Card Trooper > Unlimited
Ojama Trio > Unlimited
Thunder King Rai-Oh @ 2
Debris Dragon 2+
Neo-Spacian Grand Mole 2+
Royal Tribute 2+
Gold Sarcophagus @ 2
Infernity Archfiend 2+ (Barrier is fine, but the deck is DEAD at 1)
Compulsory Evacuation Device/Torrential Tribute 2+

Bring Wut Back:
Wind-up Carrier 1+
Card Destruction @ 1
Super Polymerization @ 1

The TCG banlist may be different than the OCG banlist, but the TCG is STARTING to mirror the OCG Meta, unlike before. Instead of grind games and limited search/spam, people now have the resources and output to push the game like never before (Even Ruler/Spellbook format didn't have this much resource control). It's about time they adjust the list to reflect that.