--Custom Constellar
function c42391240.initial_effect(c)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(xxxxxxxxxx,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(cxxxxxxxxxx.atktg)
e1:SetOperation(cxxxxxxxx.atkop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function cxxxxxxxxx.filter(c)
return c:IsSetCard(0x53) and c:IsType(TYPE_MONSTER)
end
function cxxxxxxxxxx.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:GetControler()==tp and cxxxxxxxxxx.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cxxxxxxxx.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cxxxxxxxxx.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cxxxxxxxxxxxxx.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(cxxxxxxxxx.val)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
end
end
function cxxxxxxxx.val(e,c)
if c:IsType(TYPE_XYZ) then return c:GetRank()*200
else
return c:GetLevel()*200
end
end
For the second effect, maybe you can try merging Star Drawing with Daigusto Phoenix.