NostalgiaX
2016-01-21T20:06:26Z
I'm trying to code a card that works similarly to Magical Hats.

Quote:

Choose 1 Spell/Trap Card from your Deck. Special Summon it as a Normal Monster (ATK 0/DEF 0) in face-down Defense Position, Set all monsters you control, and shuffle them on the field.



I figured I'd take a look at the coding for Magical Hats to get an idea for how to do this. It didn't turn out too well. When I activate the card, it lets me select a Spell/Trap Card, but it doesn't Special Summon it. So I took out the coding I used to make it into a monster. It Special Summons the card now, but the "monster" can be targeted and destroyed by Mystical Space Typhoon.

Does anyone have any advice on how I can re-code this?
[YOL]Edo9300
2016-01-24T15:42:48Z
Originally Posted by: NostalgiaX 

I'm trying to code a card that works similarly to Magical Hats.

Quote:

Choose 1 Spell/Trap Card from your Deck. Special Summon it as a Normal Monster (ATK 0/DEF 0) in face-down Defense Position, Set all monsters you control, and shuffle them on the field.



I figured I'd take a look at the coding for Magical Hats to get an idea for how to do this. It didn't turn out too well. When I activate the card, it lets me select a Spell/Trap Card, but it doesn't Special Summon it. So I took out the coding I used to make it into a monster. It Special Summons the card now, but the "monster" can be targeted and destroyed by Mystical Space Typhoon.

Does anyone have any advice on how I can re-code this?



you can use magical hats effect removing the condition for the activation and instead of 2 targets using only 1, then you can use Swords of Concealing Light to set all of your monsters then re-use magical hats effect to shuffle the monsters, or you can try to use Shifting Shadows's effect chaining to the others.
NostalgiaX
2016-01-29T16:17:01Z
[YOL wrote:

Edo9300;135528]

Originally Posted by: NostalgiaX 

I'm trying to code a card that works similarly to Magical Hats.

Quote:

Choose 1 Spell/Trap Card from your Deck. Special Summon it as a Normal Monster (ATK 0/DEF 0) in face-down Defense Position, Set all monsters you control, and shuffle them on the field.



I figured I'd take a look at the coding for Magical Hats to get an idea for how to do this. It didn't turn out too well. When I activate the card, it lets me select a Spell/Trap Card, but it doesn't Special Summon it. So I took out the coding I used to make it into a monster. It Special Summons the card now, but the "monster" can be targeted and destroyed by Mystical Space Typhoon.

Does anyone have any advice on how I can re-code this?



you can use magical hats effect removing the condition for the activation and instead of 2 targets using only 1, then you can use Swords of Concealing Light to set all of your monsters then re-use magical hats effect to shuffle the monsters, or you can try to use Shifting Shadows's effect chaining to the others.



Got it working. Thank you!