@mooyan, no problems with your list [:thumbu:]
@anti-meta agreed nat beast isn't auto lose for a few other decks, but komoney is pushing pends, they don't like easy outs. I suppose they could just hit those level 1 earth tuners considering nat beast isn't too easy to make in most decks. If they do that, I hope we get gateway at 3 so we can make nat beast in six sams xD
As for hitting farmgirl, I honestly think town is a bigger issue. Endless recycling of the psychic kozmos :S. Farmgirl adds to it since she can search it. If konami hits town, kozmos will have to let their psychics die and use soartroopers to get them back, which nobody wants to do.
Also Norden or Instant fusion could get hit and even then, just to 1 is fine. Forbidden is a bit too much imo. Everything else is fine.
My changes
Forbidden: Nothing besides what's already been put.
Limited: Honest: Actually, Konami might ban it. "Should we give LIGHT decks an easy out to our unaffected by other card effect boss monsters?" "Nah, if they want an out, they better use utopia the lightning or moon mirror shield"
Rescue cat: DSF nerfed hard, no need for this to stay hit. Unless there's another OTK that I'm unaware of.
Fiber jar: I'd like to discuss this one. I know it's crazy, but, it doesn't affect the extra decks, which we can load up now. So far no pendulum monsters have any continuous or ignition effects in the extra deck, but eventually they might. It also doesn't affect cards unaffected by other card effects (I think, I'm not really too sure. It is quite an old card. I tested it against towers and towers stayed but it could be wrong [:tongue:] ).
Cyber-stein: Quite a hefty cost, can be negated, special summoned fusion monster can be destroyed unless it has inherent protection, makes it so player is more susceptible to an otk. There are quite a few targets for it, but the nly good thing I can see it used for is either for gaia drake, or gem-knight lady brilliant diamond to then summon seraphinite and of course summoning norden, but I think Instant Fusion is a cheaper cost and doesn't require a weak level 2 monster (that's not even a tuner) on your field. That's why at 1, rather than unlimited, should be good.
Yata-Garasu: Meta decks should still be able to advance their plays, if not, something is seriously wrong. If you get hit twice with its effect, your deck might just be bad, or you're playing yosenjus.
Semid: DAD: It can get a little cloggy if you open with multiples and can't use them for a while. We do have dwarf star dragon so it'd be nice to use that for something. It wouldn't be as crazy as JD, popping everything then summon the rest and otk, you'd have to summon both first and then attempt to pop stuff, or find a way to get a 3rd dark in the grave before summoning the second one. The only thing I could see this used in is red-eyes decks and even then, that could ruin some of the consistency that deck hardly has.
Qliphort scout: No towers, almost no point. To 2 for now.
T-king: Would be nice to see this get some more play. No one seems to run it at one.
Grand mole: You have to attack with it, putting yourself in danger of a battle trap. It's really not that great anymore.
Night assailant: I know it's a costless discard if you're playing a flip deck, but shaddolls aren't doing that great anymore.
Unlimited: Tribe-infecting virus: Still don't see what impact this would have on the current meta.
El-Shaddoll Construct: I know what the point was for hitting it, but it wasn't much of an issue really. If you really wanna kill shaddolls, hit their fusion spells.
TER: Does damn near nothing nowadays, aside from stall.