Bitsoft
2014-02-01T14:14:12Z
Originally Posted by: Percival18 

Originally Posted by: KettouRyuujin 

...so how's the iOS version coming? Or you leaving out everyone with iPhones instead of androids frojm mobile dueling fun?

...or is the iOs version next on the docket?


http://www.deckedbuilder.com/yugioh.html 

Not sure if I want to risk the development time and the $99 per year fee for a developer license for that. (I care more about the time wasted then the money btw)

Originally Posted by: lemon07r 

It costs money to develop for the apple store... Its free for google play app store. Easier to get a hold of the tools too.


https://support.google.c...oper/answer/113468?hl=en 



There are other options. You could compile it and release to jailbroken users via Cydia. Or maybe attempt to compile a regular IPA without provisioning profiles and release the IPA to be installed without the App Store. The former option would probably be the easiest though.
MezoElGamed
2014-02-03T22:03:11Z
I hope you make the decks' data like that of pc so that you can put your deck easily from the pc to the mobile (or vise versa)

And please dont make for android 4 only I am really looking forward to it (I dont mean for any android version of course it will need a good mobile but please try making it for different versions)
Percival18
2014-02-04T17:32:53Z
Originally Posted by: Bitsoft 


There are other options. You could compile it and release to jailbroken users via Cydia. Or maybe attempt to compile a regular IPA without provisioning profiles and release the IPA to be installed without the App Store. The former option would probably be the easiest though.


I have zero experience with that. Is there a handy tutorial about that somewhere?

PS I do have an Apple dev account with a friend and don't want to risk getting the account banned. My friend would kill me haha.
Originally Posted by: MezoElGamed 

I hope you make the decks' data like that of pc so that you can put your deck easily from the pc to the mobile (or vise versa)

And please dont make for android 4 only I am really looking forward to it (I dont mean for any android version of course it will need a good mobile but please try making it for different versions)


Yes you can copy your deck to the SD card (or primary storage) and load the deck on Android.

As for Android 4 only, sorry I tested on multiple 2.3 devices but can't get it to work.
J_BYYX
2014-02-04T17:56:38Z
Easiest, safest and cheapest way would be just to compile apk and host it here/other download sites.

As far as I know android allows you to install downloaded apps, all you need to do is go into App settings and put tic on "Unknown Sources" (or something equivalent) which then allows to install apps from anywhere.
Percival18
2014-02-04T18:32:55Z
J_BYYX that conversation was about making an ios version of the app without apple app store. Sorry for the confusion.
MezoElGamed
2014-02-05T09:48:49Z
Does that mean you dont know all the devices that can run the game?

Did you try on Samsung galaxy grand?
karasuhebi
2014-02-07T05:51:27Z
Originally Posted by: Percival18 

Originally Posted by: Ahmed1994 

AWESOME [:love:] is it fully customizable like PC's version?


The file restrictions on Android (or any other mobile device for that matter) makes it a real pain to allow customization. The user would have to put files on the external card manually. I don't have any plans to implement this, at least not in the initial release.

Besides the user having to put the files on their phone manually, what other restrictions are there? I honestly don't think that's much of a pain, you're already letting users import their decks anyway.

Originally Posted by: Percival18 

Originally Posted by: booyvis2 

Are you planning on releasing a beta version? (like with only the puzzles) aqnd then just add the other components with updates?
I literall cant wait for this to be released :D

I would really like to but again the platform is going to make it complicated. So there probably will be no beta release.


What part of the Android platform makes releasing a beta complicated? The Play Store has a feature where you can enable beta testing by having people join a Google+ community to be able to download the app. That way you can also get feedback right there if you so desire.

Anyway, the app is looking good so far, let us know if we can do anything to help. I can see you already have a couple of willing beta testers, that's always a good sign.

And here's a tip: If you have an Android device running 4.4, you can install the app 'Rec' (https://play.google.com/store/apps/details?id=com.spectrl.rec) to record the video output coming straight from the device so you can upload it to YouTube that way, instead of using the slow Android Emulator for your demo videos.

P.S. You actually don't need the app, Android 4.4 does this natively with the "adb shell screenrecord path/to/filename.mp4" command but the app also records sound coming from your mic. 🙂
Percival18
2014-02-07T11:53:50Z
Originally Posted by: karasuhebi 

Besides the user having to put the files on their phone manually, what other restrictions are there? I honestly don't think that's much of a pain, you're already letting users import their decks anyway.

What part of the Android platform makes releasing a beta complicated? The Play Store has a feature where you can enable beta testing by having people join a Google+ community to be able to download the app. That way you can also get feedback right there if you so desire.


Yes you are right. Do note that the Android version is work in progress. What I am posting here today might not be applicable tomorrow. The import deck stuff has just recently been decided.

In the version shown in the video all game assets are stored in specific directories on the SD card. If I had released that version you can surely expect the following responses:
-Downloaded it. Now what?
-I get a black screen
-How do I install this shit?
-where is online play?
-no iphone?!?!

