Never mind, got it working full-throttle now.
--EMミス・ディレクター
--
--Script by DJ
function c100200166.initial_effect(c)
--can not be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c100200166.atcon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(c100200166.target)
e2:SetCondition(c100200166.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--avoid battle damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(c100200166.target)
e3:SetCondition(c100200166.indcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(100200166,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,0x1e0)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,100200166)
e4:SetTarget(c100200166.sctg)
e4:SetOperation(c100200166.scop)
c:RegisterEffect(e4)
end
function c100200166.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x99)
end
function c100200166.atcon(e)
return Duel.IsExistingMatchingCard(c100200166.cfilter,e:GetOwnerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function c100200166.indcon(e)
return e:GetHandler():IsDefensePos()
end
function c100200166.target(e,c)
return c~=e:GetHandler() and c:IsSetCard(0x99)
end
function c100200166.scfilter1(c,e,tp,mc)
local mg=Group.FromCards(c,mc)
return c:IsType(TYPE_MONSTER) and c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
and Duel.IsExistingMatchingCard(c100200166.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg)
end
function c100200166.scfilter2(c,mg)
return c:IsRace(RACE_ALL) and c:IsSynchroSummonable(nil,mg)
end
function c100200166.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100200166.scfilter1(chkc,e,tp,e:GetHandler()) end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c100200166.scfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c100200166.scfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c100200166.scop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
if not c:IsRelateToEffect(e) then return end
local mg=Group.FromCards(c,tc)
local g=Duel.GetMatchingGroup(c100200166.scfilter2,tp,LOCATION_EXTRA,0,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_GRAVE)
e1:SetReset(RESET_EVENT+0x47e0000)
c:RegisterEffect(e1,true)
local e2=e1:Clone()
tc:RegisterEffect(e2,true)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end