Mite000
2013-09-06T15:50:08Z
This has happened to me a couple of times, where I'll be playing a ranked match and either me or my opponent needs to stop to ask a question. The problem with this is that most of the time the timer will run out while this is happening, punishing you for trying to work out an issue.

My solution for this would be to give time back to the player for messages sent, as you would for cards being played. I'm aware that this could be abused in order to waste time so a way to prevent that would be that if two messages were sent without a response from the opponent, because either the opponent has the chat muted or one of them is trying to waste time, you wouldn't get time back for messages anymore.

I'm not sure if this is possible to implement, but I think it would be a solid addition if it could be. Thanks.
Wolfgang DelaSangre
2013-09-06T21:49:47Z
Here's an idea: What if there was a "Discussion Mode" button? Clicking it would stop the timer, but also "hide" all details of the duel from the duelists, such as their hands, the field, Life Points, Graveyard, etc.

If you click on "Discussion Mode", it will ask the opponent if they wish to join you for a discussion. While the choice window is up, time stops for 10 seconds for both players. If no decision is made, the duel resumes and Discussion Mode cannot be engaged for thirty seconds. If the opponent declines the discussion, then the wait time is one full minute.

If the opponent clicks "Yes", then time stops for both players and all details of the duel are hidden from both players. In order to disengage Discussion Mode, both players must consent. One player clicks the "End Discussion" button, and then the other player is asked if they wish to end the discussion. There is a one minute wait period. If no decision is made from that player, the duel will continue.

If that player does not wish to end the discussion, then discussion mode remains in place for two minutes. After that, it will automatically return to the duel.

If Discussion Mode was initiated successfully, then the cooldown time is three minutes, regardless of how the discussion ended.

NOTE: Hiding the details of the duel is to prevent players from taking advantage of Discussion Mode in order to strategize without the pressure of the Timer. The consent windows are also to prevent various forms of abuse, such as ending a discussion while your opponent is typing so that they use up their Duel Time. The cooldown times are to prevent abusing Discussion Mode for irritation purposes.
Mite000
2013-09-06T22:57:09Z
Originally Posted by: Wolfgang DelaSangre 

Here's an idea: What if there was a "Discussion Mode" button? Clicking it would stop the timer, but also "hide" all details of the duel from the duelists, such as their hands, the field, Life Points, Graveyard, etc.

If you click on "Discussion Mode", it will ask the opponent if they wish to join you for a discussion. While the choice window is up, time stops for 10 seconds for both players. If no decision is made, the duel resumes and Discussion Mode cannot be engaged for thirty seconds. If the opponent declines the discussion, then the wait time is one full minute.

If the opponent clicks "Yes", then time stops for both players and all details of the duel are hidden from both players. In order to disengage Discussion Mode, both players must consent. One player clicks the "End Discussion" button, and then the other player is asked if they wish to end the discussion. There is a one minute wait period. If no decision is made from that player, the duel will continue.

If that player does not wish to end the discussion, then discussion mode remains in place for two minutes. After that, it will automatically return to the duel.

If Discussion Mode was initiated successfully, then the cooldown time is three minutes, regardless of how the discussion ended.

NOTE: Hiding the details of the duel is to prevent players from taking advantage of Discussion Mode in order to strategize without the pressure of the Timer. The consent windows are also to prevent various forms of abuse, such as ending a discussion while your opponent is typing so that they use up their Duel Time. The cooldown times are to prevent abusing Discussion Mode for irritation purposes.



I think that's a great idea, except that I think freeze framing the field at least would be important in order to have a frame of reference for whatever needs to be discussed. If neither person was able to see the field while they were talking, then the opponent may not know what you're referring to.

For example, I recently had an issue where I was using a Malefic Skill Drain deck. I had Skill Drain out, a Malefic monster and another monster. My malefic attacked, and then the opponent destroyed Skill drain. I then tried to attack with my other monster and wasn't able to. I thought this was a glitch until I realized that with Skill Drain destroyed, Malefics effect comes back into play blocking other attacks. Normally I'm well aware of this but because of the circumstance it wasn't apparent to me. By the time me and my opponent realized what happened, my timer ran out and I lost.

The point I'm trying to make with that example is that if neither of us could see the field while we were talking, there's no way we would have been able to figure out what happened.

Another example that Isn't really related but was really frustrating is that I realized I was almost out of time and ended my turn. In response to ending my turn my opponent activated an effect, which reset my need to end my turn again. At this point I only had about 2 seconds left and I didn't notice in time that my turn hadn't ended, and I lost. So I think that if you click the button to end your turn and something blocks you from doing so, you should be given extra time back in order to resolve what happened.
Wolfgang DelaSangre
2013-09-06T23:09:39Z
I had thought about that, but only thought about players coming up with strategies while time was paused. But since you put it that way, I can get behind it.
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