In the current version (7-feb-2014) the app is using the apk expansion obb feature and that needs a specific directory. Luckily google play handles the downloading.
Originally Posted by: karasuhebi 


Anyway, the app is looking good so far, let us know if we can do anything to help. I can see you already have a couple of willing beta testers, that's always a good sign.

And here's a tip: If you have an Android device running 4.4, you can install the app 'Rec' (https://play.google.com/store/apps/details?id=com.spectrl.rec) to record the video output coming straight from the device so you can upload it to YouTube that way, instead of using the slow Android Emulator for your demo videos.

P.S. You actually don't need the app, Android 4.4 does this natively with the "adb shell screenrecord path/to/filename.mp4" command but the app also records sound coming from your mic. :)


Thanks. I don't have Android 4.4 but there are rumors that it will be available for my device (galaxy s3) at the end of march 2014. Looking forward to it. I also know about recording gameplay on rooted devices of course.
Bitsoft
2014-02-07T21:23:51Z
Originally Posted by: Percival18 

Originally Posted by: Bitsoft 


There are other options. You could compile it and release to jailbroken users via Cydia. Or maybe attempt to compile a regular IPA without provisioning profiles and release the IPA to be installed without the App Store. The former option would probably be the easiest though.


I have zero experience with that. Is there a handy tutorial about that somewhere?

PS I do have an Apple dev account with a friend and don't want to risk getting the account banned. My friend would kill me haha.
Originally Posted by: MezoElGamed 

I hope you make the decks' data like that of pc so that you can put your deck easily from the pc to the mobile (or vise versa)

And please dont make for android 4 only I am really looking forward to it (I dont mean for any android version of course it will need a good mobile but please try making it for different versions)


Yes you can copy your deck to the SD card (or primary storage) and load the deck on Android.

As for Android 4 only, sorry I tested on multiple 2.3 devices but can't get it to work.



If you are willing to try it, you would probably need a jailbroken iDevice which would void the warranty on it if not already expired.

http://thebigboss.org/ho...ile-for-cydia-submission 

Or iphonedevwiki.net
2014-02-08T11:29:28Z
Recently I took up playing yugioh again and my pc broke I am disabled therefore I cannot afford a new rig I am forced to stick to my tablet and would love the opportunity to test this in whatever stage it is in I am rather knowledgable with android so I wouldnt need help installing it.
GDM00
2014-02-11T17:39:31Z
haha!! a lot of expert here. I am hoping to play YGOPro on iPad too since my laptop always takes along time to startup. Percy Great Job thr. I support u!!!
lemon07r
2014-02-11T23:27:22Z
percival if you need a ios tester I have a jailbroken iphone and can provide active feedback.

And there are ways to develop the ipa without submitting to appstore:
http://help.testflightap...o-create-an-ipa-xcode-5- 

Just one of many ways.
Percival18
2014-02-12T00:27:05Z
Originally Posted by: lemon07r 

percival if you need a ios tester I have a jailbroken iphone and can provide active feedback.

And there are ways to develop the ipa without submitting to appstore:
http://help.testflightap...o-create-an-ipa-xcode-5- 

Just one of many ways.


Using my provisioning profile is a big no no.
Bitsoft
2014-02-12T21:19:22Z
Originally Posted by: Percival18 

Originally Posted by: lemon07r 

percival if you need a ios tester I have a jailbroken iphone and can provide active feedback.

And there are ways to develop the ipa without submitting to appstore:
http://help.testflightap...o-create-an-ipa-xcode-5- 

Just one of many ways.


Using my provisioning profile is a big no no.



Compiling the app as a deb package for Cydia for jailbroken devices does not require any provisioning profiles or apple dev account or payment.
Percival18
2014-02-12T22:15:22Z
Originally Posted by: Bitsoft 

Originally Posted by: Percival18 

Originally Posted by: lemon07r 

percival if you need a ios tester I have a jailbroken iphone and can provide active feedback.

And there are ways to develop the ipa without submitting to appstore:
http://help.testflightap...o-create-an-ipa-xcode-5- 

Just one of many ways.


Using my provisioning profile is a big no no.



Compiling the app as a deb package for Cydia for jailbroken devices does not require any provisioning profiles or apple dev account or payment.


Yes I understand that. I was commenting on the link that lemon07r gave.
checkmate
2014-02-12T22:48:12Z
I'm still wondering how percival18 is able to maintain so many version of his client.
I never thought he would be able to add the android port too to the list.

I'm impressed
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SilverNova
2014-02-15T04:25:22Z
Percy!

You could always use MacBuildserver to compile and sign the app and use their profile to install on iOS without appstore approval. Even though their profil got revoked by Apple, apps that use it still work and download if you set the date back. Its free too.
soryu
2014-02-16T13:24:30Z
killa7806
2014-02-17T18:59:39Z
ill be willing to test the apk i have a tablet with the nvidia tegra 3 chipset. i also have 2 other 4.3/4.4 phones i can test on as well
Freddx
2014-02-17T19:16:31Z
With the new Rules and Field, and the new Pendulum Summon the YGOPro for Android will delay? because you need to add new stuff.
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