Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-03-27T23:39:54Z
wassup guys, I want to make this effect.

"Any card your opponent's remove from play is sent to the Graveyard instead."

this is the currently script.



how can I fix this? thanks for the attenttion.
[YOL]Edo9300
2016-03-28T00:58:39Z
If i'm not in wrong there should be a BANISH_REDIRECT, check in constant.lua
Michael Lawrence Dee
2016-03-28T00:59:17Z
People have worked on this, including FTON. However, we were never able to make this possible. Or maybe, just MAYBE, it doesn't work for Macro Cosmos and the like. You can check Boss Duel, since that cards prevents any of your cards to be banished (instead to be sent to Graveyard). It's the temporary solution you can find.
Now this is how I play:
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-03-28T01:28:49Z
hm ... this is an problem.

hm ... I will try to create another effect so, thx guys for your tips.

NOTE: I tested with "EFFECT_REMOVE_REDIRECT", also don't works.
urielkama
2016-03-28T01:33:44Z
Do you also tried instead of SendtoGrave, MoveToField sure it would be literally be another effect.
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-03-28T01:48:31Z
MoveToField? how can I use this to send it to the Graveyard?
urielkama
2016-03-28T01:59:16Z
Originally Posted by: Tegardee 

MoveToField? how can I use this to send it to the Graveyard?



its quite the same as sending it:
Duel.MoveToField(c,tp,tp,LOCATION_GRAVE,POS_FACEUP,true)
Michael Lawrence Dee
2016-03-28T02:15:26Z
Originally Posted by: urielkama 

Originally Posted by: Tegardee 

MoveToField? how can I use this to send it to the Graveyard?



its quite the same as sending it:
Duel.MoveToField(c,tp,tp,LOCATION_GRAVE,POS_FACEUP,true)



That works?!
Now this is how I play:
urielkama
2016-03-28T02:16:55Z
Originally Posted by: Michael Lawrence Dee 

Originally Posted by: urielkama 

Originally Posted by: Tegardee 

MoveToField? how can I use this to send it to the Graveyard?



its quite the same as sending it:
Duel.MoveToField(c,tp,tp,LOCATION_GRAVE,POS_FACEUP,true)



That works?!



it should.
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-03-28T02:35:12Z
should I use how? Like this?

urielkama
2016-03-28T02:51:50Z
Originally Posted by: Tegardee 

should I use how? Like this?



yeah like this.
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-03-28T16:11:49Z
but, should it have an REASON to be sent to the Graveyard ...
urielkama
2016-03-28T16:13:24Z
Originally Posted by: Tegardee 

but, should it have an REASON to be sent to the Graveyard ...



No not required.....[:sleep:] . I'll test it later i have some other stuff to do first....., just to note with 1 Card i have scripted Long ago that affect itself it worked like this, not to grave but to mzone lets see if it works with all Cards of yours to Redirect to grave instead of banish zone.....
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-03-28T17:11:24Z
I fixed the effect, with this fix.



this effect works all great.

but I think this have a problem (I don't tested this problem) but, this effect works only if have "EFFECT_TYPE_CONTINUOUS" increased, but I think, if the effect was "EFFECT_TYPE_CONTINUOUS", then this effect will apply even if the card was on the field or no.

can someone test this effect?
urielkama
2016-03-28T17:37:15Z
Originally Posted by: Tegardee 

I fixed the effect, with this fix.



this effect works all great.

but I think this have a problem (I don't tested this problem) but, this effect works only if have "EFFECT_TYPE_CONTINUOUS" increased, but I think, if the effect was "EFFECT_TYPE_CONTINUOUS", then this effect will apply even if the card was on the field or no.

can someone test this effect?



Send Replace dont work without Continuous everything is right does it really working, didn't you tested it with Duel.MoveToField()?
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