I strongly suggest you to learn to program your own cards, because programming and testing them is rather time-consuming, and not something people will normally do for others out of pure kindness. That being said, I will provide you with the script of the last card only as is the easiest, so you can learn from the example and script the others yourself:
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------- MIRACLE ANGEL DRAGON ------
-----------------------------------
function c7060065.initial_effect(c)
-- Once per turn, you can resurrect a monster from your Graveyard
--------------------------------------------------------------------
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(7060065,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c7060065.spcost)
e1:SetTarget(c7060065.sptg)
e1:SetOperation(c7060065.spop)
c:RegisterEffect(e1)
-- This card gains 300 ATK for every LIGHT monster in either player's Graveyard
---------------------------------------------------------------------------------
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c7060065.atkval)
c:RegisterEffect(e2)
end
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function c7060065.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c7060065.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c7060065.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c7060065.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c7060065.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c7060065.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c7060065.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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function c7060065.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,LOCATION_GRAVE,nil,ATTRIBUTE_LIGHT)*300
end
------------------------------------------------------------------------------------------------------------------------------------
end
The 1st effect is taken straight from "Lumina, Lightsworn Sorceress". The 2nd from "Colossal Fighter". Open their files, and compare the corresponding effects. See how little did I have to change their effects to match those of "Miracle Angel Dragon".
Truth is, most effects already have a real-life similar effect on a Yu-Gi-Oh! TCG card, and so with some searching, you can easily make your own effects by slightly editing and taking effects from a variety of cards.
PD: I suppose the card is properly scripted, but I didn't properly test it, so try it for yourself.