urielkama
2016-06-07T10:05:15Z
Originally Posted by: Arydan 

Quote:

Sorry guys, I almost forget.

And about this effect.

"Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists 2 Tuners as it Synchro Materials".

is possible to create it?



There is a card name Red Nova (21142671), that has effect "If this card is sent to the Graveyard as Synchro Material for a Synchro Summon that used 2 or more Tuner monsters as Synchro Materials: You can Special Summon 1 FIRE Fiend-type monster from your Deck in Defense Position."

I check the script and its made by Eerie Code, (maybe a new card) cause the scripts are in my expansions folder.

In the scripts has a function e:GetHandler():GetReasonCard():GetMaterial():FilterCount(Card.IsType,nil,TYPE_TUNER)>=2

Try to put it into the scripts, like this!

I don't know if it works or not, cause I never make a cards that use 2 Tuners. But try it!

Hope this helps..


That should be the right one please check if its not changed anyway.

Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-06-07T15:50:53Z
I don't think if this works.

"c:GetReasonCard():GetMaterial():FilterCount(Card.IsType,nil,TYPE_TUNER)>=2"

because it doesn't have a Reason Card yet, and GetMaterial seems like only Check The Material of that monster if it was already Synchro Summoned, maybe I wrong.

I can't test it yet, but when I get a more time, I will test.
urielkama
2016-06-07T20:41:35Z
Originally Posted by: Tegardee 

I don't think if this works.

"c:GetReasonCard():GetMaterial():FilterCount(Card.IsType,nil,TYPE_TUNER)>=2"

because it doesn't have a Reason Card yet, and GetMaterial seems like only Check The Material of that monster if it was already Synchro Summoned, maybe I wrong.

I can't test it yet, but when I get a more time, I will test.



You are right,Important is this part GetMaterial():FilterCount(Card.IsType,nil,TYPE_TUNER)>=2, c:GetReasonCard() is used when a material is or have Event to be synchro or any other summoning material, so you must use or changed it into this "c(or any other variable depending, others might be, re,e:GetHandler() or tc, when targeted or selected with any other Operation in advance):GetMaterial():FilterCount(Card.IsType,nil,TYPE_TUNER)>=2". Would n1 if you could test it.
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-06-07T21:34:36Z
I tried both suggestion, and neither works.

Damn it, seems like impossible.
Michael Lawrence Dee
2016-06-08T02:02:12Z
Please download my latest Anime fixes and try checking out Necroid Synchro. There is a part of the script now which checks monsters with Double Tuners so you can make use of that now.
Now this is how I play:
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-06-08T09:34:14Z
alright michael, when I get a time, I will look at it. thanks for the support.
Arydan
2016-06-14T02:49:37Z
Quote:

Please download my latest Anime fixes and try checking out Necroid Synchro. There is a part of the script now which checks monsters with Double Tuners so you can make use of that now.



So, where I can download it?
Michael Lawrence Dee
2016-06-14T08:05:34Z
Originally Posted by: Arydan 

Quote:

Please download my latest Anime fixes and try checking out Necroid Synchro. There is a part of the script now which checks monsters with Double Tuners so you can make use of that now.



So, where I can download it?



Read and follow the instructions. [:thumbu:]
https://www.ygopro.co/Fo...-Download-Link-and-fixes 
Now this is how I play:
Tegardee
  • Tegardee
  • Advanced Member Topic Starter
2016-06-14T09:08:48Z
Nice release of the Necroid Synchro Michael, I really Liked it. Now it really look like a card that allow Synchro Summon all monsters as possible.
Michael Lawrence Dee
2016-06-14T10:19:58Z
Originally Posted by: Tegardee 

Nice release of the Necroid Synchro Michael, I really Liked it. Now it really look like a card that allow Synchro Summon all monsters as possible.



Almost. It still doesn't support Majestic monsters and a few others. But we have made the common Generics possible.
Now this is how I play:
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