Poll Question : CC or TT?

Total: 7

Cosmic Cyclone
Quick-Play Spell Card
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Twin Twisters
Quick-Play Spell Card
Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.

I've been mulling them over and I'm still undecided on which one is better for the current and future metagame.

Cosmic Cyclone:
Gets rid of scales, and most pen decks can't get banished cards back.
Bypasses floater S/T, especially Kozmotown.
Breaks Artifacts
Very low cost, LP doesn't mean much in today's game.
Opponent can chain destruction to it, e.g. Echo Oscillation. Fortunately the worst offender (Wavering Eyes) has left us. [:tongue:]
Useless when you're at 1000 LP or less.
Xyz Dimension Splash [:lol:]

Twin Twisters
You can chain to your opponent setting his scales (and hope he doesn't have another set in his hand).
Put stuff in your grave; high level monsters to COTH later, metalphosis fusion, d/d necro slime, etc
Can't be redirected by Cairngorgon
Only delays pendulums, and at worst you're going -2
Loses hand advantage
Is not a cyclone in outer space.

I'm leaning towards CC, but what do you all think?
Naz Zuki
I will choose Cosmic Cyclone instead because so much Spell and Trap cards right now have eff in grave.1000 LP is not so much, it was worthy for 1 banish and was a quick play spell.[:smile:]
Look the fluffy!
mooyan curry
Picked Twin Twister since 3x Imperial Iron Wall is in almost all side decks as of late.

Twin Twister's better in the main, Cosmic Cyclone's better in the side.
Since i play PSY-Frames , Bujins , and will most likely losing LP from direct attack/paying strike & warning i think i will go for twin twister ...

But banish huh , if only it is banish face-down i will gladly sell twin twisters for cosmic cyclone ...