I need some help, I decided to add Number C102: Starfallen Seraph Noble Archfiend with a different effect this there
4 Level 5 LIGHT monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
When an Xyz Material(s) is detached from this card from this way: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, also negate its effects.
here script
--CNo.102 å…‰å •å¤©ä½¿ãƒŽãƒ¼ãƒ–ãƒ«ãƒ»ãƒ‡ãƒ¼ãƒ¢ãƒ³
function c67173574.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
--xyz summon
aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),5),4)
c:EnableReviveLimit()
--destroy replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c67173574.reptg)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(c67173574.condition)
e2:SetCost(c67173574.cost)
e2:SetTarget(c67173574.target)
e2:SetOperation(c67173574.operation)
c:RegisterEffect(e2)
end
c67173574.xyz_number=102
function c67173574.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectYesNo(tp,aux.Stringid(67173574,0)) then
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c67173574.damcon)
e1:SetTarget(c67173574.damtg)
e1:SetOperation(c67173574.damop)
e:GetHandler():RegisterEffect(e1)
return true
else return false end
end
function c67173574.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(67173574)~=0
end
function c67173574.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,1500)
end
function c67173574.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function c67173574.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,49678559)
end
function c67173574.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c67173574.filter(c)
return c:IsFaceup() and (c:GetAttack()>0 or not c:IsDisabled())
end
function c67173574.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c67173574.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c67173574.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c67173574.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c67173574.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e3)
end
end
is working well pretty much everything is, except part 1500 damage that is activated when he removes a material xyz to prevent their destruction someone know how to solve this?:(
Edited by user
2014-02-25T02:46:21Z
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Reason: Not specified